Organisers

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Wladek
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Re: Organisers

Postby Wladek » Sun May 25, 2014 6:29 pm

with the current state of games running a single group runnig 4 games per year is a detriment to other games run. That these games are popular one does not doubt, but nor is it relevant. If fireball want to run games longside the community, so that other games have the space to run then they would run 1 or maybe 2. If they are running games as a site, to create a brand and a customer base, then they will run as many as possible. The Reason I don't run 3 games a year is exactly because it would not be fair to other ogranisers.


And I also feel I should make another point clear (again) - I am not saying that Fireball should not run games, or that what games fireball have run are evil. The nonsense that reds are too snooty to support grey games (I made a phrase) is pervasive - my last game was a Gunman one and it looks likely my next will be a fireball one. It is all fine and good for them to be there and ALL that people have mentioned is that they want diversity - I don;t want to ONLY get to go to Gunman games, I want there to be more as well. As this group is, supposedly set up to discuss the survival of this "more" I think it needs to stay on track and speak to that specifically.

Actually what it needs to do is DEFINE immersive really.
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cjw957
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Re: Organisers

Postby cjw957 » Sun May 25, 2014 6:57 pm

Wladek is right in the fact some of this is not to be here to discussed and can be discussed elsewhere ,no point in offering counter arguments here

and i agree the group need to decide what level of immersion does it want from this /these games
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bigkie
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Re: Organisers

Postby bigkie » Mon May 26, 2014 7:09 am

Yes I agree with Craig and Chris we need to out some definition down as to what we are all here to discuss.
But the problem that throws up is that everyone's level of immersion is different so there rather than a definition more a guideline of what an immersive event is and I think that if we have everyone's input then that interpretation is going to be massive and then I feel we will be back at this grey/red squirrel rubbish
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pvtjohnny
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Re: Organisers

Postby pvtjohnny » Tue May 27, 2014 5:47 pm

courtesy of Chomley :good:
So, moving on, what is it that I want from WW2 airsoft now?
I want something as far removed from an open day as possible. Been there, done that, boring after the first 20 games.
I want a sense of history I love historical accuracy and if a game can teach me something or push me to learn more, then all the better.
I want a sense of place A site full of forts, paintball splattered trees and pallet piles won’t cut it. I want the scenario to fit the site not the other way around.
I want a sense of jeopardy I want to feel that life is precious, the reality that my life is precious.
I want to explore new sites It really adds to the experience, complicates the game plan, adds an extra level of risk and removes the ‘club’ thing where those familiar to a site exploit it to their advantage. Heh, that’s what we did to the noobs on our open days!
I want a sense of ‘being there’ Background sound tracks of battle noises, stukkas dive bombing, guard dogs patrolling tunnels. Players behaving like soldiers not airsofters. A sea of similarly dressed factions in khaki, brown or grey. Players dropping down like flies when it all goes tits up. Pyro going off everywhere.
I want a lack of movie aping I want a battle to be like a real battle, not how they are portrayed on screen with buffed up and puffed up heroes winning the day. War is shit. A bit of shittiness is perfectly doable. Of course, I am unfit and middle aged, and games have to cater for the players abilities to be ‘fun’.
I don’t want good guys vs bad guys Soldiers fought for and gave their lives their families and their countries, respect that.
I don’t want games that are one sided or perceived to be one sided.
I want players to look great I'm quite content with a ten foot rule (or whatever) and I appreciate those that look perfect equally with those that have made the effort. I’m not hugely hung up about weapon accuracy as I'm not into guns.
I want players to act like soldiers not airsofters I don’t mean drilling or buffing boots, I mean acting like you are in the worst place on earth where fussing about uniform accuracy or stopping for lunch or moaning because the player you shot didn't die or that your boots and knees are getting muddy is the last thing on your mind.
I want an experience Like everyone else, my time and money are precious. Time more so in my case. Friends, colleagues and family are dying all around me and I’m acutely aware that every second counts. I have a thousand and one other things I should be doing and playing at soldiers shouldn't be at the top of the pile (although it manages to find its way there!). I want to take away from the weekend something memorable for ever, something that has added to my life not wasted it.
I want to be challenged Mentally or physically. I don’t want things easy all the time, push me, test me. Some of my most memorable games are where I endured discomfort (not to compare to discomfort of a real WW2 soldier which is unimaginable) or pushed myself to do something out of my perceived comfort zone.
I don’t want to be scripted Part of the joys of being an organiser of CiA games is that games are played out for real, one commander against another. But as a player I like to feel I am part of my commander’s plan and a cog in the wheel, pitting my wits against an enemy, not following a typed out game plan. That isn't to say games should be unplanned free-for-alls, indeed they should be planned to cater for every eventuality, just that within the plan (to make best use of the site, say) outcomes are undetermined and down to the players and commander’s decisions.
I don’t want winners and losers It shouldn't matter a jot. I want to feel I have achieved something for sure, but winning and losing is a very open day thing.
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