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[Sticky] Game Configuration

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webby
(@webby)
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Most likely the games will be broken up into a number of 25 minute and 55 minute games, depending on what the task is.

Both the Allies and Axis will have opportunity to attack locations and defend them... mixed in with some big explosions and hair raising fire fights it should be great!

Each Scenario has objectives which each side must complete, each completed/failed objective will either allow or deny the use of certain extras (like airstrikes, ammo limits and number of regens)

We will be putting a cap on the amount of times people can regen per game, hopefully tactics will prevail over just piling in, there will be however, an opening for a Dedicated medic or Combat medic (these will be noticeably different), which will make better use of the often un-used 'bandage', plus it will also help bring each of the scenarios to a conclusion at the end of the time limit. Dedicated medics wont be armed, and will prolly be played by a marshal and shouldn't be shot at (but if they get caught up in the fire fight then thats life!) Combat medics would be the normal airsofter with a canvas medic bag slung over their shoulder.

At the end of each scenario, all teams will be given the opportunity to 'bomb up' again (something which the Axis side are usually somewhat disadvantaged by, having to speed load lots of MP40 mags) the ammo will be kept at the team CP, so there will be no going back to the safe zone between games (its a fairly large site and people will get tired trudging back and to) Everybodies ammo will be named, food and water can also be kept in the crate for ease. When your CP moves, so must the crate (think of it as a roving regen point)

Toying with the idea of having a fixed CP, but the actual regen point will gradually move up with the attack... this is to simulate brutal attacks in some cases, and less forceful in others... (plus it means not walking long distances through thick undergrowth looking for the regen)

When somebody has to regen, there will be a log sheet at the regen point, where you will put a mark next to your name each time you go back. This is just out of general interest and may not bear any impact on points scored (haven't decided yet) We're trying to base as many of the scenarios on the real engagement, it would be interesting to see the death tolls compared to the real numbers.

 
Posted : 15/07/2008 10:49 pm
(@scaleyback)
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webby are you CO of the U.S. airborne? if so am i doing my signaller/runner job?

 
Posted : 18/09/2008 3:15 pm
webby
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I'll be the CO of the US side in general, if you want to be signaller you can be, however the running about will only to be engaging the germans :)

 
Posted : 18/09/2008 3:38 pm
(@scaleyback)
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just a rifleman then, thank you.

 
Posted : 18/09/2008 4:04 pm
(@bedsnherts)
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Umm... Axis seem to be outnumbered by about 2:1 :shock:

 
Posted : 18/09/2008 7:15 pm
(@scaleyback)
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thats about right for the falaise gap battle then............

 
Posted : 18/09/2008 7:23 pm
webby
(@webby)
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Yeah, still waiting on the people who pre-booked to pay on the axis side.

There are a large contingent of the site regulars coming in german kit though who arent on the list at the mo.

 
Posted : 18/09/2008 10:57 pm
(@bedsnherts)
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If they are confirmed players with deposits paid then all cool... or are we just hoping a whole bunch of people will pay up / turn up in order to balance sides on the day?

 
Posted : 19/09/2008 12:38 pm
webby
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They are dave's site regulars, so they'll just be turning up.

 
Posted : 23/09/2008 11:17 am
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