Bois Jacques - Liberation of Foy

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Bois Jacques - Liberation of Foy

Postby daviz1987 » Fri Sep 20, 2019 1:24 pm

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Good day fellow airsoft and history enthusiasts!
An opening came up for a weekend game in November and we were so eager to bring you another epic battle that we couldn't simply let you all wait until next May!

Bois Jacques - Liberation of Foy
Airsoft Event

https://www.facebook.com/events/6431379 ... _tab=about

Location - Gunman Eversley

Date - 23rd & 24th November

Story:
Field Marshal Model’s Heeresgruppe B has come to a halt during the huge counter attack to drive a wedge between the Allies and seize Antwerp.

The 506th Parachute Regiment are dug in deep in the Bois Jacques forest to the south west of Foy and are given taskings daily to patrol the forest and clear paths for the American advance to Foy, when it comes.

Dog Company, 506th is understrength, ill equipped and are running low on medical supplies and ammunition, allied supplies have been parachuted into the surrounding clearings and must be recovered before the Germans get them.

Kampfgruppes from the 9th Panzer Division and 10th Panzer grenadiers are defended in the town of Foy with 3 Königtigers, artillery and sniper support. Supplies are becoming diminished and morale is beginning to sink.

All Players are encourages to pray for snow!

Objectives:

• The Allies must hold and patrol the extremely stretched and very thin line in the Bois Jacques forest as they wait for orders to launch an assault on Foy. A night reconnaissance may take place if enough players want to take part. (This will involve strictly role play and no ammo or firing what so ever.)

• The Germans must defend and patrol the line at Foy.

Bookings & Cost

Bookings:
Ages 10-16 must be accompanied by a participating adult.
Payments should be made to family and friends on PayPal to frontlineww2events@gmail.com please sate that it is for "Bois Jacques", with your full name, team you wish to fight for and specialised role if applicable.
The first 10 people to book on and pay in full receive a gift pack!
• full weekend Event, 30-60+ spaces - £60 - £30 deposit to secure place, full payment upon signing in at event.
• Saturday or Sunday - £35 per day. £20 deposit to secure place, full payment upon signing in at event.
• Limited Sniper Roles (4 Slots per side)
• Engineer Roles (Special Task)

Rental Kits:
Rental kits will be available for this event in the following options:
• German Heer – Tunic, trousers, gaiters, webbing, helmet and gun.
• American GI – Jacket, trousers, gaiters, webbing helmet and gun.
Prices will be fixed £25 per kit.*

*Price may vary depending on weapon:
• Standard weapons - £25 for the weekend
• Sniper rifle with scope + Pistol - £35 for the weekend
• Machine gun + Unlimited Ammunition - £35 for the weekend

Included in Cost:
• Site hire
• Insurance
• In Game meals provided free in the field and breakfast available in the scoff/mess tent at extra cost.
• Social in the evening

Consumables:
• Tea and coffee
• Bacon Sandwiches

Game Specific Rules:
• You must keep rules on your person.
• No Pyrotechnics or weapons must be used outside of game hours.
• No lone wolves.
• Play by the rules.
• Do not cheat, you will be asked to leave.
• Sufficient eye protection must be worn.
• Sturdy foot wear should be worn to avoid ankle and foot injury.
• Drinking water must be carried for consumption to avoid dehydration.
• A form of white light (torch) must be carried at all times.
• Some form of whistle must be carried for emergency.
• A white bandage must be carried at all times.
• To leave the spawn zone you must have a squad leader.
• Automatic is permitted indoors, however bursts of 3-5 will do fine.
• Vehicles must have lights on when moving during dark hours.

1. Water:
Ensure that you bring sufficient drinking water and water bottle, a soldier cannot survive of cans of pop and Monster alone.

2. Ammunition Count:
• Pistol – 2 Magazines
• Shotgun – 100 Rounds
• Rifle (Bolt Action) – 100 Rounds
• Rifle (Semi Auto) – 100 Rounds
• SMG (Full Auto) – 300 Rounds
• Automatic Rifle (Full Auto) – 200 Rounds
• Machine gunner – 2000 Rounds
• Sniper – 50 Rounds
• Anti-Tank – 2 Rockets
Extra ammo may be carried in metal ammo container e.g. MG34 Trommel or .30cal box. (Tins will be issued)

3. Classes:
• Section Commander – It is your role to ensure your section is kept together and is working efficiently to carry out your orders and your commander’s intent. You must also manage water, ammunition and casualties. Look after your men and they will work hard for you. (to be a section commander please dress appropriately, and act the part e.g. sergeant stripes.)

