As has been said in other threads on this forum about "open day" blatfests
remember that this is a themed WWII event, not an open day blatfest.
*Tagline remaining stolen from Steiner or bedsnherts , due to it's succinct brilliance.
Whilst this game is not as hardcore or serious as some, (its more of a filmsim type game, than a historical based skirmish) Its not a complete blatfest
this game will probably have a high ammo useage, and we dont mind.
There is an ammo limit of 600 rounds per life, so serious blattage will leave you useless to your team.
all the information below will be covered on the saftey briefs on the day, but as theres a few newer people coming along , we want to stress some simple engagement rules
firstly, try and play in charicter, it makes the game so much more atmospheric. (its ww2, not delta force, no running and guning, gun in the shoulder, modern stuff) try and act like its ww2, and real combat, not like a typical open day airsoft, standing up ("cos there out of range") , try and stay in cover or move quickly, if you have a visual on the enemy but their out of range. (dont bimble round)
NO OVERKILL PLEASE.
EYES ON TARGET at all times
empty you mag down the tunnel in the direction the enemy, thats fine, but if its a high cap, and some of the larger capacity mid/low caps, give a burst of 30 ish , then pause for a few seconds.
what im trying to get at is this, if theres a large number of enemy attacking, give a nice big burst left to right down the tunnel as suppressive fire. DONT give a single target a 30 round burst all on target.
Basicly its common sense, have fun, and have a blast , but keep it sensible. Try and get in the Zone, act like your really down in the berlin underground in 1945, the wars nealy over , you want to survive and go home.
If everyone gets it, and acts the part, then everone will have a great day.
Please feel free to ask questions or discuss if ive not made it clear.
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
If you tell where the MP40 high caps come from some might consider it?
aka Stigroadie
AFRA
better by design
"Truth is a shining goddess, always veiled, always distant, never wholly approachable, but worthy of all the devotion of which the human spirit is capable. "
so does this mean I cant calmly walk down a tunnel firing a MP40 slung on each shoulder both with hi-caps
you can if you like, still a 600 round limit though, and keep it to bursts of 30 per gun
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
SRC do MP40 high caps, I'm not sure if they
Work in any other make of AEG,
I know my mags didn't work in an SRC, I didn't
Try it in my MP40.
I think I looked at that and the feed port is on the wrong side of the mag to the AGM but maybe it could be turned front to back.
Other thing to bear in mind is use of MG42's they should be used as a team 2 man operation so ammo capacity should be shared to give 1200 rnd's but I am open to debate this here
Free speech is expensive these days!
Suggestion on MG42 - Gunner can carry 1200 rounds and No2 allowed to carry "another belt" of 600 rds. MGs were after all suppressive and needed feeding extraordinary amounts of lead....... If No2 is hit then his belt is lost....... Relies on the DBAC rule but I think it's manageable.
LOOK! I ham now four meggle man!
A001
yes all ammo rules depend on player honesty, if they abuse it, its cockage, plain and simple,
and its in the rules , no being a cock allowed .
Mgs have to fired from prone or supporteed on a wall, or shoulders and not move whilst fireing anyways. so i dont see 1200 as to much for a gun, but no more than that
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
A 2 man MG team should be able to work as a team maybe the second guy carrys an ammo box to look more the part he then holds all the ammo apart from what is in the gun. He would be allowed to then travel back to CP to collect his new quota of 600 at any time just as if he died.
Still 1200 at any one time between 2 guys.
Team work the guy going for ammo needs to know the MG is in the same place when he gets back.
What do we think?
Free speech is expensive these days!
ive got an ammo can for the maxim, and tiny has one for his mg42.
the maxim gun takes 300 round magazines, the mg42 feeds from 250 round magazines.
both are quite heavy, as there mostly steel construction.
so at least two crew served mgs availible, both with an ammo capacity that isnt over the top.
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
Hi,
Now have I read the post about ammo and feeding correctly.
It is suggested that an ammo limit of 1200 be carried by the gunner
And feeder.Does this mean that the feeder doesn't have there own gun and ammo?
Cause I've just mentioned this to the person who was saying they would, be the 2nd
On the team.
And there response was a few short words.
But the condensed answer was, they are not willing to pay for and go to an event
Where all they are going to do is lie down next to me and not fight all the weekend.
Have got this correct?Cheers
no thats not the case,
the assistant gunner would have there own weapon of course.
whats meant is that the mg would have a limit of 1200 rounds.
whats being discussed, is wether the gunner will carry all 1200 rounds and the loader a spare 600 (for the gun) , or wether the gunner has 600 and the loader another 600.
its still an open debate.
no-one would be expected to pay to play and do nothing, dont worry there
there are some people who are talking about a crew served mg, ie gunner and loader, who both use the gun, loader shoots when gunner dies, thats what they mean by 1200 rounds between them. a loader MUST have a personal weapon, if the gunner gets shot and the loader is a few yards away, he would need his own gun.
