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[Sticky] Op. Alsos game rules

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(@bedsnherts)
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Here are the basic rules that we'll be using for event. We'll run through them again on the day but players should try and familiarise themselves beforehand

EDIT - This is supposed to be fun. If something is not clear then feel free to ask, however players who look for loopholes in the rules so they can behave like knobbers make it not fun. We don't want that. Remember the CiA mantra - "DON'T BE A COCK" (henceforth known by the DBAC acronym)

FPS:
There will be a limit of 330fps for AEGs & pistols, 500fps for single shot rifles (but over 330fps requires a minimum 25M engagement distance) and 370fps for support weapons (min 20M engagement distance).
Support weapons must be deployed before firing - set them up on a bipod, sandbag, wall, comrade's shoulder, whatever. No Action Man hip-firing your 30cals please. The one exception is the BAR, which may be fired full-auto deployed or semi-auto on the move.
The site is not really suitable for high powered sniper rifles as there aren't many places that offer a 25M clear line of sight. Bring one if you want to but a lower FPS gun will serve you much better.
We'll be chrono-ing before the game so if you're unsure about how hot your gun is then take a spare. Remember we're still using the lookalike gun rules for this game. http://www.ww2airsoft.org.uk/pages/kit-guns.html

AMMO LIMITS:
300 for infantrymen (AEGs, pistols and rifles), 1000 for support gunners, 500 for a BAR gunners. These limits are per player, not per weapon.
2 grenades (frag or smoke) per player. These limits are for each mission (which will last about an hour). You can carry as much ammo as you like but you should only mag-up the designated amount. No mid-game refilling (unless you don't have enough mags). Unused ammo from your previous mission doesn't get carried over to the next one.

HITS:
BB hits on any part of the body or weapon count, Ricochets don't.
Once hit you must drop to the ground and indicate loudly that you've been hit. We'd prefer a good theatrical scream rather than just saying "hit", but it's up to you :D
A wounded player can be medic'd at any time and get back in the game. There is no bleed-out. If you medic another player you must spend at least 1 minute applying dressings, murmuring words of comfort, stealing his watch, etc. A second hit will kill and require you to impersonate a corpse for the rest of the mission. There will be no re-gen in any of the games. Life is precious.
Grenades and mortar shells have a 2M instant kill radius, regardless of whether a bb hits you or not. Grenades exploding inside rooms will kill everyone in the room.
Note: If you get killed early on and don't want to spend an hour lying in a bed of nettles you can choose to return to your team's rally area for the rest of mission. Remove your cap or helmet and off you go. You can also avoid having your corpse repeatedly peppered by taking off your helmet. Players without headgear are deemed to be not in play.
Dead men can't talk. Wounded men can't talk (except to say "aargh, that really hurts"). Medic'd men can talk - they are back in the game. You can't be "double wounded" and therefore killed before being medic'd.
If a bb hits you then you're hit. No arguments. No "my shot hit you first" rubbish. DBAC.

GRENADES:
Any type and any shape of commercially available airsoft grenade is allowed - bb, powder, bang, etc. They all have the same 2M kill radius. Grenades can be purchased on-site before the game. 9mm BFGs are also allowed but must be rolled rather than thrown. 12mm BFGs and any home-made pyro are not permitted.

BANG RULE:
No. It's :ghey:
If you have to shoot someone at close range then please choose a suitable target (NOT the face or the arse - DBAC).

STEALTH KILLS:
If a player gets close enough to an enemy to tap them firmly on any part of the body it counts as a stealth kill. If you have a rubber knife or bayonet you can use it, but only to TAP the other player. No stabbing or slashing or garrotting or wrestling people to the ground. Stealth kills MUST be unobserved by the victim. Pretending to surrender and then using your karate chop doesn't count (DBAC). Stealth kills are instant kills and you should die silently.

CAPTIVES:
An enemy player may also be captured by placing a hand on his/her shoulder and declaring them captured. The captured player can be led to another location providing the two players maintain contact. If you let go of a captive he can make a break for it.

DISARMING:
A captured player can be disarmed. A disarmed player keeps their weapon but must remove the magazine, make the gun safe and holster or sling the weapon.

EQUIPMENT CACHES:
You will be expected to take everything you need for the day into the field, however we don't expect you to carry it around all day.
Each team will have their own rally point that they will return to between each mission. There will be an off-limits area at each rally point for players to leave excess kit, ammo, water, etc. These equipment caches are not to be touched by other players. If you stumble across any equipment which has clearly been left there intentionally DON'T TOUCH IT (or hide it, or move it, or empty all the mags, etc etc).

MARSHALS:
As with regular CiA games there will be no in-game marshals with fluorescent vests. You are expected to adhere to these rules yourselves. If you're the kind of player who doesn't like taking their hits or who thinks it's OK to cheat in order to win, then this event isn't for you. Conversely, if you have an issue with another player please refrain from shouting "CHEATING TEFLON KNOB GOBBLER" (or similar epithets). Give people the benefit of the doubt. If they are not entitled to those benefits then have a quiet word with an organiser. DBAC.

CIVILIANS:
Interacting with civilians is an important part of the game. Some will be hostile, some will be friendly, some will just be innocent people wandering around. Both the German and US sides need to identify friendly civilian resistance cells if they want to have any chance of attaining their objectives. You can stop them, you can question them and you can ask for their ID papers. If they have a bag you can ask to look inside, however you CAN'T frisk them or go through their pockets or order them to remove items of kit or clothing. You have the ability to detain or disarm them (see above) or shoot them. Shooting at their feet whilst shouting "dance Hombre" is considered poor sportsmanship. Unfortunately killing every civilian you see just because you're getting annoyed with the nasty ones will make your game a whole lot harder to complete and may have serious consequences. To add to the confusion, each civilian player will have a new allegiance and new objectives for each mission, so a player identified as friendly in the last game won't necessarily be friendly in the next one.

