Arnhem – The Drop – Scenario and objectives.
Tuesday 19th September 1944 Day 3.
The Battle for Arnhem Bridge and its town is well under way, but due to poor allied communications and misleading intelligence the operation is still uncertain. The only positive for the allied effort is that the German command is still unsure of what enemy forces are where and reports that Nijmegen is also under attack by US airborne troops has lead to a large number of units including the 10th SS division to be pulled away from Arnhem.
For the 156th and 10th Para’s, the high ground north of the Oosterbeek railway line is their objective. Unknown to them a Kampfgruppe has been task with the defense of the high ground as it has potential for a flack battery as well as being a good observational position. Also, south of the Train Line Polish troops are being dropped and scattered all over. One glider has found itself off course and has landed behind the German defense line far North from the allied lines.
The morning has started badly for the allies and isn’t getting any better. DZ’V’ is also in the hands of the German and due to broken communications, the RAF haven’t been advised. If the DZ isn’t in partial control by the afternoon, this vital supply drop will fall straight into German hands. Only guts, team work and cunning will help see an allied result by the end of the day.
Welcome to the unwinnable battle. (Objectives will get posted closer to the time)
Scenario
With chaos raining across the battle field, 1st and 2nd British units will advance looking for possible gains and advantages that can be taken and held, mean while, with the aid of the Dutch resistance, the HQ must be defended and fixed defenses put in place to secure the HQ and allow an aid station to be set up
On the other side of the battlefield, cut off and with limited supplies, the unit of Polish soldiers whose glider to a dive is trying to link up with the advancing British and share the intelligence they have gathered on their way.
The key objectives for the Allied force is to take all the advantage points away from the dug in German Kampfgruppe and prepare to secure the DZ for a vital supply and intelligence drop. If the DZ isn’t in Allied hands by the end of Saturday, ‘THE DROP’ will fall into the hands of the Enemy and may leave this flank of the Battle lost. Sundays scenario will entirely depend on the results of Saturdays battle.
The objectives list will get posted 2 weeks before the event.
Saturday Kick off at 10am sharp with units moving out into the field and end no later than 6pm. Sunday will be 10am kick and finish no later than 2pm. Rules briefing will be at 9.30am, registration will be a 8am.
CHEF is catering all weekend, but you will have to eat in the field during the battle, see be prepared. There will be NO brew up in the field, units will be expected to leave the field (in an organised fashion) or eat where they are. This is a mammoth of a game with 8 hrs of fighting, so all are asked to make a massive effort to take enough food and water into the field with them.
Both sides will have an HQ to fall back too.
Complaints about players
At ANZIO I had a number of complaints about a few individual cheating, breaking rules and poor conduct in the field. Quite simply it better not happen at this game or you will be leaving the field and not returning this event. Why waste your money and others time. This is NOT and airsoft game, but a WW2 Filmsim experience and we are using airsoft for the combat! Hence it’s NOT a GUNMAN Airsoft game, but a Filmsim event.
Heer Schmidt