

pvtjohnny wrote:would firmer leadership at nco/squad leader level help with all this? more often than not, ordes are delivered in a 'if you wouldnt mind' or in a very vague way. for example, instead of being told to 'push forward on that ridge' the order could be clearer 'form up in extended line, 10 meters apart and push up onto that ridge, clear it of enemy and secure it and wait for further orders'. I for one would respond well to such control in the field and surely if people accepted this approach, it woud be easier to control a game from an organisational point of view? When there are gray areas with orders, this leaves the individual to interperate what was said or have to decide what to do (or frees them to take liberties). it's then you get people eating lunch, lonewolfing or swapping out flags with only 2 men. Tighter control is the answer for me, with seasoned ww2 airsofters who 'get' the scene oh and airsofters willing to take orders and follow them! Thing is, we all think we know how to do it best, just like any other oranised activity. just ask the england manager
dieselmonkey wrote:pvtjohnny wrote:would firmer leadership at nco/squad leader level help with all this? more often than not, ordes are delivered in a 'if you wouldnt mind' or in a very vague way. for example, instead of being told to 'push forward on that ridge' the order could be clearer 'form up in extended line, 10 meters apart and push up onto that ridge, clear it of enemy and secure it and wait for further orders'. I for one would respond well to such control in the field and surely if people accepted this approach, it woud be easier to control a game from an organisational point of view? When there are gray areas with orders, this leaves the individual to interperate what was said or have to decide what to do (or frees them to take liberties). it's then you get people eating lunch, lonewolfing or swapping out flags with only 2 men. Tighter control is the answer for me, with seasoned ww2 airsofters who 'get' the scene oh and airsofters willing to take orders and follow them! Thing is, we all think we know how to do it best, just like any other oranised activity. just ask the england manager
It's a nice thought, but at the end of the day, it's a game to most people. If you want to get shouted at by someone in big boots, you can either join the TA, or there are a whole range of specialist nightclubs for that sort of thing.![]()
Really, all we can do is ask nicely, and hope people get 'into' the spirit of it and at least try to go along with the orders/chain of command.
If people aren't going to follow polite orders,given in a friendly manner, all they'll do when you shout at them is to get the hump and leave, or punch you.
it was mostly our own silly fault for sitting around chatting and having lunch rather than paying attention!
Points we note;
-We don't like travelling in huge squads as we get discovered and in effect have less fun.
-Often pointless routes that avoid action
-Other squad members fire way to early and end up with us KIA by no fault of our own.
-At times we are being forced to go out as a sniper and a spotter, and still end up being persecuted as they think we are just a 2 man squad.
-By keeping us little guerilla groups in the day, the opposition will work more realistically by setting up checkpoints and having someone on watch when eating.
cptnight wrote: instead of trying to wipe peoples play style completely out of the game i feel is the wrong way to do it, i personally don't want to go back to standard airsoft as neither would most people, but neither do i want to play 100% to the role, and as previously said if you want to be commanded you join the TA.
cptnight wrote:and as previously said if you want to be commanded you join the TA.
"Regarding cptnights comments above. His type of behind the lines sneaking has a place. I suggest it is with the rules amendment that you have to use a noisy weapon and have only one life and no regens. Only then will you really appreciate that the sort of high risk tactic you suggest would require a very special sort of person to try it in real life.
Ian wrote: I take the veiw that without the new players we will end up with clicky 10-20 side games and the hobby fades away. But hey ho that's play war, all the best layed plans go out the window when the battle starts.
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