AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCUSS

A Legion of the Damned game to be held at Drakelow Tunnels, near Kinver

What Main gun are you bringing

Rifle Only
2
13%
Rifle - with SMG in the car as a backup in case it all gos wrong
3
19%
SMG
9
56%
LMG
2
13%
Pistol Only
0
No votes
 
Total votes: 16
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Joseph Porta
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AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCUSS

Postby Joseph Porta » Thu Oct 04, 2012 7:25 pm

After The great feedback from the Eagles game which was rifle only, ive had some ideas, and read several others ideas.

At this late stage, im not changing any game rules on what guns can be used, but........
The tunnels are a great rifle enviroment, (Long lines of sight no wind, constant temperature, no rain to deflect the BB)

Ive had the following ideas for weapons use in the game. these are not yet set in stone, im posting them for people to discuss.

First im thinking of buying and giving all players free ammo, or if you use exotic types bring your own, and use it as per the following rules
Im thinking of an ammo limit of 200 rounds per man at the start of the game. THIS WILL BE AN INITIAL ISSUE. (not per life)
LMG`s HMGS will have the same ammo issue , but a assistant gunner will carry 500 more rounds.
Riflemen/SMG troops, will be able to resupply the LMG/HMG from their own initial issue.
Spare ammunition will be Issued to team leaders , this can be given out as and when needed. (boxed in packets of 100 rounds and labeled as "RIFLE/LMG" "PISTOL/SMG" ) it will be a limited issue of ammo , maybe 5000 rounds for emergency use

Large Ammo dumps will be placed around site, again in the same configuration. (capturing ammo dumps would then be important)

The Vehicles would carry large ammo loads, which troops could take (if your teams vehicle gets hit and destroyed, you loose a source of ammo supply for a while, 10-15 mins)

I know 200 rounds isnt a lot per man, but with the right focus on ammo use, it would be realistic , and then full auto is still allowed, but its use would be realistic, short bursts, or emergency use.
If anyone wants to carry a steel SMG and 9 real steel mags full of ammo i will let you try it on the day and see what you think :D
or try carrying a real steel LMG with 50 rounds on it and see what you think :whistle:



just my thoughts, ANYONE FEEL FREE TO POST/ADD TO THIS, (you don't have to be coming to the game to add an opinion)
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Chomley-Warner
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Chomley-Warner » Thu Oct 04, 2012 7:37 pm

Watch the ammo dump thing, can cause havoc if a better/more active/better organised (or whatever) side grabs the ammo as the game will rapidly become a walkover!
Back in 2006 we had localised ammo dumps and the game ground to a halt at one point as the ammo was lost and one side was unable to fight or progress.

Besides, capturing more ammo defeats the even-handed approach of limited ammo :wink:

Otherwise I'm not fussed on proposals but would always put simplicity and clarity above all other concerns...
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Yith » Thu Oct 04, 2012 7:44 pm

Also, you've been encouraging people to use tracer ammo, which could make this a bit complicated!
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Chomley-Warner » Thu Oct 04, 2012 7:47 pm

Damn, you are right Rich - I bought a tracer especially so I'll have to use the STG44 anyway!
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Joseph Porta » Thu Oct 04, 2012 7:48 pm

Thanks, just ideas so far,

ammo dumps may have to be placed at the Regen area, and as said, on Vehicles for a more forward supply, and the commander woould have a box full of ammo to dish out as players run dry. good point CW, thanks for posting

as to tracer, i will include tracer ammo in the ammo boxes :D

RIFLE/LMG
SMG/PISTOL
TRACER
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby dadio » Fri Oct 05, 2012 3:36 am

Chomley-Warner wrote:Damn, you are right Rich - I bought a tracer especially so I'll have to use the STG44 anyway!

likewise ,was actually looking forward to a slightly more shooty game after patton and eagles where i rifled and an outing for my stg44 with tracer sounded fun.
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby cjw957 » Fri Oct 05, 2012 3:38 pm

also folks use different weights in there guns , i hardly ever use o.20 any more except to chrono guns or for anything that goes boom
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby dadio » Sat Oct 06, 2012 4:40 am

cjw957 wrote:also folks use different weights in there guns , i hardly ever use o.20 any more except to chrono guns or for anything that goes boom

likewise
armoury
m1a1 Thompson,sten mk2,mp40,stg44,sterling,mk2 bren gun,lee Enfield no4 mk1,Mauser Kar98, Walther ppk,smith and Weston m10 and Mauser m712
Give me a big enough hammer and a place to stand and I could fix the world.
i'll kill a man in a fair fight or if i think he's going to start a fair fight or over a woman or.......
a problem shared is a problem halved ,but an advantage shared is no advantage at all
if a job's not worth doing then its certainly not worth doing well

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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Joseph Porta » Sat Oct 06, 2012 11:35 am

yes , i can see this getting to complicated for the FUHRER game.

