So, how was it?
I see they ran short games, which is how most airsoft open days run. It seems that was received well.
Any thoughts?
S
It was very much a open day feel. Six simple games, connected together depending on the outcome of the previous game. Nothing clever, nothing complicated, nothing different. Some errors of judgement on what was possible in the time available/terrain/distance and a little of not thinking things through, but nothing to spoil gameplay. Punters seemed to enjoy it but there was no 'buz'.
Gadge had tried to open out the game area to use the full extent of the site to avoid the 'battle over the village' stalemate that always dominates F&O games and this worked fine.
Brits split into two squads, I was Corporal for 1, Pete was Corp for 2. Generally everyone kept to their squads which was good, no freelancing. A few new faces, some teflon Germans but generally good humour and no verbal accusations or bad tempers.
Cool.
I was very interested to hear because I'm very surprised to see people saying that they really enjoyed the short games, especially when the day-long game has been something people have always said is what they prefer.
Seems there were quite a few airsoft noobs.
Were you the only one of us there Dave?
S
Yes, I was the only one to enjoy a free game.
The style was very much one of Gucci's games of old - rolling story over short episodes. It's much easier to control - when things stagnate or aren't enjoyed it all gets forgotten in the next game. Plus of course it's much more difficult to engineer a game lasting a whole day and 'work' so one might take the view that PBI took the easy route.
Heh! Of course, I wasn't there so I couldn't possibly comment.
Tell me about it on the free games. I can't make D-Day either. It's just the cost of petrol that's killing me at the moment.
S
Interested in the "teflon germans" thing. Anyone we know?
When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........
Heh, as far as I could tell it was the noobs. I was saying to Guy today - the upside of WW2 games is you can identify your opponents easily without resorting to coloured tape, snag is they are were all grey so all look similar! It wasn't a huge problem though - I just kept my finger on the trigger until a hand went up or they squealed in pain, my Thompson hurts!
Serious point - in this game and at Eagle we assumed they were all experienced players or at least knew the score. We ought really have a very brief and simple 'airsoft rules of engagement' - not reams of shit that site operators have but something that won't bore or condescend the old hands but will be useful to the noobs...
Before I forget - I have your cable reel Jay.
(It would make a useful sub-plot for Bryan - Ruskies have to lay a landline for their coms. PBI have used twine so it could be cut by the enemy and re-tied to restore coms but would be even better if it were real wire and phones at the end!)
Well, Jay keeps on telling us he has about 14 miles of D10 so.......