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some more general points about ammo and mgs for everyone,
the site itself will have quite short walks to regen points and ammo supplys. so keeping the mgs and troops with ammo wont be to much of an issue, all the ammo limit is for is to stop two lines of people at each end of a tunnel shooting 10,000 rounds a minuite at each other.
you can shoot your 600 rounds as fast as you like, but its a short walk/jog to get more ammo (just a minuite or two, to get to the regen, reload your mags) just to prevent the game stalling
also headquaters may carry small ammo stocks, so if they say, "right ten men hold this position till your all dead, then fall back to X,Y, or Z, heres 3,000 rounds spare ammo, fight to the last bullet"
the game can be as serious as people like it, my maxim gun only has a 300 round mag and thats it , then it needs a reload taking 30 seconds to a minuite.
tinys mg42 , holds 250, and then needs a reload taking 30 seconds (to simulate, belt and barrel change, ive done this under fire at 2 events , and its really hair raising, after a few mag changes the other side worked out the pauses, and advanced forward between reloads. Bloody good fun, and not too hard on the attacking americans )
he had made a 3,000 round auto winding ammo tin, but its no fun to use
some people have 1,000 round mags on there mg`s and thats fine too.
its all about being in the "ww2 zone", if you think what your doing is right, its probably right, and no-one will think wrong.
if you think what your doing is a bit far fetched, cheating, gameing of rules, or a bit cockish, then it proably is.
play fair, and have fun, thats the aim of this game
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
Eeeek! I seem to have sparked possible controversy!!!
I seem to remember seeing a post relating to an MG42 being brought but not used by the owners? Could I be cheeky and volunteer myself, Wiggins and possibly Stig as an MG team? Set up as follows
MG gunner 1(gunner) carries pistol and MG42 1200 rds for main arm.
MG gunner 2 (Loader)carries pistol, SMG with 600 rds plus ammo can with 600 rds for MG42
MG gunner 3 (Commander) carries pistol, SMG/StG with 600 rds.
This equates to a reasonable establishment and without wishing to complicate the issue - should they all survive then they have a lot of firepower which is what an MG team had. Should they choose to feed the MG any of their establishment then so be it - but their job would be to create choke points and support defensive positions.
As said - an MG should be deployed with the bipod out/down and the gunner prone or resting on a wall etc. NO using it as an assault rifle and with the size of team/weight of weapon the team can't charge about like loons........
1800 rds for a real weapon equates to a little over 100 seconds of fire. - A real MG team would have been gunner, loader, two ammo carriers and a commander. Between them they would have had 12 cans of 250 belted or 300 unbelted rounds each...... that's about 3000 rounds of belted ammo....... Putting someone with a heavy finger on the trigger will result in the rapid expenditure of ammunition and the loss of a defensive asset. Having an experienced gunner who fires in accurate suppressive bursts will result in maximum damage to the enemy and lots of support for the defending force.........
LOOK! I ham now four meggle man!
A001
I seem to remember seeing a post relating to an MG42 being brought but not used by the owners? Could I be cheeky and volunteer myself, Wiggins and possibly Stig as an MG team? Set up as follows
MG gunner 1(gunner) carries pistol and MG42 1200 rds for main arm.
MG gunner 2 (Loader)carries pistol, SMG with 600 rds plus ammo can with 600 rds for MG42
MG gunner 3 (Commander) carries pistol, SMG/StG with 600 rds.
I'll be bringing my MG42 mate, and yes it's up for grabs. Just a warning to you if you wanna volunteer, its full steel and pretty heavy. Lets just say you get a bit of a glimpse of the reallity of a true MG gunner after a day lugging it around. Its well worthwhile though . Its a custom build, obviously, and is simply an AK body and a 250rd short mag which you clip on underneath. Theres a short belt of rounds on it which covers the sight of the mag, and thats where I either tape or cable-tie a battery. I only have one mag so as Porta said, the 'belt change' can get pretty hairy under fire. It does add a LOT of excitement to the game though when theres bb's bouncing all around you and you're trying to reload and wind the mag(this is where your number two has to really get into his role! The only thing I ever worried about is that the pistol grip is obviously part of the AK body and the rest is steel, which kinda makes you nervous about it breaking. I've taken a good few heavy dives on the deck in games, rolled in mud, then used it to prop myself up(and I'm not the smallest chap in the world)...... but its never broke yet!
Anywho, as for the Mg team, its build-up and the ammo carried by each team member, thats not my department so I cant comment, but if you manage to fight a battle and reload enough times to go through 1200rounds then i'd take my hat off to you and run out to the frontline and deliver the ammo myself
My Two Cents.....
Tiny
"I'll show you 'ow the English knock the top off a egg"
Weapons:-
MP40
Dboys K98
MG42
Thompson
plus loads of other modern day crap
Having hefted real steel around sawthed in belts of blank - the 42 will be par for the course - Having lugged, issued, cleaned, racked, reissued, cleaned etc.etc. real steel at Beltring for a week at a time - we know how to look after kit......... If you are kind enough to loan us your baby we will be respectful enough to look after her and love her like our own......
