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Plot brainstorming...

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Kermit
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This is the general thread for dumping ideas into.

After a bit of research (though there are more books on the way!) I've come up with the following basic plot:

A Command and Control bunker on the Westwall (Siegfried Line). Allies are storming through the area, and have orders that bunkers should be taken intact to maximise their value to Mil Intel. The Germans of course, aren't at all happy about this, and have orders to destroy as much kit (and facilities) as possible.

Of course, we'll chuck some sub-plots in there, plus some standby's just in case the SHTF, but please, no Gold this time - I think we've done that one to death :lol:

I'd like to stick to the same principles that Wotan I established, namely:

1: Simplicity
2: Restricted numbers - same as Wotan I
3: Set dressing. If they thought Wotan I's medical lab was messy, then Wotan II's should be a total fucking abatoir.
4: Background SoundFX. I believe that there are power points in the bunker system, which means I can bring some audio gear with me that will really simulate artillery bombardment - i.e. the fookin' ground is moving!

**edit**

I intend to go a bit mental on this one. I.e. booby traps and the like. If either side think they can just grab an item and run, then they have another thing coming :twisted:

Right gents, your thoughts?

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 21/07/2008 8:38 pm
Chomley-Warner
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It would be nice if we could get some order and progression to the game structure rather than everyone all over the place like last time. It's going to depend at lot on the bunker layout of course - is it one level or are there stairs, is there more than one entrance etc.

Agree with your four basic points though - big good if we could use some big bangs down there (big being small in tunnels of course) - maybe we could see if Tony could sort a thermobaric variation that gives a good thump but less bang. UCAP didn't like smoke in the tunnels but I thought that was awesome!

 
Posted : 21/07/2008 8:46 pm
Kermit
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The bunker is on three levels.

Regarding progression, i completely agree. And thats where the booby traps come into it. Want to remove the Lorenz radio receiver without it going "pop"? well, you're just going to have to find the technical manual first etc etc

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 21/07/2008 8:54 pm
Chomley-Warner
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Maybe we can hire a fog machine and mist up one floor or somatt - only needs to be a light fog, enough to obscure long views down corridors and look cool in torchlight!
Actually we could buy one - only a small thing is needed. http://www.cybermarket.co.uk/ishop/923/shopscr4163.html?gclid=CIWF8Kzz0ZQCFQkYQgodsA3_kQ

 
Posted : 21/07/2008 9:22 pm
Kermit
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Fog machine.............I like that idea :)

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 21/07/2008 9:33 pm
Chomley-Warner
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HeadShot
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Fog machine? Just use a few smokes!



 
Posted : 21/07/2008 10:49 pm
Chomley-Warner
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Machine generated fog is much more controllable, the smoke isn't toxic, you don't need a gas mask or choke to death and it's quickly self-clearing - there's a good reason why night clubs, film/tv sets and theatres use them instead of bonfires!!

 
Posted : 22/07/2008 5:58 am
HeadShot
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I intended it as a joke based on the last game. ;)

Ooooh, how about some dry ice for ground creeping fog!!!! :twisted:

http://www.stagecraft.co.uk/index.cfm?n ... 2735624DCE

Could be a bit too much like Cliff Richard on Top of the Pops in 1983 though....



 
Posted : 22/07/2008 8:45 am
Chomley-Warner
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You can chill fog to make it heavy and cling to the floor - dry ice has H&S issues. I think Gadge would like Goth swirling dry ice fog but I'd rather fill the air to add a bit of terror.
I've got an aerosol fog-in-a-can that I use for studio shoots which is convenient but useless to fill a tunnel!

How about sealing off a tunnel with cobwebs - who will be brave enough to go through that? :shock: (it's cheap too...)

 
Posted : 22/07/2008 8:54 am
HeadShot
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OK, we've ruled out zombies but what about an alien/UFOs? There are conspiracy theories surrounding this:

http://en.wikipedia.org/wiki/Nazi_UFO



 
Posted : 30/10/2008 9:57 am
Kermit
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Abandoned bunker, somewhere on the Siegfried Line. Nice and easy. However, I dont want to make it too silly....

