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Rules for the event

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cjw957
(@cjw957)
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Face masks though we prefer players without face masks it is your face , but discreet ones please

Helmet cameras etc , though we have nothing against folks getting a camera out and filming a little of the game by hand or taking odd photos but we don't want any helmet cameras fixed

Helmets - we prefer players in helmets but we don't force you to, but advise wearing some head wear (pretty sure the GJ will be wearing mainly burgmutze )

Every player will have 2 bandages (please bring if you have )

Each squad will have a mobile CP point bag - that may be deployed on the ground and flag deployed to show the Cp is active. Once the Cp is active players may reload and remove bandages. If it is under fire you may not regen there but can still reload.

Once deployed the Cp must be left in play for a Minimum of 10 Minutes. To pack up a Cp place the flag back into the bag and pick up the bag. If you come across a Enemy Cp point you can destroy it by puting back the flag inside. This can no longer be used as a mobile Cp again until it has been taken back to a HQ

Getting Shot

• When shot, a loud call of ‘HIT’ or ‘Agrrr’ should be made and the player is considered out of game.

• When hit the player must place a ‘HAND’ in the air to show they are no longer live.
feel free to try to re-act to location hits for effect.

• Immediately fall to the ground and call ‘Medic’ if Allied or ‘Sani’ if Axis. If no one gets to you or all your bandages have been used you are dead.

• A shot player shouldn’t be targeted and cannot return fire until healed, UNLESS they try to crawl to safety. If you are shot whilst crawling you are KIA. There is no limit to how far you can crawl however; you will bleed out in 5mins!

• Moving wounded. One man with two hands or two men with one hand each can drag a wounded soldier to safety! (Medics have their own rule)

• Any soldier can return to their HQ or a controlled CP and be fully restored to full hits (all bandages taken off)

• Dead players ‘DO NOT TALK’. Exception to use the call ‘DEAD MAN WALKING’ or ‘LINE OF FIRE’ etc

• If things are a bit hairy or you’re on your own in the middle of nowhere you make take an immediate KIA! Just put your hand in the air and call ‘DEAD MAN WALKING’ Otherwise you must stay on the ground for at least 2mins. There is NO limit to how long you stay dead in the field however.

Getting back in the action

• If a live team mate can get to you they must tie one of your bandages to you wrist to make you live again. To move a wounded player, place your hand on their shoulder.

• All bandaging must be stationary and if either player is hit during the Medic or during the move, both must take a KIA and head back to a CP or HQ has access to a radio pack.

• No firing or any other actions while bandaging.

• A hit is anywhere on the body or the gun a, if you think you've been hit, take it.

Medic rule - each squad can have 1 medic , who will be issued a medic bag containing morphine sachets (yer ok they sugar really) the medic may approach a wounded player with a bandage and apply a morphine sachet over the wound , ie sprinkle the sachet of sugar over the area and then count at a steady rate to 20, if they complete a 20 count then the medic may remove a bandage off the wounded player.

If at any point during this either are hit, they are BOTH KIA.

This medic action can only be done if the medic has a morphine sachet spare, hence he does not start the 20 count till he has used 1 - Medics will start with a limited amount in the morning and afternoon , but there will be a squad mission to gain more.

If the medic wanted to remove 2 bandages he must do the action twice .

A medic may do this action on himself with a ally helping and counting to 20 , but again if either is hit during this action both are KIA

Explosive Pyro Affects

You can not run from grenades !

• Small structures 5m x5m Whole building is cleared – inside only
• Large buildings – 5m hard cover has effect including floor to floor stair wells and corridors.
• 5m away – hard cover has effect – outside only

If hit by a pyro you are wounded or if out of bandages then KIA
Artillery strikes, 10m away, cover has no effect.

Restrictions.

NO reloading in the field (must be a CP or HQ) or at a live ammo crate.


Standing Orders

No man goes to war alone! If you find yourself alone, you can’t advance on a position or complete any tasks, you should go to ground and wait until re-enforcements arrive or fall back to your Squad flag or your HQ.

You can only leave a CP (after regen) if you have at least 1 live team mates to push off with so a squad of 2! (Hopefully they will be your squad members that have returned for you.) The only exception will be Snipers.

Officers can move around friendly positions on their own (at their own risk) but are still bound by the restrictions of the standing orders.

Rules for load outs
Each style of soldier has its own load out; the load outs are defined below. If you are not ranked or have not taken a special role you will be considered a soldier in the field! grenades refers to explosive (ie mk5s etc )

1. Combat Soldier - Loadout
can use a Submachine gun/assault rifle/rifle 360fps
can carry 300rds per life
can carry 2 grenades per life

2. Pioneer / Engineer- loadout (2 per squad max)
can use a Submachine gun/assault rifle/ rifle 360fps
Can carry 300rds per life
Can carry 6 grenades per life

3. Support – Loadout (1 per squad max)
Can use a static MG firing at 360fps (must be deployed)
Can carry 1000rds loaded, and can carry one grenade. Per life

4. Medic - Loadout (1 per squad)
can use a Submachine gun/assault rifle/rifle 360fps
can carry 300rds per life
can carry 1 grenades per life
gets given medic bag

Uniforms restrictions
we ask all participants to make as much effort as possible for these games (no modern kit!) All uniforms must be period in look.