•Rifleman – You are the back bone of the modern fighting force. Your role is to obey direction from your section commander to win the fire fight or use your quick thinking to outflank the enemy position. Put in maximum effort and you will be rewarded by your superiors. You will also be needed to carry extra ammunition for your machine gunners and section!

•Automatic Rifleman – Your role is simple. You are a rifleman with an added capability, the ability of sustained and accurate automatic rifle fire. Keep the enemies heads down as you fire during the assault.

•Machine Gunner – You are the heavy support that your section needs to win a fire fight, although the machine gun is heavy, you have fire superiority over the enemy fire teams. You can only use this weapon in two roles. You may fire from a sustained fire position (bipod deployed) or fire from the hip on the assault. A point to note is that you will need a number two to carry the ammunition tins needed to keep the gun firing!

• Sniper – Snipers are integrated into the sections. They can use their keen eye to spot out key enemy machine gunners and section commanders in order to create chaos. These are limited to one per section and must work within the section. At absolutely no point in time will the sniper be allowed to lone wolf unless he has been briefed for a special mission. The sniper must carry a pistol and will not be allowed to play without one due to the minimum engagement range of 30 meters.

• Anti-Tank – Your role is to destroy vehicles and emplacements. Use your rockets wisely as your team may be relying on you!

• Assault Engineer – Engineers like to think they are the workers of the Army. They will be given special tasks from laying mines, demolitions or even building obstacles to slow down and enemy force.

• Medic – The medic is the life line of each section. At time he may be running around like a headless chicken to breathe life back into players. He should also strive to check on your actual health b making sure you have drank enough water or eaten enough food. Look after your medic. He will be the angel on your shoulders.

4. Spawning:
When you spawn in the SPAWN ZONE you will be with your section and section commander. You cannot leave the spawn zone without the section commander.
Your SPAWN ZONE will be your HQ.


4. Surrendering:
You have the option to surrender yourself! If you surrender you must have your weapon slung and approach the enemy with your hands held above your head. You will have to conform to a search and then maybe taken to the enemy HQ for questioning before being released. Be warned, some SOLDIERS may not take you prisoner! (No personal effects can be confiscated, Weapons can be held for the captured PLAYER until PLAYER is released.)

5. HQ:
Your HQ will consist of an Aid station (Marked with Red Cross) and a HQ Element (e.g. HQ Tent) where you will spawn from.

6. Game Casualty:
You are a casualty in play if:
• You are Melee killed (Another PLAYER puts his hand on you and states, “Knife!” or bayonetted).
• You are struck by a BB.
• You stand on a mine. (Big bang and white dust)
• You are 5 meters from a pyrotechnics explosion. (Including mines.)
• You are in a room with pyrotechnics and not behind hard cover. (Concrete.)
• You inhale yellow smoke (poison/toxin) without a mask.
Actions on casualty:
• You must role play your own injury for 5 minutes. (Fall down screaming.)
• Continue role playing injury until revived.
• If you are dead, when other players are out of site return to spawn zone.
*If you become a casualty during dark hours you must use white light to donate that you are dead.

7. Dead:
You are dead if you are wearing a white bandage and:
• You are Melee killed (Another PLAYER puts his hand on you and states, “Knife!” or bayonetted).
• You are struck by a BB.
• You stand on a mine. (Big bang and white dust)
• You are 5 meters from a pyrotecnics explosion. (Including mines.)
• You are in a room with pyrotecnics and not behind hard cover. (Concrete.)
• You inhale yellow smoke (poison/toxin) without a mask.

8. Revive/Respawn:
You can be revived by:
• Another PLAYER can apply your bandage to revive you.
• Injured SOLDIERS can be moved, however must be carried. (If you can.)
• A Medic PLAYER can revive you back to full health by applying a bandage then removing it again.
• If you have a bandage a Medic PLAYER can revive you back to full health.
• If you have a bandage on and have not been killed, you can visit an AID STATION to revive you back to full health.

9. Vehicles:
All in play vehicles will be issued with white smoke. White smoke is to be ignited when the vehicle is immobilised or disabled.
• Soft Skin Vehicles (Jeep, Kubelwagen, Opel Blitz) – These vehicles can be disabled with grenades, this does not kill the occupants inside the vehicle. If these vehicles are hit with rockets, mines or charges they will be destroyed and all occupants killed.