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 30/10/2008 10:02 am
HeadShot
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I was thinking that some blueprints and wall charts of UFOs might add a little intrigue. Oddball would love it.... :roll:



 
Posted : 30/10/2008 11:39 am
HeadShot
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I know it's really early days, but having just had another look at the UCAP map, I think it would be a really good ideas to have safezones at 90 degree angles to one another. This would allow for freer movement around the site and would prevent the Mexican standoff that happened a couple of times at the previous game.

EG: We'd have them at "quadrant" and "workshops" on the map on the link below.

Just food for thought. Now, back to Herb Mist!

http://web.mac.com/crackingday/UCAP-UGH ... unker.html



 
Posted : 05/11/2008 12:42 pm
Chomley-Warner
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On our recce game down at UCAp Andy had the start points in his usual place, more or less opposite each other on the short side of the complex (not the long side as we had it). He expressed surprise on the day that we had turned things by 90 degrees and was intrigued how it would work.

In retrospect he was right as allowing room to manoeuvre to your left and right when leaving base gives much more opportunity to make long, sneaky flanks with multiple routes available, rather than blatting straight up and down long corridors (which denies free-flowing movement as it's next to impossible to get behind the gun to take it out.

 
Posted : 05/11/2008 1:19 pm
Kermit
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Right, I think i've got the plot (via an unusual source, it must be said) but it looks like the Infamous SS General Hans Kammler will be behind this (as he was behind Wotan I)

I was reading one of the scientific periodicals that we get round work, and ended up reading an article about Unified Field Theory (boring as fuck, but sitting there making sure a GC is working as it should is marginally more boring). Anyway, the principal scientists involved in UFT were German and Yank, and a lot of it took place during the second world war. It kinda rang a bell, so I fired up the 'net.

Seems that both the Germans and Yanks were doing research into it for defence purposes. And VERY large amounts of money were being spent on it. In particular, the Germans were spending far, far more than they should have been doing by the late stage of the war. Can you guess whose control it came under? Yup, SS-General Hans Kammler.

The yanks were looking at it from the standpoint of developing anti-radar defences, the Germans (being a little bit more mad) were looking at it for the purposes of developing anti-gravity (no shit, seriously. We have papers in the archives at work on the very subject!)

Did the Germans finally crack it? Er, no, but what is known (the remains of one of the facilities were found in the Harz mountains) is that a hell of a lot of effort (in men & aircraft) was expended in removing items from these facilities before the Allies could over run them.

Now, i'm pretty damn sure that I can cobble something together around that!

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 05/11/2008 9:28 pm
Chomley-Warner
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Ah, the old Unifield Field Theory! Isn't anti-gravity just a posh name for flying?

Anyhoo, right up Oddball's street this one!

 
Posted : 05/11/2008 9:49 pm
Kermit
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However.........

If we want to stay within the bounds of something more realistic, and we make it a German Vs Brits bash, then there are several *very* interesting units in the British order of battle that were tasked with recovering information/personal/equipment from German hands (and they weren't afraid of doing it ahead of the allied lines either!). These units were 30 AU (a unit that was the idea of Ian Fleming!) and T Force.

30 AU, initially called the Special Intelligence Unit, was made up of personal from 33 Tp RM, 34 Tp Army, 35 Tp RAF and 36 Tp RN and came under the Naval Intelligence Division

T Force were formed from TA and regular Army troops, and their sole task was to seize important intelligence, equipment, personnel and installations (typical Army, wanted their own toybox, as well as contributing to 30 AU)

http://30au.co.uk/ Food for thought...

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 05/11/2008 10:35 pm
Chomley-Warner
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As this is open to all CiA members then it will have to be a US & Brit vs German game really.

Can we use the UFT idea but bring the Brit 30U/T Force thing into it as well? Brits would rather like the information for themselves. It would be a nightmare to run a three way game as Husky down in such a confined space but might be fun having the Allies competing against themselves as well as the enemy?

 
Posted : 05/11/2008 10:48 pm
Kermit
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The yanks had their own version of T Force/30 AU, so its certainly doable!

Don't want to turn it into a three-way game, but having some competition between the Yanks and the Brits is definitely a good idea. Don't need to stick to UFT as the Yanks and the Brits were after *anything* of value, but in particular, a lot of effort was put into info/equipment/scientists from the V Weapons research.

I'll do some research into the US units, and post up what I find........

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 05/11/2008 10:53 pm
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