Post-game discussion of rifle only concept

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Moss
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Re: Post-game discussion of rifle only concept

Postby Moss » Wed Nov 14, 2012 8:28 pm

How about a maximum engagement distance for SMG's?
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Re: Post-game discussion of rifle only concept

Postby Oligoscenic » Thu Nov 15, 2012 9:58 am

That's quite a difficult one as well. Relying on individual peoples guesstimates. It's why I don't like using anything high powered, I don't trust myself to judge distance for the minimum engagement distance accurately!!

There really is no simple solution to any of this.

EDIT; Oh and that wopuld start bringing the whole "airsofty" thing in. People standing just outside of range complaining that they were shot outside the maximum engagement range etc and anon.
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Re: Post-game discussion of rifle only concept

Postby Mattywheels » Thu Nov 15, 2012 10:52 am

Yeah I can't see that working, plus in the 'heat of battle' I would worry that people wouldn't think about a maximum engagement range. Its not like a minimum range that is enforced for safety reasons and for that reason I wouldnt trust all players to be a stringent with it.
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Re: Post-game discussion of rifle only concept

Postby prideofengland » Thu Nov 15, 2012 11:41 am

well I still say hop off is the way to go for this style of game, halves the range and no guessing/honesty needed. The gun then works as it should historically as a weapon that can quickly provide a high volume of fire but only at short range. Gives it an advantage in certain tactical situations (close assaults/defence etc) and a disadvantage in more open terrain.
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Re: Post-game discussion of rifle only concept

Postby Sgt.Heide » Thu Nov 15, 2012 3:32 pm

prideofengland wrote:well I still say hop off is the way to go for this style of game, halves the range and no guessing/honesty needed.


I've been saying it for years! (and waiting someone else to do it and take credit for it!)
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Re: Post-game discussion of rifle only concept

Postby Moss » Thu Nov 15, 2012 4:07 pm

Yeah thinking about it hop off sounds like the way forward
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Re: Post-game discussion of rifle only concept

Postby prideofengland » Thu Nov 15, 2012 4:32 pm

Sgt.Heide wrote:I've been saying it for years! (and waiting someone else to do it and take credit for it!)


Always happy to oblige :whistle:
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Re: Post-game discussion of rifle only concept

Postby dadio » Thu Nov 15, 2012 5:13 pm

been resisting as hard as i can but..... turning the hop off does not reduce range just gives an arcing trajectory that may actually increase range in most guns.some sites insist on cronoing guns with hop off as it has max velocity that way (in most cases) ,by adjusting the aim of the gun upward equal or even greater range is possible but the arc of flight makes sighting difficult.
if you want a non intrusive reduction in range use heavy bb's ,0.3g or higher will do it,turning off the hop wont.
sorry i had to say it.
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Re: Post-game discussion of rifle only concept

Postby Sgt.Heide » Thu Nov 15, 2012 5:21 pm

I have to disagree and, I'm not sorry to say it. Without hop, the gun is reliant on fps on it's own. Hop creates the backspin which gives improved range and accuracy, two things which WW2 smg's certainly didn't have. I owned several pre hop Marui guns and, they were nowhere near as good as those with a hop. Same goes for every other airsoft toy I've ever had, both gas and electric. Try telling an owner of a WE Browning that hop doesn't matter and, see how far you get.

As for people being gay and arcing guns upwards, if I saw anyone doing that, I'd shoot them myself (with my hop on Tanaka K98!), as would any other organiser unless I'm very much mistaken.
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Re: Post-game discussion of rifle only concept

Postby prideofengland » Thu Nov 15, 2012 5:37 pm

Well I have to admit thats my experience, Im not a gun expert like Gav but I would say that you nearly double the range hop off too hop set. The easiest way to settle it Gav is on the weekend, as your dirty Hun you turn your hop off, Ill keep mine on and see if you can reach me :wink:
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Re: Post-game discussion of rifle only concept

Postby dadio » Thu Nov 15, 2012 5:49 pm

im not going to argue,but i'll take the pepsi challenge
look at a footballer,if he wants to kick long end to end of the pitch then its an arcing ball if its close and on goal then its back spun flat trajectory kick. i hate the football analogy but it fits the description.
armoury
m1a1 Thompson,sten mk2,mp40,stg44,sterling,mk2 bren gun,lee Enfield no4 mk1,Mauser Kar98, Walther ppk,smith and Weston m10 and Mauser m712
Give me a big enough hammer and a place to stand and I could fix the world.
i'll kill a man in a fair fight or if i think he's going to start a fair fight or over a woman or.......
a problem shared is a problem halved ,but an advantage shared is no advantage at all
if a job's not worth doing then its certainly not worth doing well

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Re: Post-game discussion of rifle only concept

Postby Chomley-Warner » Tue Nov 20, 2012 12:08 pm

LOL, I use a STEN and M1921 Thompson without hops and I can tell you that the range is very short. In a normal game you haven't a hope against a hopped TM Thompson (or anything else) and need to resort to guile, cunning or luck to get a shot on target. It IS possible to get some distance by pointing the thing 45 degrees up in the air and rely on gravity to drop a BB gently onto a fairly distant target - but they aren't artillery guns!
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Re: Post-game discussion of rifle only concept

Postby CHThree » Tue Nov 27, 2012 6:34 pm

Well, if we find that "hop off" actually increases range there is a solution - Hop off and low fps springs.
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