• Armoured Vehicle (Halftrack, Sherman, Stug) – Rockets, mines and explosives charges will be required to damage these hefty vehicles. When the vehicle is truck once by mine, rocket or charge the vehicle and crew are all dead. White smoke will be used to show the vehicle is destroyed.

10. Bunkers:
Once a bunker has been contacted you will only have two option to deal with the situation.
• Retreat – Call the “Retreat” and fall back from the bunker completely.

• Assault – Begin an assault on the bunker and neutralize the threat. Firing through the vision slits will not simply kill the combatants but will suppress them for 3 seconds. A grenade, anti-tank rocket or satchel charge will completely disable a bunker.

SAFETY

1. FPS Limits:
All weapons will be chronographed on arrival.
• Pistol – 370fps
• Shotgun – 370fps
• Rifle (Bolt Action) – 370fps
• Rifle (Semi Auto) – 370fps
• SMG (Full Auto) – 370fps
• Automatic Rifle (Full Auto) – 370fps
• Machine gunner – 370fps
• Sniper – 500fps
Co2 and HPA airsoft guns are welcome. They must meet the FPS limit required.

2. Real Time Casualty:
If someone becomes a real time casualty or has a serious injury shout "STOP! STOP! STOP!" to nearby players and over communications via mobile phone to (+44)07377676965, give your location and mechanism of injury and await assistance. If you cannot reach anyone, blow on your safety whistle until someone comes to your aid.
When you hear “Casualty!” you must instantly cease all activity and wait for help.

3. Lost:
If you become very lost and do not know where you are.
You must:
• Immediately sit down.
• Call for assistance on phone to (+44)07377676965.
• Use light and noise (Whistle) to attract attention
• Wait for assistance.
Last edited by daviz1987 on Sun Oct 13, 2019 11:18 am, edited 6 times in total.
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Re: Bois Jacques - Liberation of Foy

Postby daviz1987 » Fri Sep 20, 2019 1:25 pm

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Bookings Confirmed

AXIS:
1. Danyal Davies (OC)– Crew
2. Kiel Squires (2ic)– Crew
3. Adam Roger La Badger (Section Commander) – Crew
4. Rune Penny (Section Commander) - Deposit (Saturday) - Gift Pack!
5. Richard Langton – Deposit – Gift Pack!
6. Mark Owen – Deposit – Gift Pack!
7. Tangent Tone – Deposit – Gift Pack!
8. Philip Kellett – Deposit – Gift Pack
9. Mark Vickers – Deposit – Gift Pack!
10. George Vickers – Deposit – Gift Pack!
11. Max L’Enfant – Deposit – Gift Pack!
12. Zack Morrey – Deposit – Gift Pack!
13. Alex Brown – Deposit
14. Peter Brown – Deposit
15. Tom Jaggard – Deposit
16. Connor Ticehurst – Deposit
17. Dean Canning – Deposit
18. Sam Egan – Deposit
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Snipers:
1. Mark Brown – Deposit – Gift Pack!
2. Jager Miester - Deposit
3. Niel Boshier – Deposit (Saturday)
4.
5.

Engineers:
1. Luke Goodyear – Full (Axis Rental kit-MP40)
2. Nippun John – Full (Axis Rental kit-MP40)
3.
4.

Medics:
1. Beau Dobson - Crew
2. Peter Dobson - Crew

ALLIES:
1. Max Lowe (OC) – Crew
2. Adam Williams (2ic)– Crew
3. Andy Dobson (Rad Op) – Crew
4. Doug Mac McCarthy (Armour Crew) - Crew
5. Martin Clark (Jeep Crew) – Crew
6. Mick Wilson (Armour Crew) – Crew
7. Steve Butler (Armour Crew) – Crew
8. Tony Lamb (Armour Crew) – Crew
9. Martyn Woodward (Armour Crew) – Crew
10. Iain Quinn (Truck Crew) – Crew
11. Mike Ragless (Truck Crew) – Crew
12. John Nesbitt (Section Commander) – Deposit
13. Ben Hale – Deposit
14. Neo Hale – Deposit
15. Lutz Johnen – Deposit
16. James Torrent – Deposit (Saturday)
17. Glyn Funnel – Deposit (Saturday)
18. Adam Pilcher – Deposit (Saturday)
19. Gavin Wheatly – Deposit (Saturday)
20. Andy Crowley – Deposit (Saturday)
21. Matthew Wilson – Deposit (Saturday)
22. Daren Here – Deposit (Saturday)(Rental Kit-M1Garand)
23. Jason Pope – Deposit
24. Daniel Norman – Deposit (Rental Kit)
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Snipers:
1. Jamie Flynn – Deposit
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Engineers:
1. Peter Twomley – Deposit
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4.

