After Action Report.

PBI Event - to be held at First & Only
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Gadge
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After Action Report.

Postby Gadge » Mon Mar 31, 2008 12:17 pm

Heres a run down of the day, for those of you not there the day was fought as series of 'combat missions' rather than one long regen as we normally do.

(the game's first scenario was ‘Meeting Engagement’ - the ox and bucks had 45 minutes to secure a strong defensive perimeter, while the axis attempted to destroy them while they formed up into battle order)

The Ox and bucks landed well, although platoon hq and one section received stiff opposition from the axis garrison who had been expecting an airborne assault. However Cp, Warner’s sections secured the landing area and created strong defensible positions.

Although Lt Harvey was wounded in the initial skirmish a quick trip to the MO meant he was still able to lead the platoon onto their objective of the village of Hammelkiln.



(with this initial meeting engagement played out as a strong allied win the umpires decided that the next mission would be ‘Coup De Main’ – an allied assault on the main objective.)


Things however did not go well for the ox and bucks at the village. a brilliantly executed defence by a unit of SS men transferred to the 84th inf division (for undisclosed reasons) left most of 1 section lying bleeding and broken on the outskirts of the village, while 2 sections flanking attack faired little better coming under accurate small arms fire from the veterans of 7th fJ. The attack repulsed, the germans broke out the schnaps to celebrate bloodying the noses of the British, while the red devils regrouped out of the battle area to lick their wounds.


Having utterly destroyed the British assault the umpires decided that the brits would attempt to attack form a new direction but to do so would have to take a fortified strategic road junction to prevent axis forces from surrounding them. The next battle was ‘Roadblock’ a 45 minute game which required the Germans to hold their positions for 45 minutes against a determined attack.

Deciding to concentrate their forces again on the objective, the Brits moved stealthily towards the fortified road crossing, expertly executing a text book fire and manoeuvre battle, the platoon's bren team laid down withering fire as the riflemen surged forwards. Accurate German sniper fire however caused the attack to falter. A second push on the objective pillbox was slightly more successful after smoke rounds were put down to provide cover and sgt Heath rushed forwards to place shaped charges on the pillbox. The pillbox eventually fell to the allies but not without heavy casualties as the British commander regrouped his forces on the objective he found himself left with barely a handful of men!

Then it was a break for lunch, the next scenario was a dead letter drop for the brits to try and recover supplies after using up so much on the last game, until new ammo was found the brits were on half limits (300 rounds!)

Creeping stealthily through the woods the two forces patrolled and there was an eerie silence in the forest for some time, until the first clashes occurred and the usual chattering of small arms fire returned. Things looked bleak for the British until with just minutes to go Corporal Grice located and recovered the supply drop.


Now the Brits had their foothold and were well supplied, this is just as well as a furious German high command had ordered the road junction be taken back at all costs. To make matters worse they also wanted a new observation post installed there and tasked Leutnant Von Danklos of the 84th Infantry with securing a field telephone line to the pillbox. This mission would be ‘Field Communications’ To win this one the Germans had to dislodge the Brits from the objective and have an intact field telephone line to it by the end of the game.


As the British dug in and established a firm defensive perimeter the first waves of the German assault could be seen creeping through the undergrowth. Harassing fire erupted from both sides and then to the surprise of the Ox and Bucks a carpet of thick white smoke descended on the battlefield from a battery of German 81mm mortars allocated to Von Danklos’ force to assist him. Under the cover of smoke the German engineer team got their field phone line most of the way to the bunker but unfortunately the smoke dissipated and the ensuing fire fight went badly for the axis. After a bloody shootout the Brits were firmly in possession of their objective. All they had to do now was await for the relieving division.


An umpires meeting decided that time was getting near for the final assault, either the British division would reach the airborne or the German SS ‘Kampfgruppe Karst’ would re-enforce the 84th before they got there, it would all depend on which side had the most intelligence and so we decided to play ‘Recce Patrol’. In this scenario each player had a slip of paper containing a military fact about his own formation (for example that the 84th infantry division now numbered a mere 1000 men!). If a player is captured or wounded they would have to give this slip to their opponent. The side with the most enemy ‘intel’ at the end would be the victor and launch the final assault. In addition each sides command post had a sign next to it that also contained vital info.. .sneaking in a player close enough to read it and get back alive would earn you vital ‘intel’ points.


