Communication

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spiers
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Communication

Postby spiers » Wed Apr 15, 2009 11:50 am

During the game it would be great if we could keep up effective communication between the squads.
Paper and pencil will be a must and because as far as I'm aware we haven't got radios, assigning a runner may be a good idea. This will make it easier to launch attacks at the same time and split the German force as they try to defend against two attacks simultanously.

Command Squad will be Easy Red.
1st Squad will be Easy 1.
2nd Squad will be Easy 2
& 3rd Squad is Easy 3.

An example for this would be the runner from 1st squad going to 3rd squad with a messages which read...

Easy 1 will commence attack at 1300.


This way Easy 3 can commence their attack at the same time.

What does everyone think of that?
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Re: Communication

Postby jonsteele » Wed Apr 15, 2009 12:19 pm

Seems like the logical way to go - just need to identify who can 'run' from each squad :D !

We probably need to make more use of 'O Groups' too, before set attacks - command gives briefing to squad leaders, who then brief their squads. Just have to then hope that everyone does what they're susposed to do!
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Re: Communication

Postby spiers » Wed Apr 15, 2009 1:38 pm

Yes that might be the main problem...someone who can run haha

But like you said this is the best way to do it and will optimise effectiveness. Also splitting your squad in to two teams of 3 to create fireteams would mean one could fire whilst the other moves to a different position.
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Re: Communication

Postby jonsteele » Wed Apr 15, 2009 1:40 pm

Already have that in plan - makes 'pepper potting' easier. Not sure if they used that tactic in WW2 (no doubt someone will be along to say one way or the other), but we'll be using it at Gulch.
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Re: Communication

Postby spiers » Fri Apr 24, 2009 8:09 am

I think pepper potting was used but may not called that at the time, it was the basic idea though. Someone yells 'suppressing fire' and a great wall of fire is thrown up whilst another unit moves in to use grenades.

I've said it before for previous games but if it worked for them then it'll work for us...and making sure everyone has a grenade might be a good idea too haha.

I have been thinking about squad usage and how the best way to deploy will be, BASICALLY...

Command squad will be deployed as a normal squad but hopefully will be the one that receives any communcation from higher up the C.O.C.
Other squads will be given objectives depending on what they're designated as...
1st Squad is our QRF after watching you guys at Husky & Autumn Mist, your aggressive fighting style will come in useful.
2nd Squad will be deploying as a heavy weapons squad so will obviously be doing a lot of suppressing fire and form a base of fire to move under.
3rd Squad will be another normal squad similar to 1st Squad but more used for the bulk of fire going down range.

2nd & 3rd Squad will probably work as one big base of fire, split in to fireteams but I'll leave that up to the squad leaders.

Due to lack of the ability to communicate via radio, once an objective is taken I'm going to say the best thing will be to sit tight, hold the line & send a runner to get reinforcements if possible.
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Re: Communication

Postby webby » Fri Apr 24, 2009 9:21 am

Would imagine it would have been referred to something like "leap frogging"
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Re: Communication

Postby jonsteele » Fri Apr 24, 2009 9:39 am

Leap Frogging and Pepper Potting are similar but not the same (at least curently in UK forces)!

In Pepper Potting one fire team provides surpressing fire whilst the other moves forward, they then swap roles and the team behind move to be inline with the forward team. In Leap Frogging the same happens, but the moving team moves forward of the surpressing team. Same result but Leap Frogging allows a quicker advance and is usually used where there is little cover available, most airsofting situations would probably use Pepper Potting.
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Re: Communication

Postby webby » Fri Apr 24, 2009 9:45 am

Ah yeah, anyway, we're paratroopers at the Gulch, pin em, flank em, stick em! :)
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Re: Communication

Postby jonsteele » Fri Apr 24, 2009 10:53 am

Not a big fan of that tactic - not agressive enough :twisted: . Has its uses, but I'd rather just fire and move, if its done properly (with lots of shouting etc.) most average airsofters will just turn tail and run :lol: . Not sure it will have that effect on the CiA Krauts, but its great at open days!
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Re: Communication

Postby spiers » Fri Apr 24, 2009 5:13 pm

As mentioned before, good use of grenades is also important. Close them under a base of fire then flush them out with grenades.
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Re: Communication

Postby oddball » Mon May 04, 2009 8:39 am

I just found this video that shows troop movement tactics using a computer game.
The guy that made it says he is a US Marine.
The later bit is more aplicable to us more than the first half.

[youtube]http://www.youtube.com/watch?v=BVP7jrIpSdU[/youtube]
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Re: Communication

Postby spiers » Mon May 04, 2009 3:28 pm

The bit about twitching was quite good and usefuk, basically stay calm and pick your targets don't fire irractically at the enemy...unless you're told to give covering fire...then you can blaze away!
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Re: Communication

Postby spiers » Thu May 14, 2009 1:49 pm

2nd & 3rd Squad will now be armed with BC611 Radios and hopefully we'll have a link with the Command Crew as well.
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