Medics:
1. Michael Dobson - Crew
2. Zack Dobson - Crew
Last edited by daviz1987 on Thu Oct 17, 2019 6:38 pm, edited 23 times in total.
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Re: Bois Jacques - Liberation of Foy

Postby milsimsouthwest » Fri Sep 20, 2019 3:15 pm

Payment sent for axis Heer section commander role. Should have a fair few more from the team booking in soon too.
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Re: Bois Jacques - Liberation of Foy

Postby daviz1987 » Fri Sep 20, 2019 4:03 pm

milsimsouthwest wrote:Payment sent for axis Heer section commander role. Should have a fair few more from the team booking in soon too.


Epic news! You have been added to the list!
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Re: Bois Jacques - Liberation of Foy

Postby SecretSoldierDrills » Wed Sep 25, 2019 5:09 pm

Is their a chance of a panzerfaust to rent or borrow for this game ?

Or does anyone have schematics for making one that fires tag rounds/launcher shells ?
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Re: Bois Jacques - Liberation of Foy

Postby breadfish » Thu Sep 26, 2019 5:48 pm

Looking forward to this one :D
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Re: Bois Jacques - Liberation of Foy

Postby Hänschen klein » Sat Sep 28, 2019 8:49 am

SecretSoldierDrills wrote:Is their a chance of a panzerfaust to rent or borrow for this game ?

Or does anyone have schematics for making one that fires tag rounds/launcher shells ?




I have a Panzerfaust which fires tag rounds which I might bring if needed
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Re: Bois Jacques - Liberation of Foy

Postby daviz1987 » Sat Sep 28, 2019 1:33 pm

Hänschen klein wrote:
SecretSoldierDrills wrote:Is their a chance of a panzerfaust to rent or borrow for this game ?

Or does anyone have schematics for making one that fires tag rounds/launcher shells ?




I have a Panzerfaust which fires tag rounds which I might bring if needed

This all sounds good... hope to meet you this time Herr Klein.
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Re: Bois Jacques - Liberation of Foy

Postby SecretSoldierDrills » Sun Sep 29, 2019 10:15 am

Hänschen klein wrote:
SecretSoldierDrills wrote:Is their a chance of a panzerfaust to rent or borrow for this game ?

Or does anyone have schematics for making one that fires tag rounds/launcher shells ?




I have a Panzerfaust which fires tag rounds which I might bring if needed



This would be awesome :happyclap: :good: if you can been looking for one but they are like hens teeth
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Re: Bois Jacques - Liberation of Foy

Postby dadio » Thu Oct 03, 2019 4:10 pm

Money sent for a Brit place :good:
armoury
m1a1 Thompson,sten mk2,mp40,stg44,sterling,mk2 bren gun,lee Enfield no4 mk1,Mauser Kar98, Walther ppk,smith and Weston m10 and Mauser m712
Give me a big enough hammer and a place to stand and I could fix the world.
i'll kill a man in a fair fight or if i think he's going to start a fair fight or over a woman or.......
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if a job's not worth doing then its certainly not worth doing well

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Re: Bois Jacques - Liberation of Foy

Postby daviz1987 » Thu Oct 03, 2019 4:18 pm

got you dadio, added to list. :-)
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Re: Bois Jacques - Liberation of Foy

Postby jerry a trick. » Mon Oct 07, 2019 7:54 pm

Deposit sent for Airborne place
Maybe an engineer if it means I can blow plenty of shit up, I mean Germans.
I hope to play both days this time as it won't be so hot as the last game.
see ya
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Re: Bois Jacques - Liberation of Foy

Postby Crowley » Tue Oct 08, 2019 10:03 am

Hi, deposit sent for an allied place please., thanks, Andy.
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Re: Bois Jacques - Liberation of Foy

Postby Crowley » Tue Oct 08, 2019 10:05 am

Forgot to say Saturday only! Ta.
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Re: Bois Jacques - Liberation of Foy

Postby daviz1987 » Tue Oct 08, 2019 10:58 am

jerry a trick. wrote:Deposit sent for Airborne place
Maybe an engineer if it means I can blow plenty of shit up, I mean Germans.
I hope to play both days this time as it won't be so hot as the last game.
see ya
Pete.


Great to have you on board. Iv pencilled you in as engineers. There will be a scripted engineer scenario :-)
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