Gunman Airsoft Proudly Presents…
‘The Battle for Normandy – Carentan pt1’ June 10th 1944
November 8th-9th 2008-06-05
Longmoor training facility
Only £85 for the whole weekend
After the completion of Operation Overlord and the break out into Normandy the next step was to meet up the two Armies of the Utah and Omaha. To do this the 101st Airborne and attached units must break the German resistance and capture the town of Carentan.
Thanks to the efforts of the 47 commando on the Hinterlands, the Carentan road has been made safe and only a few of the many mines planted have hindered the supply trucks and troops.
Can the attacking allied forces capture the west side of town and hold it till they can be re-supplied or will the Germans 6th Parachute regiment and the retreating 352nd Division hold onto the town until re-enforcements arrive from the 17th SS Panzergrenadiers Division.
By 11th June the Allied forces must control 3 of the 5 main positions to oust the German into a retreat and give the troops from Utah a chance of cracking the east side of the town! It’s feared that the counter attack will come swiftly on the 12th June (Carentan pt2 ‘The meeting of two armies’) and the Allied troops need to dug in and re-supplied if they will have a chance success.
we will update this front page as we go.
Please Only post here if your coming to the event!
Thankyou
Heer Schmidt
The basic rules
All Soldiers start with 2 bandages / hits! Any friendly player can heal the first and second hit by tying one of the injured player’s bandages to their arm. On the third hit the soldier is a KIA.
If the soldier has more than 2 hits due to being a veteran, they can take more wounds (carry more bandages for themselves) and can be healed more times before KIA
When out of hits the wounded player must return to their HQ or a controlled CP to re-spawn, only then can they return to the battlefield as a new two hit grunt.
When shot the soldier makes the load call of ‘HIT’ and must fall to the ground calling for help Medic/Sani). A shot player shouldn’t be targeted and cannot return fire until healed!! All wounded players have five minutes for a fellow soldier to get to them before they bleed to death and must take a KIA (Killed in Action) if things are a bit hairy or you’re on your own in the middle of no where you make take an immediate KIA! Just put your hand in the air and call ‘DEAD MAN WALKING’ and return to your CP.
Any soldier can return to their HQ or a controlled CP and be fully restored to full hits (all bandages taken off)
Return to combat fresh and ready. This takes 5 minutes!
Moving wounded. One man with two hands or two men with one hand each can drag a wounded soldier to safety! (Medics have their own rule)
Capturing Wounded soldiers
The enemy can capture any wounded player left behind or not reachable by their own side. To do this all the enemy needs to do is medic the wounded player; they will then be considered a POW (Prisoner of war). POW’s must make their way back to there own HQ (out of game) and register MIA (Missing in action) they will then be added to the POW list.
You can also take a KIA at anytime you have been shot if it looks like no one can get to you or your stuck in the middle of a fire fight.
Rules for load outs and Class
Each style of soldier has its own class and load out; the load outs are defined below. If you are not ranked or have not taken a Class you will be classed as a soldier!
1. Soldier - Load out
Can use a Sub-machine gun 330fps (Thompson, Mp40/44)
Single shot rifle 350fps (Garand,K98)
Can carry 600rds
Can use grenades
2. Sniper – Load out
Can use a single shot bolt-action rifle up to 500fps with a .2 bb
Can carry 150rds
Can use grenades
3. Support – Load out
Can use a mobile support weapon firing at 350 fps (BAR)
Can use a static MG firing at 370fps (.30cal/MG42)
Can carry 2000rds
1. Lieutenant – In command of up to 15 men - Class
1 Radio to HQ
Ammo depends on load out!
Can use grenades
2. Medic – Class (up to 2 per unit)
Call sanctuary. The medic has got to a wounded soldier and places one hand on their shoulder, when this is done the medic calls ‘Sanctuary’, neither the medic nor the wounded soldier being rescued can be targeted until the medic begins to heal the wound (put a bandage on). Medics cannot open fire until the bandage is on! However they only need to use one hand to move a wounded soldier to safety.
Medics can carry up to 6 red bandages into the field; these bandages represent 1 healed wound. To heal a wound the medic takes off the white bandage of an injured soldier and hands it back to them, then replaces it with 1 of the red ones. Only a visit to an HQ (not CP) can replenish red bandages.
Ammo depends on load out!
Can use grenades
3. Engineer – Class (up to 2 per unit)
Can set charges and defuse bombs.
Use artillery and mortars.
Can use a Bazooka to take out enemy vehicles and can repair damaged vehicles in the field. This takes 5 Minutes per hit taken on the vehicle and the vehicle must be fully repaired to become active again.
Ammo depends on load out!
Can use any pyro!
Vehicles at GUNMAN
Only a person that has held a full drivers license for 5 years may drive Vehicles in the game. All vehicles will be marshalled. All 4-wheeled+ vehicles are considered armoured and will be awarded a certain amount of hits. Only strikes on the wheels or marked targets on the vehicles will count as a hit.
