Prisoners

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Chomley-Warner
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Prisoners

Postby Chomley-Warner » Sat Jul 03, 2010 10:11 pm

The taking of prisoners is vital to our success. It not only depletes the enemy force numbers but it will also disrupt enemy actions and considerably affect moral.

For this reason we are discouraging the use of grenades (instant kill). If contact has been made and fire exchanged then every effort must be made to collect prisoners. Once an enemy is captured he is disarmed - no need to physically search him, he cannot hide a weapon. He can however attempt to escape. There are no rules on the ratio of guards to prisoners but clearly the potential to escape increase as the guard to prisoner ratio drops, so security is the watchword. The prisoner/s must be escorted to HQ for interrogation by the CO when his fate will be decided. They will not be released straight away and will need guarding - we have a supply of sacks to shove over their heads :twisted: . If and when they are released they must escape and evade and get back to their base to re-arm. The can of course be re-captured en-route if they are careless/unlucky!

The enemy may try and effect a prisoner release, either by ambushing the escort to camp or by attacking the prisoner compound so we must be on our toes at all times. For this reason if, say, a three man patrol bags a single prisoner rather than send the prisoner back with one guard, all three men form a secure party en-route. This has other practical advantages - the patrol can go back out complete to resume duties without having to find members left out in the field (who incidentally are very vulnerable to opportunistic attack). We will have field telephones out so it may well be possible to contact HQ and ask for transport to be sent out to collect prisoners, leaving patrols to continue with their business.
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Zero Bravo
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Re: Prisoners

Postby Zero Bravo » Sat Jul 03, 2010 11:18 pm

Chomley-Warner wrote: Once an enemy is captured he is disarmed - no need to physically search him, he cannot hide a weapon.


I beg to differ Sir, but that Webby has been selling rubber fighting knives to all and sundry (Me included) and it's worth keeping an eye out for these, as a knife kill is an instant kill.
I know I've got an m1918 concealed in my tunic, just in case, so expect them to have one concealed as well. If in doubt and keeping a watch on prisoners it's best to kepp them sat in a position that is at least two moves to get out of (cross legged or kneeling) and never get within reach. Beware of shifty fiddling with hard to reach pockets :good:
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JD7
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Re: Prisoners

Postby JD7 » Sun Jul 04, 2010 7:07 am

Zero Bravo wrote:Beware of shifty fiddling with hard to reach pockets :good:


Is that a note for the Germans when Chommers is about?
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Re: Prisoners

Postby Chomley-Warner » Sun Jul 04, 2010 9:13 am

Zero Bravo wrote:
Chomley-Warner wrote: Once an enemy is captured he is disarmed - no need to physically search him, he cannot hide a weapon.

I beg to differ Sir, but...

No, I'm giving you the rules not expressing an opinion! Enemy's cannot turn concealed weapons onto captors. They can run away, they can be rescued, but regardless of what they are packing in their underpants, prisoners are disarmed.

One option would have been to remove weapons and webbing then physically strip and search. Some people don't like physical contact or taking of their possessions so the simplest solution is use a bit of imagination. That's not to say we can't do a bit of play acting and a bit of fun if you know the prisoner well and know how far you can take things but the base line is some harsh words and a bit of deprivation once in compound. Brutality rests with the CO and I happen to know he has been polishing and lubing his pistol of late....
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Re: Prisoners

Postby Chomley-Warner » Sun Jul 04, 2010 9:33 am

Incidentally, prisoners must be 'searched' for intelligence ( just ask and they will hand it over) - this might be maps, written orders or other intel. This must be handed over as soon as possible to the CO so that intelligence gleaned may be added to the overall picture of enemy activities.

