Op Lightning: Ammo/Weapon rules FINAL please read.

User avatar
Gadge
Fought at the Battle of Hastings
Fought at the Battle of Hastings
Posts: 7194
Joined: Tue Sep 12, 2006 4:04 pm

Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Gadge » Wed Mar 25, 2009 11:30 am

AMMO LIMITS

300 per player, 1000 for support weapons. Support Gunner has 500, other 500 bagged and spread over five players.

The 300 must last you the whole engagement/mission (approx 45 minutes) and includes pistol rounds. It is permissible to swap exchange and loan ammo with other players.

It is also permissible to leave MMG/LMG/Mortars and other support weapons and/or their dedicated ammo in place when shot out (with owning players consent) - In reality a squad woudl never leave it LMG behind!



Limit of 2 grenades per player per game (unless equipped with pioneer webbing and you may have 4).

OVERKILL
Don’t fire over 3 seconds on full auto with an AEG - equally try and use SMGs for their intended role up close, let the rifles do the ranged work..

GRENADES

Grenade/explosion: instant kill, no medic. 5m kill zone.

No BFGS allowed due to the nature of the site.

ENGAGEMENT RANGE FOR RIFLES

25 Metres free fire. Between 20 and 25 metres or IF YOU ARE IN ANY WAY UNCERTAIN aim for the lower body and absolutely no head shots

WEAPON RESTRICTIONS

No scopes on rifles, except partisans.
No none-period weapons, except M14’s and pistols.

Approved bolt-actions only. (i.e. wood/fake wood stocks only, nothing modern looking like L96’s)

No scrim on Heer weapons.

No 2-tones.
Image
ImageImage

Image
Image
"I think we are in rats' alley - Where the dead men lost their bones."
User avatar
Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4100
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
Contact:

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Joseph Porta » Wed Mar 25, 2009 11:37 am

again brilliant rules :good:


can i clear one thing

The dboys k98 :rofl: does it have to obey the 20m minimum rule, its running at 280 fps :D

im not worried , i have a pistol, just enquiring
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
User avatar
Gadge
Fought at the Battle of Hastings
Fought at the Battle of Hastings
Posts: 7194
Joined: Tue Sep 12, 2006 4:04 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Gadge » Wed Mar 25, 2009 11:38 am

Good question.

Let me chat to the chaps.
Image
ImageImage

Image
Image
"I think we are in rats' alley - Where the dead men lost their bones."
User avatar
Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4100
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
Contact:

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Joseph Porta » Wed Mar 25, 2009 11:45 am

what im worried about is confusion, people see the k98 and "assume" its a tanka, it works well, but id hate someone to feel they had been popped too close by a rifle. so if its in any way an issue , ill just go along with the standard rifle rules :good:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
User avatar
Gadge
Fought at the Battle of Hastings
Fought at the Battle of Hastings
Posts: 7194
Joined: Tue Sep 12, 2006 4:04 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Gadge » Wed Mar 25, 2009 11:47 am

My thoughts exactly

While fairer to say 'under 328' no minimum range it does lead to a potential confusion/argument.

At the end of the day its an invite only game, all the players are sensible, we're all grown ups and i dont expect anyone to do anything dangerous (well other than at the social!)
Image
ImageImage

Image
Image
"I think we are in rats' alley - Where the dead men lost their bones."
User avatar
Yith
10,000 posts
10,000 posts
Posts: 11194
Joined: Tue Sep 12, 2006 9:05 am
Location: Sheffield/Chesterfield

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Yith » Wed Mar 25, 2009 11:49 am

My vote is that an exception should be made for the d-boys or any other rifle in the normal power ranger for AEGs.

People can be made aware of their use in the briefing.
Sent from my WS-18 using Morse.