Ill just stick with a 200 round ammo limit PER MAN , and bring your own ammo. simple and easy.

if you use high caps, use a best guess to full them
A thompson 420 round, fill half way
use 4 x mp 40 mags then reload,
use 3 x thompson std mags then reload
stg44 mags (300 i think) fill 3 quaters.

Use common sense, and dont game the game, is the motto

When your ammo runs out, you have to go to the Friendly base/regen , or a friendly Vehicle for a reload.
MG`s wil carry 600 ROUNDS, but can be resupplied by team mates , but this comes out of the rifleman/smg-man`s personal quota .
side commanders will have an ammo tin with spare ammo to issue emergency reloads to anyone they see fit. 3000 rounds, and when thats out, its out!
no replen of the emergency ammo tin.




Its to close and too many have booked for me to change the rules drastically :good:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Jimmiiee » Sat Oct 06, 2012 2:33 pm

Joseph Porta wrote:yes , i can see this getting to complicated for the FUHRER game.

Ill just stick with a 200 round ammo limit PER MAN , and bring your own ammo. simple and easy.

if you use high caps, use a best guess to full them
A thompson 420 round, fill half way
use 4 x mp 40 mags then reload,
use 3 x thompson std mags then reload
stg44 mags (300 i think) fill 3 quaters.

Use common sense, and dont game the game, is the motto

When your ammo runs out, you have to go to the Friendly base/regen , or a friendly Vehicle for a reload.
MG`s wil carry 600 ROUNDS, but can be resupplied by team mates , but this comes out of the rifleman/smg-man`s personal quota .
side commanders will have an ammo tin with spare ammo to issue emergency reloads to anyone they see fit. 3000 rounds, and when thats out, its out!
no replen of the emergency ammo tin.




Its to close and too many have booked for me to change the rules drastically :good:


I found using a speed loader help with the round limit when I use me STG44. Pistol mag shaped one fit about 100 bbs so fill two of em up and put em in you mag
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Joseph Porta » Sat Oct 06, 2012 5:17 pm

yes a good idea, if people have them, if not, a good guess will suffice.

i wont cry if some one uses 210 rounds, but what im trying to avoid is people using 5 x 400 round high caps all in one go.

People can use as much ammo as they like, just only fire 200 at a time before going back to "re-arm" you can carry 10,000 rounds on your person, but again, fire off 200, then retire to regen/Vehicle and re arm.

it will be self policing, and to be honest, i think most ww2 airsofters stick with the mission design and dont try to "game it" like open day airsoft.

The essence is to get short bursts, of fire, (you can empty all the ammo in a big blat if you wish, but 200 wont last long, and you wont be much use to your team)

In a vehicle, it is assumed there is ample ammunition, so fire 200, then reload mags INSIDE the vehicle, and resume firing.
This will make the vehicles the way i need them for the event, Mobile support and lots of outgoing fire.

ill try my best to post a picture of a "Airsoft Molotov" tonight
"Take that you rotton helping of strawberry flan!"
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby Jimmiiee » Sat Oct 06, 2012 9:06 pm

Yes I thought as much, Much like Greenback was like

Just giving an idea to people who like to follow the rules to a T :good:
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Re: AMMO LIMITS - RIFLES - SMGS - LMGS ......PLEASE DISCU

Postby pvtjohnny » Sun Oct 07, 2012 7:46 am

i think you're probably right to stick to what you started out with as people might find it too disruptive. however, I'd be more than happy to sign up to future games with some adaptations to the ammo limits, regen rules and even rifle only games. I liked the ideas being discussed on the Eagles over the Rhine thread re more authentic squad dynamics ie rifle squads with section leader/NCO's carrying the smg.
I noted some concerns over your suggestion of using ammo dumps and the possibilty of games grinding to a halt. would having a main regen/ammo dump at either end of a site which cannot be attacked or over run stop this? Perhaps capturing regen points instead of ammo dumps could allow for momentum to be built up and keeping ammo dumps at the 'main regen'. this would mean squads would have to be on supply duties (or vehicles) - making runs back and forth to the front lines. so say squad A reach and take a regen point then they could send a small party back to the main regen point to collect 1 ammo crate, when they return with it then the squad are permitted to reload/bomb up. they then move on, fight through always with the concern of a) finding another regen point b) having the whole squad running out of ammo and trapsing back to main regen point and loosing momentum. i think that would add something a bit different. it would also be fun if enemy patrols bumped one of these small supply teams, wiped them out and took their ammo crate thus resupplying their own side. just a thought!
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