I'm not sure how the DRW liaison is going to work with me in US loadout all day.
I'm thinking of perhaps an opportunity to create the effect that I've parachuted into the town during the main drop with my Dutch clobber underneath my main kit. I think it'd add a little more spice to the German patrolling and would allow me to start moving freely amongst the good people of Arnhem.
I think it might also add a little more edge to the DRW campaign once it starts gathering momentum. That way I could introduce the ordnance to them too.
Then getting the ordnance split between townsfolk would be a early part of the day mission for them, whilst appearing to go about their regular business.
Just to check, no-one else has access to the DRW forum apart from us and DRW members right?
Thoughts?
PS: The Dutch doctor - does he look anything like Laurence Olivier?
Sounds interesting.
When we originally said no weapons without an orange armband, I think we also meant it to count for explosives as well...
Comments?
Nope, he doesn't look like Laurence Olivier, sorry!
I suppose we could change the rule to... "Can't use weapons/pyro when they have no orange armband on, but can still carry them, concealed!"
Still only can remove armbands when at regen/CP.
I suppose we could change the rule to... "Can't use weapons/pyro when they have no orange armband on, but can still carry them, concealed!"
Still only can remove armbands when at regen/CP.
It stands to get very abused if we allow them to carry concealed weapons or explosives. Once word got out I suspect the Germans would shoot them on sight and take the hit rather than risk letting em get up close. The main reason I thought was to allow them to recce andfind stuff, leading the Allies where neccesary/ stealing the gold and the paintings etc. I'm open to suggestions but feel we need to keep it simple and clear to all .
The way I see it is that at the beginning of the day they'll start without weapons, then once those who have chosen to take up arms do so, they won't let them go.
I see what you're saying about carrying concealed weapons. Could get very messy. Of course, I assume we aren't going to tell the Germans that, so they'll be wanting to search people all the time once suspicions have been aroused. That way we could perform some civilian distraction whilst armband wearing DRWs move positions or lead Allies etc.
I tend to agree, most will want to shoot their guns all day . Part of your job will be convincing them to go unramed and look for the gold etc . Carrying concealed weapons should be discouraged , in the same way swapping sides was binned, otherwise we could end up with lots of arguments to spoil the play . It has to be something that the Marshalls can police easily as well .
I said they couldn't use them if they didn't have an arm band on.
They could still carry them though!
Read more carefully!
BTW, sorry for the harshness... I'm getting rather stressed at work right now
S'alright. Just edit.
The thing with armbands and carrying concealed is that they could use it to get into a better position which quite a few players would find unfair.
The other issue is that if they're searched and found concealing, what does a German player do? Ignore it? Confiscate?
Confiscation is a nightmare and I'd never encourage it because of potential damage to weapons, then who's to blame?
If players can only carry when wearing and orange armband it removes these issues and also makes them have to think very carefully about when to be a Nazi abiding citizen and when to be a DRW fighter.
I assume that the Axis will have to suspend their disbelief somewhat and take it that just because someone was DRW earlier, it doesn't mean they are now.
argh... you missed a bit again!
They can only remove or put on arm bands at the regen or british HQ!
So the carrying would only be useful to pass items on to other players who were already wearing the armbands.
Effectively a person without an armband is a civvie, thouth they may be alllied with either side.
A person with an armband is a combattant and may be shot.
I would suggest that a civvie who is found to be carrying something, should be arrested and taken to an officer.
Then they can decide what to do.
.......and do what ? Bang kill them ? As HS says we can't start relieving them of their favourite pistols. DRWs should have a straightforward choice
1 Wear and armband an act as they like with arms pyros, they can be treated the same as allied troops
2 Not wear an armband , not carry weapons or pyros but not be shot by Germans .
KISS !
Does this make sense:
DRW can only put on or remove an armband at the regen or British HQ
(therefore cannot swap roles strategically willy-nilly)
DRW can carry concealed weapons/pyro at all times
(therfore can locate / move / distrubute secretively)
DRW can only USE weapons/pyro when wearing an armband
(therefore are fair game to be shot at any time)
DRW cannot be shot if NOT wearing an armband
(if they are shot then the culprit loses a life)
DRW without an armband are liable to be searched by Germans at anytime - they MUST produce papers or will be sent to regen
(simulating incarceration/questioning elsewhere)
If DRW without an armband are found to be carrying weapons/pyro then they return to regen
(simulating incareceration/interogation elsewhere - NOTE: weapons are not physically confiscated but deemed to be out of play until he regens, so as not to interfere with personal items. CiA issued pyro WILL be confiscated and lost to the DRW.
Sounds good, but why carry a concealed weapon if you cannot put on your armband in the field to use it ? It will just encourage "cheating" . It's not like your going to be carrying it for someone else .
They will need to conceal weapons won't they? What if we search their 'shop'. If they see Germans coming they might want to move stuff...
It will make it a bit more edgey for them if they risk wandering about with a pistol inn their belt 'risking' a 'friskin'
As for cheating, well it's clear that if they don't have an armband they can't shoot. Airsoft is a game of trust!
Waht about if they have ot leave their armbands with Steve rather than the HQ ? Might make it more dynamic and easier to police?
V good idea - won't take long for Germans to realise his key role, Steve had better keep out of the way 'cos he'll be a marked man!
yes it would also mean they would have to come to him for instructions , and if he gets killed they loose focus ....hmmm some interesting ideas around this .
It would be the equivalent of him handing out weapons maybe
I like it. I could really get into character here.
Sorry to be thick here, but are we saying that Dutchies can fight on either side? I noticed Guy said somewhere that turncoats aren't acceptable.
I think I may have missed a vital thread or post somewhere as I'm a little confused as to the specifics of the Dutch civilians and the DRW.
S
I think that NOW after considering the implications of the Dutch fighting for either side we concluded that it may be confusing and counter-productive. The Brits would end up not trusting ANY Dutch which wouldn't help your cause at all.
The Dutch are fighting against the Germans (when wearing the armband) and with the Brits. When not wearing the armband they are free to associate with the German in a civilian way (or more likely, in inteligence gathering mode).