Remember this event relies on a flow of information. Commanders have no prior knowledge of enemy plans or locations. Without information supplied by the ranks we are working blind and will end up being just reactive - we need to be active, aggressive and in the right place at the right time.
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Zero Bravo
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Re: Prisoners

Postby Zero Bravo » Sun Jul 04, 2010 8:10 pm

Message recieved and understood. With reguard to prisoner restraint, are we going with a guards hand on shoulder means they wont run? Rather than cuffs etc. Hand on the shoulder isnt easy to do and easily goes awry when under fire or stumbling etc.
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Re: Prisoners

Postby Forester » Sun Jul 04, 2010 8:33 pm

:twisted: ive got cuffs and me come alongs ready........ :whistle:

(please..please...please..)
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Re: Prisoners

Postby dave barrett » Sun Jul 04, 2010 8:40 pm

Forester wrote::twisted: ive got cuffs and me come alongs ready........ :whistle:

(please..please...please..)

I may have second thoughts about shearing a tent with you now Forester... :giggle:
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Re: Prisoners

Postby Chomley-Warner » Sun Jul 04, 2010 9:10 pm

I'm afraid we can't do cuffing as its too much of a risk should someone trip on escort let alone have a go at running away.

Remember, we are armed! Practically speaking they won't have a hope of getting away unless there is one guard with a boltie to four prisoners :slap: or a prisoner grabs a guard's gun (eh Wladek?? :giggle: ) or the guard has a boltie running at 500 fps and has to wait until the prisoner gets to 20m distance :slap: (I'm sure there are other scenarios that you can think of that could happen but are easily preventable.)

As long as we are alert and cover the risk there shouldn't be any dramas. But do make sure you put the fear of god in them, we want them to feel a bit terrified!
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Zero Bravo
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Re: Prisoners

Postby Zero Bravo » Sun Jul 04, 2010 9:14 pm

Luger FTW 8)
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Forester
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Re: Prisoners

Postby Forester » Sun Jul 04, 2010 9:29 pm

dave barrett wrote:
Forester wrote::twisted: ive got cuffs and me come alongs ready........ :whistle:

(please..please...please..)

I may have second thoughts about shearing a tent with you now Forester... :giggle:



you'll be ok dave they are all fluffy and pink :ghey:

:giggle: :giggle:
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Re: Prisoners

Postby Forester » Sun Jul 04, 2010 9:31 pm

Chomley-Warner wrote:I'm afraid we can't do cuffing as its too much of a risk should someone trip on escort let alone have a go at running away.

Remember, we are armed! Practically speaking they won't have a hope of getting away unless there is one guard with a boltie to four prisoners :slap: or a prisoner grabs a guard's gun (eh Wladek?? :giggle: ) or the guard has a boltie running at 500 fps and has to wait until the prisoner gets to 20m distance :slap: (I'm sure there are other scenarios that you can think of that could happen but are easily preventable.)

As long as we are alert and cover the risk there shouldn't be any dramas. But do make sure you put the fear of god in them, we want them to feel a bit terrified!



what about the come alongs they will fall off when realeased...? :twisted:
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Re: Prisoners

Postby Chomley-Warner » Sun Jul 04, 2010 9:37 pm

We are going to have to keep you away from the prisoners, aren't we! :wink:

Rule of thumb, don't do to anyone what you won't like done to you! (Oh christ, that's opened up all sorts of possibilities for Forester now :slap: )

BTW, IED's E&E games at this site are hardcore - if you are taken prisoner they will water board you and put you in stress positions to extract verbal intel :shock:
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Wladek
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Re: Prisoners

Postby Wladek » Sun Jul 04, 2010 10:59 pm

Chomley-Warner wrote: or a prisoner grabs a guard's gun (eh Wladek?? :giggle: )



:oops:
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Re: Prisoners

Postby Peppered » Mon Jul 05, 2010 7:11 am

Chomley-Warner wrote:We are going to have to keep you away from the prisoners, aren't we! :wink:

Rule of thumb, don't do to anyone what you won't like done to you! (Oh christ, that's opened up all sorts of possibilities for Forester now :slap: )

BTW, IED's E&E games at this site are hardcore - if you are taken prisoner they will water board you and put you in stress positions to extract verbal intel :shock:



Is "shifty fiddling in hard to reach pockets..." part of the stress positions :oops: ?

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