Bloody Kölner Dom how was it for you?

A Legion of the Damned game to be held at Gunman NW Urban site, Manchester
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MartinR
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Re: Bloody Kölner Dom how was it for you?

Postby MartinR » Tue Feb 19, 2013 11:26 am

Aside from us I saw no one else dying though


I like dying, gives me a chance to lie down. I also think it is satisfying for attackers to step over the bodies of the defeated.

I generally just lay there for a minute or two though. Amusingly I got complete shot up just standing up again, so maybe better lighting might help with that.

Cheers
Martin
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Re: Bloody Kölner Dom how was it for you?

Postby Joshua Rose » Tue Feb 19, 2013 11:27 am

Having played the first, and last game, that were very similar, but without/with lighting, I thought "dark" suited the venue better.

When the lights were on it was too much "fish in a barrel". I still enjoyed both, but honestly don't think it would translate well to the creeping fear of Pavlov.
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Re: Bloody Kölner Dom how was it for you?

Postby Yith » Tue Feb 19, 2013 11:31 am

No, well the lights that are there right now are way to bright and ruin the atmosphere.
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Re: Bloody Kölner Dom how was it for you?

Postby Cheeky Chappy » Tue Feb 19, 2013 11:32 am

I have to agree with Craig. Some lighting would improve the site and the games quite a bit. The people with mesh goggles suffered the most, particularly on the stair wells. Still, a good day and I'm looking forward to Pavlov's. :good:

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Re: Bloody Kölner Dom how was it for you?

Postby Joseph Porta » Tue Feb 19, 2013 11:41 am

Point taken on the lighting, i will sort out some low power lights for pavlovs .

This is why i like constructive input, it helps everyones experiance to be better

Thanks chaps
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Re: Bloody Kölner Dom how was it for you?

Postby oddball » Tue Feb 19, 2013 12:18 pm

Joseph Porta wrote:Point taken on the lighting, i will sort out some low power lights for pavlovs .

This is why i like constructive input, it helps everyones experiance to be better

Thanks chaps
:good:


Maybe some form of LED cluster or strip or LED rope light could be used as they will be quite BB proof.

http://www.ebay.co.uk/itm/Cool-White-5M ... 2a262c9b60

Yes I know you want WW2 look but may be some way to do it.

These can run on 110VAC to keep things safe.
http://www.ebay.co.uk/itm/10PCS-Cree-E1 ... 5d3aacece3
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Re: Bloody Kölner Dom how was it for you?

Postby cjw957 » Tue Feb 19, 2013 12:22 pm

well sure we were told to to move once hit and go and regen , normally i like the old dying a dramatic death but in the dark and cqb it gets a bit dangerous in the sense if you still stood /propped/ laying there you still going to get shot / stood on etc as could not see much , a shadow if we were lucky , so i am presuming that why they were asking to you probably to move, i think our first couple of molotovs were thrown to try and get some light source from there burning embers ;) it was good int he dark but i agree a bit of ambient lightning would set it off a treat.

the only negative i found if i had to get picky was folks taking others out by bouncing off a wall rather than take direct shots , i think i got killed more like that than any other way but hey ho was same for both sides

i would be tempted by the rifles only game if i could convince another of the 34th to come as well (once we finally get our garands)
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Re: Bloody Kölner Dom how was it for you?

Postby MartinR » Tue Feb 19, 2013 12:32 pm

the only negative i found if i had to get picky was folks taking others out by bouncing off a wall rather than take direct shots , i think i got killed more like that than any other way but hey ho was same for both sides


Unfortunately I think it is unavaoidable if you are going to stick with 'any hit kills' which avoids lots of arguments and as you say, it was the same for both sides. I guess the main thing is keep the ammo limits low to discourage too much spraying and remind people not to be silly about it.

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Martin
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Re: Bloody Kölner Dom how was it for you?

Postby Cheeky Chappy » Tue Feb 19, 2013 12:44 pm

At one point there was a chap in one of the bunkers. We could not get a bead on him so three of us did do the "ricochet thing". We laid in a shit load of fire on him and he shouted "HIT". As he came out we all suddenly realised that it was a blue on blue incident. :whistle:

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Re: Bloody Kölner Dom how was it for you?

Postby oddball » Tue Feb 19, 2013 2:43 pm

In a dark site like that when you don't know where a shot has come from there isn't much choice but to work that way. At one point I thought I had been hit on the head by a molotov but it was a chunk of concrete from the ceiling :rofl:
So I didn't take that hit :roll:
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Re: Bloody Kölner Dom how was it for you?

Postby Cheeky Chappy » Tue Feb 19, 2013 3:38 pm

Oddball said:
At one point I thought I had been hit on the head by a molotov but it was a chunk of concrete from the ceiling
So I didn't take that hit


AH!!! But if a German player had been deliberately drilling the ceiling with auto fire in order to loosen the concrete block and thereby cause it to drop on your head, then by not taking the concrete hit you were technically cheating. :whistle:
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Re: Bloody Kölner Dom how was it for you?

Postby Joshua Rose » Tue Feb 19, 2013 3:47 pm

Cheeky Chappy wrote:Oddball said:
At one point I thought I had been hit on the head by a molotov but it was a chunk of concrete from the ceiling
So I didn't take that hit


AH!!! But if a German player had been deliberately drilling the ceiling with auto fire in order to loosen the concrete block and thereby cause it to drop on your head, then by not taking the concrete hit you were technically cheating. :whistle:


Bits of concrete don't count, it has to be the whole chandelier! ;)
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Re: Bloody Kölner Dom how was it for you?

Postby Cheeky Chappy » Tue Feb 19, 2013 4:31 pm

A whole chandelier !!! That's the equivalent of six molotovs. . . . . . Overkill surely ? :shock:
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