Weapons restrictions
All weapons must be period Airsoft weapons; the only exception is wood stocked M14s

HIGH CAP MAGS - non MG/support
everyone is asked to make sure they only run mid caps if possible; however some rifles aren’t released with the option. In which case high caps are allowed just be wary of the ammo limits.

Knives / Bayonets etc NO real ones at all , not even strapped up , plenty of plastic or rubber ones out there :)

_________________




 
Posted : 03/03/2014 7:11 pm
 Jay7
(@jay7)
Posts: 435
Reputable Member
 

Re the morphine,if we're all sweaty won't the salt get sticky,we could end up being chased all over the site by huge swarms of wasps!!!
Salt ?




 
Posted : 05/04/2014 11:44 am
cjw957
(@cjw957)
Posts: 2609
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Topic starter
 

its sugar , and can be directed where ever if needed its just the action that counts




 
Posted : 05/04/2014 5:34 pm
Allenby
(@allenby)
Posts: 1211
Noble Member
 

Re the morphine,if we're all sweaty won't the salt get sticky,we could end up being chased all over the site by huge swarms of wasps!!!
Salt ?

The wasps won't stand a chance. We're armed.

Besides, getting hot and sweaty then sprinkled with sugar isn't all bad. That's £60 an hour in Soho........ So I'm told.



 
Posted : 05/04/2014 8:47 pm
Seanebabes
(@seanebabes)
Posts: 340
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I take it I can reload a bolt action rifle/magazine in the field? If not I have 20 rounds a life! :shock: Not that I tend to live that long anyway, now I come to mention it. :whistle:




 
Posted : 23/05/2014 12:32 pm
cjw957
(@cjw957)
Posts: 2609
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Normally as a rule no, only at hq and cps etc but as you only have 20 shots i am sure we can allow it :)

sure you know this but the max fps is still 360 for bolties :)




 
Posted : 23/05/2014 11:42 pm
TheChef
(@thechef)
Posts: 683
Prominent Member
 

Will the medics wear any identification, e.g. a red cross arm band, when attending the wounded, and if so will the enemy be "allowed" to shoot at them? or not as per Geneva convention, I understand that the allies generally adhered to this, except for the Russians who generally didn't !

German

Russian

British

Japanese

 
Posted : 24/05/2014 10:37 am
cjw957
(@cjw957)
Posts: 2609
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yes they can be shot , as per the rules if either of them are shot during the medic process they are both KIA




 
Posted : 24/05/2014 11:50 am
(@wladek)
Posts: 4320
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Will the medics wear any identification, e.g. a red cross arm band, when attending the wounded, and if so will the enemy be "allowed" to shoot at them? as per Geneva convention, I under the allies generally adhered to this, except for the Russians who generally didn't !

I don't shoot medics on principle, so just medic people in front of me. :D

 
Posted : 28/05/2014 8:29 pm
Universal Gunner
(@universal-gunner)
Posts: 449
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Will the medics wear any identification, e.g. a red cross arm band, when attending the wounded, and if so will the enemy be "allowed" to shoot at them? as per Geneva convention, I under the allies generally adhered to this, except for the Russians who generally didn't !

Then again under the Geneva Convention medical staff are only supposed to use weapons for their own personal protection or that of those under their care so to my mind any medic armed with a sub-machine gun is deliberately flouting the Geneva Convention and a legitimate target.

I have a small skewer hidden in the collar of my jumping jacket, and a razorblade in my gaiter, as well as my knife.

 
Posted : 28/05/2014 8:54 pm
(@wladek)
Posts: 4320
Famed Member
 

Will the medics wear any identification, e.g. a red cross arm band, when attending the wounded, and if so will the enemy be "allowed" to shoot at them? as per Geneva convention, I under the allies generally adhered to this, except for the Russians who generally didn't !

Then again under the Geneva Convention medical staff are only supposed to use weapons for their own personal protection or that of those under their care so to my mind any medic armed with a sub-machine gun is deliberately flouting the Geneva Convention and a legitimate target.

in that case they aint no medic :twisted:

 
Posted : 28/05/2014 8:59 pm
TheChef
(@thechef)
Posts: 683
Prominent Member
 

Will the medics wear any identification, e.g. a red cross arm band, when attending the wounded, and if so will the enemy be "allowed" to shoot at them? as per Geneva convention, I under the allies generally adhered to this, except for the Russians who generally didn't !

Then again under the Geneva Convention medical staff are only supposed to use weapons for their own personal protection or that of those under their care so to my mind any medic armed with a sub-machine gun is deliberately flouting the Geneva Convention and a legitimate target.

I have read that the German squad "medics" were normal members of a company with a little bit of extra first aid training, the "Aesculape" (snake on a stick) was issued after a mere two months training. When in combat and a medical situation made it necessary they "dropped" their weapon, got a red cross armband and a basic first aid pouch and provided basic first aid (bandages etc...). I guess that lies within the Geneva Convention ?

German

Russian

British

Japanese

 
Posted : 28/05/2014 9:59 pm
cjw957
(@cjw957)
Posts: 2609
Famed Member
Topic starter
 

Look at them as more of a first aider at work :whistle: as squads are independant most of the time , they are just the guy who can do the basics , they are armed and are quite happy to be shot at (ok may not be happy)




 
Posted : 29/05/2014 7:03 am
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