So there is no confusion we will be using magnetic flags attached to the side of the vehicles to show who’s in control at the time.
Command Points ‘CP’
The style of CP will vary from event to event it may be a number of REFS on foot, a mobile vehicle or a fixed bunker. The CP is where you reload your mags or re-spawn after a KIA.
The HQ in all cases is ‘OUT OF THE ACTION’ and cannot be attacked unless by order from your command (top brass).
Supplies in the field - optional
Some events will employ the supplies in the field rule. This can only be done if a ‘LIVE’ ammo crate reaches the troops on the line. Once opened the troops must be within 10m of the ammo crate to reload. Example: a soldier has used 450 rds and can reload back up to 600rds! Command may also set up ammo dumps in the field to make it easier for the troops to get hold of their ammo.
Capturing hidden supplies.
If you find a crate in the field and its ‘Live’ you can use it to re-supply your troops and deny the enemy of its supplies.
‘LIVE’ crates will have red tape around their lids, to use the crate the tape must be taken off! Each crate will have 20 ammo tokens. Each man takes 1 token (only) to reload; when all the tokens are gone the ammo crate is empty.
Attacking a CP
During an assault on a CP re-spawns and the re-load of Magazines are frozen until the attack is over. A Ref will announce when the attack begins and when it’s over. An attack will finish when all the soldiers on one side are killed or the attack looses it momentum and is no longer pushing forward onto the CP.
To take a CP 5 live men must hold it for 60 seconds with out taking fire to claim it and place thier flag in the area.
A red flag for Axis and a blue flag for Allies will show who controls the CP.
Heer Schmidt
Great news, Dave Manning from Skirmish has agreed to take the role of the Allied OC 'Col Manning', he's also seeing if he can get a few more vehicals for the allies to use as there HQ is some distance from the town and first HQ's.
He will also be providing a full one stop airsoft shop for all your aisroft needs.
A huge thanks to Charlie from Ambush for all his help so far too.
Cheers Dave and see you in the field mate
Heer Schmidt
To confirm,
Ive extended the paymets of £85 till the event and £95 on the gate.
Anyone who has sent me a cheque for more than £85 for entrance will get a cash refund on the day.
Heer Schmidt
Arrival at Carentan
When you arrive you’ll be greeted by a game ref who will check you off the list and point you in the direction of the Northern Ireland building, which will be your sleeping and social ‘Out of Game’ area! Please unload your car and park up in the car park ASAP.
Then get registered at games HQ – also in the Northern Ireland building.
GMA uniform and gun hire will be set up at the retailer’s section. You’ll be given a docket to hand in to get your equipment before the 10am briefing on Saturday 8th.
All weapons must be chronograph before 10am briefing Sat morning, hire guns will have already been done.
We ask all players to arrive any time on the Friday up to 10pm for registration and from 7am-9am Sat morning.
10am site and game briefing
11am All players are to make their way to the starting point.
12pm Kick off an the start of D-Day +
Game will slow down at 5pm and come to a close no later than 6pm continuing Sunday morning at 10am through to 2pm. The game will not stop during these gaming times.
Facilities
Catering and licensed bar are being provided by ‘A Fine Mess’ professional military kitchen in a 1940s theme. All your meals can be pre-ordered; the menu will be posted up on the website before November 08.
The buildings we are using for the ‘out of game’ area has heating but concrete floors, so make sure you bring a camp bed to get you off the floor and a few extra blankets as it may still be cold.
Nearest main train and bus station is only five miles away at Petersfield town, where a taxi can pop you to the Longmoor main gates. We will have a van spare for moving kit from the main gate to the training facility if guys coming by train or bus have loads of kit.
Heer Schmidt
Multi map to Longmoor
http://www.multimap.com/s/VzPVxAYC
I'm trying to get a postcode for you satnavers but if anyone already has one, please post up in the GMA general and ill copy it across.
Heer Schmidt
Multi map to Longmoor
http://www.multimap.com/s/VzPVxAYC
I'm trying to get a postcode for you satnavers but if anyone already has one, please post up in the GMA general and ill copy it across.
Josh, the postcode which gets you slap bang in the centre of the 'Village' is: GU33 6DH 
A Proud Member Of 'Team Spleen!' who play mainly at Gunman Airsoft, Tuddenham, Suffolk.


















Multi map to Longmoor
http://www.multimap.com/s/VzPVxAYC
I'm trying to get a postcode for you satnavers but if anyone already has one, please post up in the GMA general and ill copy it across.
Josh, the postcode which gets you slap bang in the centre of the 'Village' is: GU33 6DH
Good man, a free banana for you spleany!
Heer Schmidt
Good man, a free banana for you spleany!
It's Spleen! ...tisk
You know you can always rely on me, mate!
Banana!
