So, what can I expect at Devil's Hill?

Comrades in Arms WW2 weekender event - paratrooper vs paratrooper
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Chomley-Warner
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So, what can I expect at Devil's Hill?

Postby Chomley-Warner » Mon Sep 06, 2010 9:40 am

GAME STYLE
For those who attended Op Jedburgh it will come as some relief that this event won't be nearly as much hardship. In fact Devil's Hill is diametrically opposite the gameplay that was seen at Jedburgh.
The gaming areas is much the same as most 'normal' airsoft sites, so easily manageable by foot. However, the twist is that on both days play will be up and down a large hill so there will be some effort involved. This is a varied and interesting terrain, changing at every turn. This game will be tactical and aggressive. The US will have to work very hard to fight uphill and land taken will have to be held if there is to be any progress. Much the same goes for the Germans - a moments inattention or a sudden depletion of ammo or a dead player leaving a gap in defences could lead to sudden over-running and a loss of defences. A game of snakes and ladders perhaps.

WEAPONS AND AMMO
Strictly speaking this is a bio-ammo site, so players might consider giving that a try (details soon of ammo availability to buy on-site) but the site owner doesn't mind too much if you don't use bio - this isn't an open day with tens of thousands of rounds being used! That said, we fully expect this event to qualify as the 'most rounds used at a CiA event' award as this is a full-on battle.

There is ample opportunity for the use of bolt action rifles. The site is littered with superb natural defences and hidey holes where using a boltie and picking off enemy undetected will be great fun. Sub machine guns are fine but bear in mind there will be a 300 round ammo limit and too much time on the trigger will find you trudging back to resupply, perhaps allowing the enemy to take/retake ground.

500fps bolt action is fine and there will be opportunities to use them. But there will also be a lot of time where it will be impossible to reach the MED. Unless you are confident in using your pistol for a good part of the game it may be a better plan to use sub-350 bolties to get the most out of the game. The thwack of a single BB at close range has just as much of an intimidatory effect as does a high power BB at long range.

The Germans in particular will find MG42s to be a boon and underpin defence - interlocking arcs of fire would be awesome! The US might find MGs useful but only if used as part of coordinated tactical actions - random MG-carrying will otherwise be a waste of time.

Any WW2 gun is acceptable for this event.

PYRO
Much of the site has a good canopy of branches so grenade lobbing might be difficult - there will be more opportunity to use them on Sunday than Saturday. The use of smoke may be useful tactically for advance or withdrawal. TLSFX pyro only to be brought on site please. BFG grenades will be a real pain to use so I wouldn't bother with them.

VEHICLES
There is only one track through the gaming area and this will be out of play, so no vehicles will be used in this game.

CAMPING
Camping will be on a flattish grassed field adjacent to the car park and near the safezone. There is NO requirement for period tentage - this doesn't form any part of the scenario and we want you to be warm, dry, comfortable and well-rested.

SAFEZONE
The safezone is an enclosed netted area away from the car park and camp. There are seats and tables and makes an excellent area form brewing up, eating and socialising on Saturday night. There is no running water on site so we ask that players bring sufficient water with them for personal needs.(although the free-flowing spring water looks to be closer to purity than tap water we can't be responsible for its use!). There is a chemical thunder box available but there is a possibility a portaloo will be on site by October.

SATURDAY NIGHT
Those wanting an early night will get a good nights sleep as the camp is separate from the social area.
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dave barrett
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Re: So, what can I expect at Devil's Hill?

Postby dave barrett » Mon Sep 06, 2010 7:36 pm

That all sounds GREAT !!! :good: ...So come on CIA forum uses..Get booked on !!
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Yith
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Re: So, what can I expect at Devil's Hill?

Postby Yith » Wed Sep 08, 2010 8:43 am

Is the safe zone covered in case of rain? This is October in Yorkshire... lol :)
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Re: So, what can I expect at Devil's Hill?

Postby Chomley-Warner » Wed Sep 08, 2010 8:58 am

Its under tree canopy and fenced in by anti-bb green netting. We do have plenty of tarps though so with some ingenuity and team work we can rig roofing if need be. There are some chairs and tables in the SZ so those that are unable to bring camp chairs will be able to sit down.

The long range weather forecast for that weekend is for a spell of high pressure so we should be OK. But I might have made that up. :D
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Re: So, what can I expect at Devil's Hill?

Postby Yith » Wed Sep 08, 2010 9:19 am

Sounds good. :)
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MartinR
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Re: So, what can I expect at Devil's Hill?

Postby MartinR » Wed Sep 08, 2010 10:32 am

I know the plan is to end at 1pm on Sunday, but what is the start time on Saturday?

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Re: So, what can I expect at Devil's Hill?

Postby Sgt.Heide » Wed Sep 08, 2010 10:32 am

MartinR wrote:I know the plan is to end at 1pm on Sunday, but what is the start time on Saturday?

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Yith
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Re: So, what can I expect at Devil's Hill?

Postby Yith » Wed Sep 08, 2010 10:39 am

And what time will "play" end on Saturday? I assume we're playing quite late?
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Re: So, what can I expect at Devil's Hill?

Postby JD7 » Wed Sep 08, 2010 10:51 am

Yith wrote:And what time will "play" end on Saturday? I assume we're playing quite late?


viewtopic.php?f=145&t=10112

we will end Saturday at 5 or 6pm giving plenty of time for eating, socialising and resting for a 9am start on Sunday morning, finishing at 1pm.
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Re: So, what can I expect at Devil's Hill?

Postby Chomley-Warner » Wed Sep 08, 2010 10:54 am

This will be pretty much unrelenting and full-on so I suspect most peeps will have had enough by 5pm. No reason why we can't have a couple of hours until dusk with a pistol-only or boltie-only (or some such) bit of fun after a break, if players wish.
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