A Wladek game: Operation Copenhagen
Early in the Phoney War allied military involvement in Finland was being considered. From these discussions a joint venture was embarked on by members of MI2, Britain’s intelligence department dealing with Scandinavia and Russia; the Deuxième Bureau, France’s foreign military intelligence agency; and “Dwójka”, Sekcja II, Poland’s foreign intelligence section.
This joint allied venture was soon to expand to include elements of all allied nationalities, but it maintained its name from these first days under the auspices of the three intelligence agencies: The 222.
The primary purpose of this venture was morale and propaganda. They controlled a unit of soldiers drawn from all allied units. Maintaining their dress and regimental affiliations these soldiers were committed in groups to the European theatre, either on the front line or in occupied territory. Being under the command of the intelligence community their missions were rarely as straightforward as they first appeared, however their brief was originally to deliver a simple message by their presence – we are still fighting together, and you are not alone or forgotten.
But they were all of them betrayed. The Abwehr is not an organisation to be forgotten lightly and, as has became increasingly apparent, somewhere in this unit’s command structure there is an infiltrator, and the Abwehr, in conjunction with the Servizio Informazione Militari, has decided to deploy their own counter measures.
This infiltration became apparent after the events of late June, 1940, where a small allied company was deployed to southern France, and found itself pitted against an enemy that was always one step ahead of it.
It is during these chaotic early days of Vichy France that we find ourselves, as two forces engage in a complex, and completely private, little war. Adverward referred to simply as “The Copenhagen incident”.
The game will be fought with limited ammo, issued by your command, and is intended to immerse players in the atmosphere and setting, in a fictional scenario. The game play will be focused on story, objectives and tactics, not on shooting or modeling. It is not a front line battle of attrition, but nor is it a ‘special forces raid’. It is about small unit fighting, and all of our immersion in a story and a setting.
The game will be fought with limited ammo, issued by your command, and is intended to immerse players in the atmosphere and setting, in a fictional scenario. The game play will be focused on story, objectives and tactics, not on shooting or modelling. It is not a front line battle of attrition, but nor is it a ‘special forces raid’. It is about small unit fighting, and all of our immersion in a story and a setting.
Location: Grange Farm Airsoft, Leicester
There will be camping and a social on Friday evening.
Cost: £20 per player
This a Rifles only event
Only rifles may be used at this event. We will allow semi automatic rifles, but only if used with small amounts of ammo in magazines (8-12). The allowence of semi-automatics is so people can participate if they have only got one and we do not want them to be the ‘better choice of weapon’.
We prefer rifles that are firing at 350fps, as it reduces their ‘sniper-yness’ and makes for a much more free flowing game.
Each side will also be allowed to have a deployable Machine Gun, as these add an interesting further dynamic to the game. If anyone wishes to ‘bring one’ (either for them to use all event, or if they are happy/prefer to have the burden shared) that that is perfectly fine, just let me know when you are booking on.
Full information can be found on the forum: www.ww2airsoft.org.uk