Image

Image
User avatar
Gadge
Fought at the Battle of Hastings
Fought at the Battle of Hastings
Posts: 7194
Joined: Tue Sep 12, 2006 4:04 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Gadge » Wed Mar 25, 2009 11:53 am

We could possibly put a line of masking tape round the rear or fore stock? Just to mark them out?
Image
ImageImage

Image
Image
"I think we are in rats' alley - Where the dead men lost their bones."
scaleyback
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 3563
Joined: Fri Mar 28, 2008 3:39 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby scaleyback » Wed Mar 25, 2009 11:53 am

gadge, can you just clarify engagement, to me an engagement is a contact with the enemy, be it 2 mins or 6 hours. i assume you mean the whole day?
User avatar
Yith
10,000 posts
10,000 posts
Posts: 11194
Joined: Tue Sep 12, 2006 9:05 am
Location: Sheffield/Chesterfield

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Yith » Wed Mar 25, 2009 11:57 am

Nige, by "engagement" he means "scenario"... there will be multiple scenarios through the day.

GF usually chrono weapons and mark the guns appropriately with little stickers. BA rifles usually get a different sticker. I have no idea if this is planned for sunday's game, but would work.
Sent from my WS-18 using Morse.

Image

Image
User avatar
Gadge
Fought at the Battle of Hastings
Fought at the Battle of Hastings
Posts: 7194
Joined: Tue Sep 12, 2006 4:04 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Gadge » Wed Mar 25, 2009 11:57 am

The game is broken up into a series of 'combat missions'

We will play between 6 and 10 (potentially) of these.

They last between 30 minutes and an hour.

During this time your side will have an agenda, your opponents will have objectives (they may or may not be the same thing) and each individual partisan will have his own personal agenda.

Success or failure to meet objectives governs which scenario (from a massive list we spent ages writing up) we play next.

When you leave the start line you need to have everything on you for that 'engagement' or 'combat mission'.

So 300 rounds lasts you the whole length of the mission.

We're *hoping* this will make spraying and praying pointless and suicidal, will reinforce the vlaue of the rifle and will make smg users reserve their weapon for where its needed like trench and house clearing etc.

Its not set in stone if we find it unworkable we can potentially up it.
Image
ImageImage

Image
Image
"I think we are in rats' alley - Where the dead men lost their bones."
User avatar
Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4100
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
Contact:

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Joseph Porta » Wed Mar 25, 2009 12:01 pm

Yith wrote:My vote is that an exception should be made for the d-boys or any other rifle in the normal power ranger for AEGs.

People can be made aware of their use in the briefing.



id rather people not know i was using a DBOYS talk about a public piss take on the breifing :slap:

ill just stick to regular rifle rules, rather than make myself a target :rofl:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
User avatar
Yith
10,000 posts
10,000 posts
Posts: 11194
Joined: Tue Sep 12, 2006 9:05 am
Location: Sheffield/Chesterfield

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Yith » Wed Mar 25, 2009 12:02 pm

Right then... I'll definitely remember to mention it in the briefing... :twisted:
Sent from my WS-18 using Morse.

Image

Image
User avatar
Lardassmonkey
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 2680
Joined: Thu Dec 21, 2006 6:37 pm
Location: Arse end, just outside nowhere.
Contact:

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Lardassmonkey » Wed Mar 25, 2009 12:08 pm

So its 300 rounds for all non support weapons? I thought I read somewhere it was 120 or some such for bolt actions or did I imagine that? :slap:
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
User avatar
Gadge
Fought at the Battle of Hastings
Fought at the Battle of Hastings
Posts: 7194
Joined: Tue Sep 12, 2006 4:04 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby Gadge » Wed Mar 25, 2009 12:08 pm

Yep you imagined that.
Image
ImageImage

Image
Image
"I think we are in rats' alley - Where the dead men lost their bones."
scaleyback
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 3563
Joined: Fri Mar 28, 2008 3:39 pm

Re: Op Lightning: Ammo/Weapon rules FINAL please read.

Postby scaleyback » Wed Mar 25, 2009 12:10 pm

cheers gadge, sorted.BTW, i have just called jay jays in sheffield about FFD's, he is due a delivery tomorrow, i intend to get one, if they turn up, anyone else want one fetching? they are 2:99 each.

Return to “Operation Lighting - 29th March 2009”

Who is online

Users browsing this forum: No registered users and 1 guest