By far the more fearsome weapon in airsoft skirmishing...
A Proud Member Of 'Team Spleen!' who play mainly at Gunman Airsoft, Tuddenham, Suffolk.


















Could you just confirm that we can get down there at anytime on the Friday?
Access will be from 3pm on!
Heer Schmidt
How many do you have booked for this now? Can't see a roster anywhere.
Yeah it would be good to see a list of players booked in somewhere... not knowing how many people and whether there are any friends of mine booked in has very much delayed any decision as to whether I would attend this, and yes, I have considered it!
I wouldn't want to be the only brit!
It's a lot of money to shell out and I am not going to do it blindy.
How many do you have booked for this now? Can't see a roster anywhere.
Hi matey, CIA run a mates roster, were not CIA but feel free to set a thread up in the GMA section bud to find out what mates from CIA are going lol in fact Ill do it now
We now have payed - 28 Axis and 41 Allied, still quite a few guys that were on the prebook thread NOT booked on and loads of guys from other forums taking those places. Theres also a pile of germans from sbg (the sound ones) booking on. I recon we will hit 100 players buy the end of the month pay cheque.
Heer Schmidt
Yeah it would be good to see a list of players booked in somewhere... not knowing how many people and whether there are any friends of mine booked in has very much delayed any decision as to whether I would attend this, and yes, I have considered it!
I wouldn't want to be the only brit!
It's a lot of money to shell out and I am not going to do it blindy.
I'll be there Yith...aren't I your mate
lol
Heer Schmidt
Josh, can't you make up a roster using all the booking forms people have sent in just to reassure us? Doesn't have to be CiA members
Like Yith I think lots of people are hanging back on this - only me & Mc Vic have stepped up so far on the other thread...
Access will be from 3pm on!
Cheers. 
Josh, can't you make up a roster using all the booking forms people have sent in just to reassure us? Doesn't have to be CiA members
Like Yith I think lots of people are hanging back on this - only me & Mc Vic have stepped up so far on the other thread...
Here is the list of booked and payed players so far! I will say again though Gunman isn't CIA and we dont have the excellent 2ww community they have, its me on my own and updating a dozen forms every day is far to much for little old me already!
On a side note..hanging back is the death of any event! if you want to go, book on asap! so the company running it gets the re-assurance of the numbers! We always hold all the money in an account until 2 weeks before any event so if need be, full refunds can be made! I'm sure the CIA organisers will agree with me on this point, peeps holding back your booking is the most un-helpful action anyone can take!
Blaine Craig Allies
Nick Lloyd Allies
Jim Cooper Allies
Glen Younger Allies
Anthony Younger Allies
Mark Stevens Allies
Martin Sole Axis
Neil Cooper Axis
James Hamilton Allies
Jeff Smith Axis
Zakk D'Arcy Willett Allies
Phil Green Axis
Kevin Brown Axis
Ashley Brown Axis
Simon D.cuz Axis
Nocolas Samioths Allies
Stuart Gravely Axis
Ryan Frost Axis
Paul Frost Axis
Richard Mann Allies
Tony Edmonds Allies
James Hubble Allies
Doug Mac Allies
Daniel Clark Allies
Micheal Brooks Allies
Matt Keilty Allies
Mark Brown Allies
Peter Brown Allies
Joel Desborough Allies
Paul Donaldson Axis
Ryan Donaldson Axis
John Rivett-Carnac Allies
Steve Cowley Allies
John Sussum Allies
Ian Boshier Axis
Ross Bigley Allies
Paul Jackaman Allies
Jason Harris Axis
Ian Smith Allies
Rob Fenn Allies
Ben Hesketh Allies
Andy Chatwin Allies
Adam Williams Allies
Mark Rooney Allies
Fed Delius Allies
William Tyrrell Allies
Alexanda Logan Axis
Stuart Waller Allies
Martin Williams
Harry Roper Axis
Matt Christianson Allies
Micheal Cooney Allies
Adam Williams Allies
Harry Bryce Allies
Jason Lichfield Axis
Kieth Stubbs Axis
Paul Craig
Mike Lawn Allies
Dave Manning Allies
Christopher Tompkinson Axis
Joshua Smith Axis
Mark Easy Allies
Chris Thackers Allies
Stace Bishop Axis
Ian Wallack Axis
Abi Klim Allied
numbers are looking excellent and we still have near on 30 guys on the list not payed up yet.
see you in the field guys...
Heer Schmidt
Yeah come you 'orrible lot, Josh has come up trumps with a great site for this event and gone out of his way to accomodate peoples wishes with this list etc. So lets be 'avin ya, get those payments sent off. 
Damn right!...Get your butts in gear fellas and book up! The Longmoor site is awesome and no-one will go home disappointed. If you only take part in one airsoft event this year make it 'Carentan'. It will be fantastic!
Stand up!...Book up!