As this is a rolling scenario, with little scope for returning to your vehicle for kit/food/ammo/weapons, it would be worth trying to keep kit to a minimum and focus on the things you need. (I've edited the post that Pete originally wrote for Jedburgh. This game will be a lot more easy-going with Jedburgh, but we feel that some of the kit in the list below is a good idea to have.)
Don't forget, you don't need reenactor levels of kit, "lookalikes" are equally acceptable and there are plenty of people with kit to loan out if you ask them nicely.
WHATEVER KIT YOU BRING WILL NEED TO BE CARRIED ALL DAY! ALSO CONSIDER YOUR OWN COMFORT, AS WELL AS YOUR OWN ABILITY TO CARRY IT ALL ABOUT.
1) Standard kit as listed elsewhere.
2) Sturdy, broken in boots. NOTE: The site is quite waterlogged in places and often muddy. Today, the grass held a lot of water and soaked our lower legs. Waterproof socks or boot liners might be a good idea.
3) Headgear - to help with identification.
1) Personal weapon - Any period weapons. Spare ammunition and batteries.
2) Torch - any 'old fashioned' cheapo torch will do, mega power xenon and the like are a bit out of keeping with game spirit
3) Notebook/paper and pencil.
4) Whistle (for emergency signalling).
5) Any personal medication (carried in top right pocket).
6) Cork or cam cream.
7) Face veil (optional).
- Extra water (in addition to your belt kit waterbottle).
Food for the day. NOTE: There will be little opportunity to cook. Food should be pre-cooked or snacking food.
Insect repellent (optional, but recommended!).
Small first aid kit (sufficient for cuts, grazes, splinters and blisters - optional).
This is by no means an exhaustive list. Feel free to add your own "creature comforts" if desired. It is perfectly possible to travel light, yet, still be comfortable "in the field".