Everyone understand?

Any questions?

 
Posted : 22/09/2009 1:16 pm
(@wladek)
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:good:

Just for the sake of clarification - Grenade limits per player per mission?

 
Posted : 22/09/2009 1:37 pm
(@lardassmonkey)
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Are knife kills instant death or can you be mediced even though you can't call out?

 
Posted : 22/09/2009 2:04 pm
(@bedsnherts)
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:good:

Just for the sake of clarification - Grenade limits per player per mission?

2 grenades per player per mission.

Knife kills are instant death.

Rules updated.

 
Posted : 22/09/2009 2:05 pm
Steiner
(@steiner_1609088194)
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Please note that there will be defined chains of command in the game - we are simulating military structure, not do-as-you-please open day game.

The command structures will be posted in your private forums. At all times, you are to obey your orders and, if in doubt due to changing circumstances, you are to seek out your NCOs and officers for clarification / further orders.


You've got nothing to ein, zwei, drei, vier

 
Posted : 22/09/2009 10:36 pm
(@bedsnherts)
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Rules updated to include civilian element.

 
Posted : 23/09/2009 9:42 am
(@lardassmonkey)
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Although the military forces aren't allowed to frisk civilians are they able to ask them to remove jackets or empty pockets if they think they see something suspicious?

This isn't rules related but whats the plan for lunch? Fries and a Beer at the Cafe? :mrgreen:

 
Posted : 23/09/2009 10:36 am
(@bedsnherts)
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Although the military forces aren't allowed to frisk civilians are they able to ask them to remove jackets or empty pockets if they think they see something suspicious?

No. If they see something too suspicious they'll probably just shoot you :D

There will be an authentic WW2 themed lunch included in the price. German vegetable stew and a rissole-based something or other that Zero Bravo is working on. No bangers or burgers. Everyone will get a box of K-rations as well.

 
Posted : 23/09/2009 11:11 am
 Yith
(@yith)
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Everyone will get a box of K-rations as well.

As someone who's done quite a bit of research into making my own repro K-rations I'll be very interested to see what you've come up with! :)

 
Posted : 23/09/2009 11:13 am
(@lardassmonkey)
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Sounds good to me. The food that is, not the getting shot bit.

 
Posted : 23/09/2009 11:14 am
(@bedsnherts)
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Everyone will get a box of K-rations as well.

As someone who's done quite a bit of research into making my own repro K-rations I'll be very interested to see what you've come up with! :)

I doubt our K-rations would pass muster at a reenactment event. They might be better described as K-Mart rations.

 
Posted : 23/09/2009 11:20 am
 Yith
(@yith)
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Oh, I've done stuff like that myself before for a training event... Getting the content right rather than the exact look.

For a start the only tin in the right size that you can get easily in this country is Canadian Red Salmon!

 
Posted : 23/09/2009 11:24 am
(@bedsnherts)
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Um, you may have to suspend your disbelief a bit further with our K-rations.

Unless the original boxes also contained packets of cheesy Wotsits and a Twix. :D

 
Posted : 23/09/2009 11:38 am
 Yith
(@yith)
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lmao :)

 
Posted : 23/09/2009 11:48 am
cjw957
(@cjw957)
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sorry to ask a noob question but what grenades does every 1 use - ie do the germans use the german stick grenade type and yanks use the normal tennis ball frag grenade type ? or does every 1 use the standard tennisball type ?

i only ask as the german version seems to cost a extra £2 :( but do look better pre bang :lolpanda:

many thanks

chris




 
Posted : 23/09/2009 1:02 pm
Zero Bravo
(@zero-bravo)
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Chris I think you've just answered your own question, under the rules of captured weapons, any grenade will do which either side you're on, but for just an extra £2 the stick grenades do look a lot cooler :)




 
Posted : 23/09/2009 1:19 pm
 Yith
(@yith)
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Another grenade question.

Can we use blank firing grenades? I'd only use 9mm anyway.

 
Posted : 23/09/2009 1:57 pm
(@bedsnherts)
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Any type or shape of grenade is fine - bb or powder or bang. They all have the same 2M kill effect.

The heavy BFG ones are also OK to use but must be rolled rather than thrown

 
Posted : 23/09/2009 2:01 pm
Boshman
(@boshman)
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Any type or shape of grenade is fine - bb or powder or bang. They all have the same 2M kill effect.

The heavy BFG ones are also OK to use but must be rolled rather than thrown

9mm ONLY for the BFG's! 12g are just TOO loud for use in the buildings.

“I wanted to come to the Volga at a specific location at a specific city. By chance it carries the name of Stalin himself. So don’t think I marched there for this reason – it could carry another name – but because there is a very important goal... this goal I wanted to take – and you know – we are very modest, we have it already."
Adolf Hitler, November 1942

"Comrades, Red Army men, commanders and political workers, men and women guerrillas! It is on your perseverance, staunchness, fighting skill and readiness to discharge your duty to the country that the defeat of the German-fascist army and the liberation of the Soviet land from the Hitlerite invaders depend! We can and must clear the Soviet land of Hitlerite vermin."
Joseph Stalin, November 1942

 
Posted : 23/09/2009 2:22 pm
 Yith
(@yith)
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As I said...

I'd only use 9mm anyway.

:)

 
Posted : 23/09/2009 2:33 pm
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