Notifications
Clear all

Vehicles in game

2 Posts
2 Users
0 Reactions
100 Views
Chomley-Warner
(@admin-infinity)
Posts: 15632
Illustrious Member Admin
Topic starter
 

Guy suggested we ask DaveB if he wants to come down on next site visit to evaluate the use of the 222. Its a good idea. The 222 is driven pretty much half blind forwards and blind backwards which will make manoeuvring tricky (but not impossible). In one way this is good as it ties up a further two men on foot to guide, keeping people busy. But DaveB really ought to give his blessing on the practicality - and it will make him feel involved in the game planning too (rather than just feel exploited for his kit!).

I think for both practicality and for impact that its best if use of the 222 is limited - bringing in the big kit later in the game event.

I have asked Oddball if he want to bring his little tank and he is warming to the idea. How about if we station it outside the 'German' closed doors. Once the Russians reach that area then the doors can be opened and they can let the the kit in.

Station the 222 in the furthest dead corner of the site - oil drums/petrol cans must be moved to that location to fuel up the car. Requires time and manpower.

A motorbike combo would be great to use throughout the game - as both scout/message/commander carrier.

 
Posted : 10/11/2009 1:44 pm
Sgt.Heide
(@sgt-heide)
Posts: 5882
Illustrious Member
 

Sounds good to me.

I was thinking about vehicles and their being used along the lit main "avenue". We'll have to be careful they don't go too far along it, as they'll be perilously close to the "map room" area if they go right to the end.



When I want your opinion - I'll tell you what it is!

 
Posted : 10/11/2009 2:50 pm
Share: