Vehicles at the Fuhrers Escape.

A Legion of the Damned game to be held at Drakelow Tunnels, near Kinver
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Joseph Porta
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Vehicles at the Fuhrers Escape.

Postby Joseph Porta » Thu Sep 20, 2012 10:39 pm

Now were closer to the time, a little update on the Vehicles at the game.

The american Force will have a Tank, with co-ax MG and a T-25 Armored car with MG mount.

The Plan is for the Germans to have a small Troop Transport (a mocked up Sd.Kfz. 250) it has a crew of two, it holds 6 passengers, who can all fire their weapons, and an MG42 mounted

The following rules will be explained to everyone on the day, but read and learn them now. Safety is paramount around moving vehicles

Vehicles will have a top speed of 5mph in the tunnels.
Vehicles will have a top speed of 10mph when outside the tunnels.
Vehicles WILL ALWAYS have a commander looking out of the back when reversing.
The Commander will always SHOUT, "VEHICLE REVERSING" before it does.
NEVER walk in Front or alongside a moving vehicle, only behind.
All drivers will rev the engine BEFORE moving.
Vehicles that are remaining static for more than 2 minutes will switch off engines.
Commanders will ensure all passengers get on and off safely, and that the area is CLEAR, BEFORE allowing drivers to move.
American Vehicles must be destroyed with a "NON LETHAL MOLOTOV" (picture to follow) dropped in to the vehicle, these will be issued on the day.
The German Sd.Kfz. 250 is all steel (and has no roof , so no over-pressure risk) and has no fire risk, regular mk5 flashbangs may be "Dropped" inside.
BB fire may be directed at crew members, BUT NOT THE DRIVERS PLEASE (though Drivers do have Armour on all vehicles)
Passengers inside the troop carriers when hit by bb fire should shout "HIT" very loud and drop down inside the vehicle,or behind cover to avoid any more fire.(other crew may still be shooting out of the vehicle, and staying in sight will attract unwanted bb fire)
No shooting in to a vehicle point blank (think normal airsoft, no sticking a weapon into a hatch or opening and blind firing inside.) shooting at visible crew from a normal range is fine. no point blank fire.
The crew must have line of sight to fire from the vehicle, no blind firing out of hatches or over turret roofs.
If a vehicle is destroyed by molotov or grenade, its is "out of action" for 15 minutes, (it will remain in place to allow the game to flow around it and it will raise a RED flag to show its destroyed and out of action) when the 15 mins is up it will then move to its start location, and when the crew are happy, it can redeploy in to the game.

A great deal of common sense must be used, but im confident it will be.
The CIA game in 2010, and the Anarchy game in 2011 both used vehicles with no problems, and I would like this to continue.
The tunnels can be very difficult to move down under fire, a vehicle forms a nice mobile bunker, and allows both teams freedom of movement down otherwise locked down areas.

I cannot stress to much, vehicles need close infantry support to survive, its teamwork in its finest form, a lone vehicle is a magnet to anti tank teams.

I hope you all read and understand the above rules, please feel free to post questions here, with everyone playing SAFE the game can have a "combined arms" feel to it and be more fun and fluid.

Thanks for reading, Porta :good:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
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Joker
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Re: Vehicles at the Fuhrers Escape.

Postby Joker » Thu Sep 20, 2012 11:09 pm

Sounds cracking :good:

Do helmets need to be worn whilst in/on vehicles, and if so, do they need to be 'real steel' or will plastic/resin repro's be acceptable ?
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Joseph Porta
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Re: Vehicles at the Fuhrers Escape.

Postby Joseph Porta » Thu Sep 20, 2012 11:15 pm

I Strongly recommend any kind of helmet (steel or plastic will do) to protect from BB fire. all you do is put your head forward.
At the very least a peaked cap.
the troop carriers wont be moving quick enough to worry about banging you head, its just BB fire id worry about
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Re: Vehicles at the Fuhrers Escape.

Postby Joker » Thu Sep 20, 2012 11:36 pm

Verstanden, danke - plastic helmet with a cover it is then :)
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Re: Vehicles at the Fuhrers Escape.

Postby armourerdoug » Sun Dec 02, 2012 10:50 pm

After the Gothic line game I suggest full bloody body armour! :lol: we all got shot to Sh-t! :wink:
Rules are easy enough to follow, see you Saturday afternoon :good:
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Re: Vehicles at the Fuhrers Escape.

Postby oddball » Mon Dec 03, 2012 12:26 pm

American Vehicles must be destroyed with a "NON LETHAL MOLOTOV" (picture to follow) dropped in to the vehicle, these will be issued on the day.


The tank being crew of 2 can not be taken out by BB fire and I think that goes for both crew.
Point being the tank can not be driven safe with one person, so don't expect tank crew to take BB hits.

Well that is how I think it works but Porta can correct me if I am wrong :D

We are working to the "I'm a tank you can't kill me rule" :rofl: unless you have a JELLYTOV that is!


Ah one last question has anyone got a charge and start they can bring?

With this cold weather and stopping & starting the engine it may take a lot out of a battery.
I have had my tank on charge for several hours before this event but best be safe if anyone can bring one it may be handy.
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Re: Vehicles at the Fuhrers Escape.

Postby Joseph Porta » Mon Dec 03, 2012 12:46 pm

I was going to cover it on the safty breif,

The tank is indeed bb proof, but as people will hide behind it, it will probably draw lots of fire.
When reversing the commander will have his body out to guide it back. He will have a pole with 3 red light sticks held up, the tank cannot shoot when revesing as. Both driver and commander are busy.
Please DONT shoot commander when hes reversing.

The tanks turret roof will always be open and the tank is ALWAYS vunerable to a jellytov
Even when reversing
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
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Re: Vehicles at the Fuhrers Escape.

Postby armourerdoug » Thu Dec 06, 2012 12:29 pm

T25 is bring trailered up now as I would be on my own in it and james is taking his pajero, so saves if fuel for us both , jeep trailer won't be coming so have just carried out a nice battlefield modification using my old band of brothers stretcher, I can sleep in the T25! ☺
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Re: Vehicles at the Fuhrers Escape.

Postby Joseph Porta » Thu Dec 06, 2012 1:31 pm

Good stuff Doug :good:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
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Re: Vehicles at the Fuhrers Escape.

Postby armourerdoug » Thu Dec 06, 2012 1:48 pm

Am bagging up BB's in to 1500 to put in the .30 cal ammo tin, so each refill is bang on the allowed amount each reload, thank god for bag sealers! Ha ha
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Re: Vehicles at the Fuhrers Escape.

Postby Joseph Porta » Thu Dec 06, 2012 2:01 pm

Im sat trying to dry out the paint on the Gunsheild for the halftrack, also the fake track units are drying out in my bosses workshop.

bloody temperature is so low here, the paints not drying, ive just mixed in some quickeners to the paint, hope that helps :roll:


also due 4 inches of snow where i keep the H/tack chassis, hopefully it wont be as bad, i dont fancy driving the Van chassis out of a steep quarry in snow :slap:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
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Re: Vehicles at the Fuhrers Escape.

Postby armourerdoug » Thu Dec 06, 2012 2:31 pm

Bloody hell! Good luck! We will be up late afternoon
I know what you mean about paint drying in this!! :shock:
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Re: Vehicles at the Fuhrers Escape.

Postby oddball » Thu Dec 06, 2012 6:27 pm

Try a hair dryer maybe if you have power :?
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Re: Vehicles at the Fuhrers Escape.

Postby meddy » Thu Dec 06, 2012 6:38 pm

Blow torch at a distance/angle

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Re: Vehicles at the Fuhrers Escape.

Postby dadio » Thu Dec 06, 2012 8:11 pm

oddball i can bring a jump start pack if that helps,should be up to the job.
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