Chomley-Warner wrote:Legal questions are a bit spurious - the advantage of a m/g is the quantity of fire not the quality.
Denying ground either by providing covering fire for an advancing/retreating manoeuvre or providing fixed defence. By taking advantage of the increased ammo limit fps and rof are neither here nor there - lots of ammo is their unique gaming advantage. The 500fps sniper on the other hand has the advantage of reach and can therefore knock out a m/g from beyond the falling bb's.
Quite agree its very 'paper/scisors/stones' at the mo.
Smgs have high ROF short range low ammo
Rifles have long range low ROF low ammo
Support guns Have slightly more accuracy range because of the longer barrels, high ROF and massive ammo *but* are unwieldy.
Each choice excels at one thing and when used in combination really become invincible as it should be. On their own they are vulnerable to their weakness being exploited.
A lone sniper can be suppressed, a lone SMGer can be outranged and a lone gunner can be out outmaneuvered.
I think it works well like that.