The battle in the forest took on a new turn, the frantic fire fights from earlier faded away as both sies tried to infiltrate through enemy lines, sporadic small arms fire hinted that someone somewhere had been captured or killed but with forces strung out across the field of battle it was impossible for either side to truly know who had the upper hand. However a jubilant Leutnant Von Danklos returned to base with his fighting patrol in possession of a sizable amount of information about the Brits whereas the Ox and Bucks had faired poorly and found out very little… In a cruel twist of fate Private Webb was almost within visual range of the enemy command post when the order to withdraw was given frustrating the soldier's stealthy advance.


With a strong German win on the recce mission it mean that the Germans would be assaulting in the final battle. For this game only the German forces would be on an unlimited regen, while the Uk force had only 35 medic bandages between them , a man could be bandaged as many times as they liked until they ran out of bandages. If the Brits could hold the line for 45 minutes they would be relieved, if they fell them the Germans would be able to resist the advancing British division without fear of enemy airborne behind the lines disrupting ressuply and communications,.


Now with a clear picture of the enemy positions and strength Von Dankloss received vital re-enforcements and was ordered to press on the attack and destroy the air landing forces before him. The British dug in for defence and were confronted with wave after wave of field grey infantry, they fought bravely and Pte. Froggy was mentioned in dispatches for his heroic work as platoon medic leaping form trench to trench under frie to minister to the wounded but it was all to much in the end…

As the main German assault wave came in the UK trenches were a mass of wounded and bleeding bodies, bunkers designed for two or three contained a pile of wounded as each medic sent in to patch up the lads had been shot while performing his first aid!

With the UK command posts flag was torn down the victorious Germans began rounding up their prisoners, this once they had managed to give the fuhrer a victory that had for so long eluded them!


All in all a great day which would not have been possible without the excellent gaming and roleplaying of all involved. I’d especially like to thank:

Yith, Evo and Major for benig great guys to work with in PBI
The CiA team for all their support and help with PBI
The first and Only site operators for the loan of their site and friendly support throughout.

All of the players involved for really getting into the spirit of things.

As a bit of a ‘filmsim’ fanatic I was specifically proud of the way *everyone* got into the idea of tight guidelines for uniform. Seeing all the Germans in field grey and splinter pattern really made them look like a cohesive unit! Equally seeing the brit airborne resplendent in red berets and denisons was a real eye candy treat!
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Helga Geerhart
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Re: After Action Report.

Postby Helga Geerhart » Mon Mar 31, 2008 1:07 pm

Good right up gadge, Lt Von Danklos did us proud in the field, as did our 2 NCO's Herr Sandpapierschleifmaschinesohn and Herr Eichelhäher Von Sieben :lol: :D , So I'll say a thanks to them on this post as I forgot on the tother :slap: I know Von D had a lot to take on board being his first game in charge of a rabble :lol: not to mention some new gaming rules :wink:
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Gadge
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Re: After Action Report.

Postby Gadge » Mon Mar 31, 2008 1:18 pm

Helga Geerhart wrote: Herr Sandpapierschleifmaschinesohn and Herr Eichelhäher Von Sieben :lol: :D ,


I wish i'd thought of those names *excllent*!
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Helga Geerhart
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Re: After Action Report.

Postby Helga Geerhart » Mon Mar 31, 2008 1:20 pm

Just means they're ready for the next time gadge :wink: :lol:
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Yith
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Re: After Action Report.

Postby Yith » Mon Mar 31, 2008 4:04 pm

Excellent report there Gadge! Loved it! :)
Sent from my WS-18 using Morse.

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Gary Barton
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Re: After Action Report.

Postby Gary Barton » Tue Apr 01, 2008 5:05 pm

Great report m8 :D the SS you mentioned will be the newly formed 600th SS FJ
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Gadge
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Re: After Action Report.

Postby Gadge » Tue Apr 01, 2008 5:12 pm

Oh yeah i know that mate but i had to keep it in with the story you see.

hence your presence their was explained by having some battle casualty replacements from the SS :)

Watch this space ther emay well be a job for the SSFJ in the near future....
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che
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Re: After Action Report.

Postby che » Tue Apr 01, 2008 9:43 pm

like the rite up gadge look foward to the next game
theres nowt so Permanent as temporary

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