On reflection and reading your post - 1200 should be sufficient for the gun...... and as you say - reloading after each "5 belt expenditure" should replicate exactly the set up time for clipping 5 belts together and reloading.......... Giving the two other team members the opportunity of giving covering fire......... Sounds bosting!!!!
I have in my possession a number of real steel AK mags - would they be any use to you for building some more windup short mags to give your MG more scope in the future?
LOOK! I ham now four meggle man!
A001
Having hefted real steel around sawthed in belts of blank - the 42 will be par for the course - Having lugged, issued, cleaned, racked, reissued, cleaned etc.etc. real steel at Beltring for a week at a time - we know how to look after kit......... If you are kind enough to loan us your baby we will be respectful enough to look after her and love her like our own......
No problem at all mate, its yours for the day
as you say - reloading after each "5 belt expenditure" should replicate exactly the set up time for clipping 5 belts together and reloading.......... Giving the two other team members the opportunity of giving covering fire...
Sounds like your strategy is already set, well established and well practiced! Them bloody theiving yankees (and the sly wanna-peice-of-everything russians) will certainly have their work cut out for them trying to break our lines
I have in my possession a number of real steel AK mags - would they be any use to you for building some more windup short mags to give your MG more scope in the future?
Cheers for the offer mate. I was thinking of more mags for it, but after a few games with only one, i'm pretty happy doing the mag reloads and getting the thrill of the panic (yes, I am a glutten for punishment). Are they real AK mags or steel airsoft mags, cos i'd be interested in a couple of them either way(I use AK's sometimes for open days and stuff, and wouldn't mind more mags, or even a real mag to stick some dummy rounds in). Either way, send me a pm or summet and let me know what you have and what you want for em
My Two Cents.....
Tiny
"I'll show you 'ow the English knock the top off a egg"
Weapons:-
MP40
Dboys K98
MG42
Thompson
plus loads of other modern day crap
Hi,
Now have I read the post about ammo and feeding correctly.
It is suggested that an ammo limit of 1200 be carried by the gunner
And feeder.Does this mean that the feeder doesn't have there own gun and ammo?
Cause I've just mentioned this to the person who was saying they would, be the 2nd
On the team.
And there response was a few short words.
But the condensed answer was, they are not willing to pay for and go to an event
Where all they are going to do is lie down next to me and not fight all the weekend.
Have got this correct?Cheers
Yes I knew this would cause some debate and please lets work out something relatively realistic but fun for both of the team.
If I was in a MG team I would expect to swap over the duty maybe each time you are shot or if wounded would work.
If I am right one man would feed the ammo belt for the gunner so would not be able to use a side arm during this but while the team move around the tunnels the loader could use his side arm MP40 etc but not use the MG 42 standing or on the move, the point is team work not Ramboism
Keep the debate going there is a simple answer, I don't think we need it to be a 3 man team though.
What did the MG42 teams do last time for the loop game?
Free speech is expensive these days!
I've always been a keen supporter of the 'if i'm dead then use my weapon and ammo as long as it suits you...... but dont steal my grenades' kinda rule. Having 'fallen into' the MG gunners role a few times I have always found it in good taste(in a strong and inevetable attack) to drop dead next to my weapon and stay there until someone kicks me out of the way and turns the MG on my own side. Me and Porta did this at Op Ariel(I think it was anyway) when the MG42 was on the mount with the shield and we were over-run by the Americans. They proceded to turn the MG on the german side and it made a fantastic turn to the game, and being totally unplanned it was great. Also at Border Clash we ran forward with the Maxim, got killed, then lay in the mud until our own guys bravely ran forward and manned the gun, gaining us the advantage for a very brief, yet very needed, few seconds. Much fun had by all........... and most of it totally spur of the moment stuff too
My Two Cents.....
Tiny
"I'll show you 'ow the English knock the top off a egg"
Weapons:-
MP40
Dboys K98
MG42
Thompson
plus loads of other modern day crap
OOOOh! Happy dance!
Thank you!!!!
MG No2 was equipped with a rifle at the outbreak of war - this was usually slung across his back and brought into use when moving forwards tactically. In a prepared position it was laid out loaded and made ready to cover, protect the gunner during a barrel change or clearing a stoppage.
Through the war the K98 remained standard but many No2s were issued an MP40 due to compact nature and ease of use not to mention firepower in a suppressive role.
Late war photos and accounts show some units equipping No2s with StG and the like......
In short - apart from the gunner - all members of the MG team also carried a long arm.
Happy to go with one mag. Happy to carry a pistol of Personal Protection (well - let's say apprehensive to carry a pistol - feel nekkid without something that reaches out and touches!) but will rely on the team for cover and skill at bringing the MG to bear quickly.
We may just have a grenadier with us too..... I'm gonna talk to TL about having some Thermos made up in the form of Stick Grenades!!!!!!!
LOOK! I ham now four meggle man!
A001
Looks like I may be attending this game as my leave for this period has been granted (up to now), I can supply another MG42 for the German side if needed (extra weapon will be my MP41).
Sounds good mate, I park up at Catterick Village right next to A1 so we can jump straight back on.