RULES

A Legion of the Damned game to be held at Gunman NW Urban site, Manchester
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Joseph Porta
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RULES

Postby Joseph Porta » Fri Jan 11, 2013 2:51 pm

Rules For Kölner Dom - The battle for Cologne Cathedral - 17th Febuary 2013

1. Weapons

Any WW2 era Airsoft weapon is allowed. Players can choose the weapon they prefer, SMG, LMG, Rifle, Pistol or SOFT Close combat LARP weapons

The ammunition load is 300 bb`s Per life. (This can be in a high cap or low caps, BUT IT MUST BE NO MORE THAN 300 PER LIFE)
Support weapons (Mg42, MG34, Bren, .30 cal, ) must be fired from a deployed position, no firing from the hip, or on the move.
Support weapons have 1200 bb`s per life.

After a lot of feedback on a previous CQB game, (chateau) ive decided to lower the ammo limit per life to 300 rounds (this can be carried however you want, a high cap, or several low caps)

for practical reasons (the battlefield will be fluid and moving around) , players must carry ammo, food and water to last the day, on their person

BUT YOU MUST ONLY USE 300 rds PER LIFE. (Support weapons 1200)

IF you run out of ammo before dying, you may only get some more by going back to a regen area.

also it places a real need to protect your support weapons. if your gunner dies you loose a LOT of firepower, and wont be able to hold positions for long.
300 rds will not last long in a firefight.



The FPS limit for all weapons is 350 FPS with a .20g BB. (This is due to the close urban nature of the site.)
Those with rifles using gas (Tanaka rifles) would be under the 350 limit is used with HFC 134A gas ONLY. (red gas, ultra and green are out)

Short bursts are fine, please don't give someone a 20 round burst, 5 or 6 rounds will do.

If you sneak up on an opponent, Shoot them with 1 round only. A nice way is to melee kill you opponent by touching them with a open hand softley, or with a SOFT larp type weapon (rubber knife, bayonet or axe)

RICOCHETS COUNT
If you are hit by a bb, even if its bounced of a wall and hit you, you are hit and out. I can say from real life experience, when a bullet hits a wall and bounces it will still wound or even kill. also there are so many angles in the site you can be shot from, just because you dont see someone shoot you in the side of the leg , dosent mean you dont take it.
ANY HIT BY A BB KILLS, ENEMY FIRE, FRIENDLY FIRE, INDIRECT FIRE, AND RICOCHETS!


2. Stealth Kills

If you get the chance for a stealth kill, (the enemy is alone and doesn't see you until you touch them with an open hand or SOFT weapon) then whisper "STEALTH KILL" the enemy should then lie down quietly, and do nothing to alert their team. do not regen or move until the stealth killers are clear. (They were good enough to get you! Give them the chance to continue and get clear before regening)

The idea is to tap them, not knock them out!

Here is a short clip showing first how NOT to do it, then how to do it

The first stealth kill is done wrongly, using a HARD object (a cast iron frying pan) and a full power blow. This is wrong and you would be committing an assault.

The second stealth kill immediately afterwards is done correctly, using a SOFT object ( a foam sausage) and just skimming the victim, a "soft" touch. This is what I want

[youtube]http://youtu.be/VcbMD8THKBQ[/youtube]





3. Bandages/Medic/Regen

THERE IS NO MEDIC RULE!

The site is quite small in length and width, but spread over 2 main floors, a total of 3 levels, and lots of corridors and small rooms
Going back to the regen will mean a walk of less than 30 seconds , so medic rules are irrelevant.

When you are at the regen , you must wait for AT LEAST 4 PLAYERS to be present before redeploying, no leaving the regen on your own, deploy as teams.

When hit, FALL TO THE FLOOR, and SHOUT "HIT" "ARRGH" "MEDIC" Let the person know they hit you, then they wont shoot again.
So many times over the years ive seen players just walk off, pissed at being shot, but because the shooter doesn't see a signal of a hit, they shoot again. PLEASE show that your hit, it saves so much trouble.

