Rules

Close Action, Northants.

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seg
Fought at the Somme
Fought at the Somme
Posts: 547
Joined: Mon Dec 04, 2006 9:34 pm
Location: Market Harborough
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Rules

Postby seg » Wed Oct 28, 2015 3:45 pm

This will be a mil sim type game.

Ammo:
Automatic weapons 500 rounds on person(up to 370fps)
Rifles 100 rounds on person (Up to 370 fps)
Support weapons 2000 rounds (up to 400 fps miniumum engagement of 30m) One per squad.
Sniper 100 rounds (500fps miniumum engagement of 30m) Only one per squad!!
Replenish ammo back at command post or supply depots.



Medics:
bandages for one medic life second hit fall back 100 m behind the fighting wait 5 minutes then re engage.
Two medics per squad.
Grenade kills cant be mediced. Fall back 100 m behind fighting and wait 5 minutes before re engaging.

Close Combat:
rubber bayonets can be used and a bayonet kill means automatic return to admin point.

Food to be taken in to the field to eat around missions. Half an hour stand down time 1245 to 1315.

Vehicles:
We welcome vehicles along and they can drive around the site moving troops. Please let me know if you are bringing any.
They will not take part in the fighting and are not to be shot at.
User avatar
seg
Fought at the Somme
Fought at the Somme
Posts: 547
Joined: Mon Dec 04, 2006 9:34 pm
Location: Market Harborough
Contact:

Re: Rules

Postby seg » Sat Jan 02, 2016 9:51 pm

This game will be involve recce patrol and planned actions.
Allied forces will be moving into german held territory. Missions will involve active patrolling and intelligence gathering. Fighting patrols will be developed and used according to gained intelligence.
Objectives will be achieved if teams operate together.
A ceasefire period will take place from 1245 to 1315 so troops can have a meal break but in positions.
No movement back to safe zone unless needed.
Both allied and german forces will have a command hq position with which to use as a supply depot and firm base for operations.
This will be a tough infantry battle.

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