Also hold up your red lightstick, all players will be issued with one when booking in.
NO ONE MUST ENGAGE A PLAYER HOLDING A RED LIGHTSTICK

I prefer the lie down on your back rule as it shows your hit clearly. lying down on your back with hands in the air is a very clear sign your not shooting back! (keep arms over your face if you fall in a hot firefight), OR raise your hands and run out of the line of fire shouting " HIT HIT HIT" as loud as you can, then lie down in a safe place.
Once the shooting dies down, then regen at your regen point as normal


Regens

Regens will have 2 boxes containing tokens. The Quantity will depend on the current mission.
When you regen, take one token from the "Lifes" box , and place it in the "Death" box. when the tokens run out, no more regen is allowed. (the re-enforcments have run out)

Missions.
The game will be structured with a series of missions.
Each mission will have a set time, (between 30 mins and 1 hour) and a set number of tokens.
If a side looses all its tokens, and then all the players are killed, the mission ends, and we move on to the next mission.
Or if a side achieves its objectives within the time limit with tokens still available, we move on to the next mission.
Side commanders will enforce token use, anyone found not playing by the rules will be "reminded" and if found cheating again , will be asked to leave.
Like hit taking , token counting is a matter of trust and honour, and side commanders will enforce both.
Also as regens are within a 30 second walk/jog , there is simply NO EXCUSE for not taking hits

Turnaround between missions will be very quick, about 5 mins, just enough time to reload, have a fag/drink and straight back in to the next mission.





4. Pyro.

Due to the severe fire risk , NO chemical (strike type pyro) can be used on site.
BFGS can be used (.22 or 9mm blank only)
BFGs are allowed up to 9mm, or .22 but under arm only. (and its very dark so they would get lost easily)
BFGS MUST BE ROLLED DOWN STAIRS, NOT DROPPED OR THROWN, ALSO POST THEM THROUGH HOLES IN WALLS, DO NOT THROW THEM THROUGH HOLES.
Gas pop grenades are also fine.

Airsoft "Molotovs" are availible for 75p per unit (one use throwaway- no flame safe petrol bombs)
ORDER THESE IN ADVANCE PLEASE

FLAMETHROWERS (none lethal, flame free)
I will post a video of these in use next week.
Flamethrowers cost £12 each, and last for about 40-60 seconds of fire
These MUST be ordered at least 2 weeks before the event.

When caught in a flamethrowers blast, you are Dead regardless of what cover you are in.


5: You have to be over 16 with an adult, or 18 on your own.


6: ENJOY YOURSELF. get in to the mindset of the ww2 filmsim event. There is no such thing as Overacting. Just have FUN and be safe. Dont do to others what you wouldnt like done to yourself.


7: Don't be a Bell End! This rule covers everything. Before you do anything, think to yourself,"Would this be seen as a thing a BELL END would do?" if it is, then you shouldnt be doing it.

Which means, effectively, respect your fellow players and organisers, be considerate of their experience as well as yours and use your common sense.
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
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Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4097
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
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Re: RULES

Postby Joseph Porta » Wed Jan 16, 2013 10:16 pm

Sorry , been revising the rules and systems , im still working the best way to play the site , without hangups, i will put them up after sundays game :slap:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
User avatar
Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4097
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
Contact:

Re: RULES

Postby Joseph Porta » Mon Jan 21, 2013 3:26 pm

I ran lots of game styles and rules over the last two games at the site.

Ive finally decided on the best ruleset for a full auto assault type game,

Im at work on my mobile at the moment so cant type it all out, but when ive got the kids to bed tonight, ill be putting the full rules , regen, ammo, game types and such up tonight.

The site has been setup so there are lots of angles of fire on each major position, its very hard for one or two players to hold a bunker without an ememy being able to flank you.
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
User avatar
Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4097
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
Contact:

Re: RULES

Postby Joseph Porta » Mon Jan 21, 2013 8:51 pm

more rules added later tonight
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
User avatar
Joseph Porta
Fought at the Battle of Agincourt
Fought at the Battle of Agincourt
Posts: 4097
Joined: Thu Oct 12, 2006 10:44 pm
Location: Littleborough
Contact:

Re: RULES

Postby Joseph Porta » Mon Jan 21, 2013 11:26 pm

RULES UPDATED, LOTS OF VERY IMPORTANT NEW RULES THAT ARE SITE SPECIFIC, AND NOT GENERALLY USED IN WW2 GAMES.


PLEASE READ AND UNDERSTAND, if you have friends who dont have forum/internet access , please print the rules and pass them on, many thanks.
I will read them on the day, but its best to know already :good:

feel free to ask any questions on rules in this thread :good:
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison

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