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[Sticky] Scenario Planning

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HeadShot
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Churchills Revenge on the V1 Scourge

Friday




 
Posted : 13/06/2007 10:15 am
Old Un
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😛 :P :P

BTW, do you want a couple of big ones? Maps I mean.

Yes please, one for each camp should suffice .

Can you acquire a WII looking map showing the V1 sites , BW michelin with some x's on ? :roll:


 
Posted : 13/06/2007 10:48 am
Old Un
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OK, below is the cleaned up version, but there are some things that aren't finished.

Some questions though:

    Where is


     
Posted : 13/06/2007 10:55 am
HeadShot
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Ah! Why the hell couldn't I see 'a'.

486, the hill that's 486 metres high. Cool.

Peenemunde. Cool, just wondered if it was supposed to be on the map.




 
Posted : 13/06/2007 10:59 am
Old Un
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Peenemunde is 100 miles to the north . It's just there as story .
Most hills are referenced by their height in military speak , so point 446 is the hill 446 high etc .

I'll write up some "orders" for everyone for reading out ot the troops on the day .


 
Posted : 13/06/2007 11:33 am
HeadShot
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Groovy. Didn't know that about the hills.




 
Posted : 13/06/2007 11:49 am
Old Un
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Should mention, one subplot if it all goes too quick .

I'll leave the mortars with the Allied Camp . If you get bored we can arrange for you to move in with them to attempt to shell the V1 , um much more than that we'll make up as we go along :lol:


 
Posted : 13/06/2007 12:32 pm
 Yith
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You keep mentioning point 446 and point 486, are they the same place? I'm confused, but I'm wondering if you are really?

The map only seems to have a 486.


 
Posted : 13/06/2007 2:04 pm
Old Un
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Bollox your right - it's 486 , just north of point "i" :oops: :oops: :oops:


 
Posted : 13/06/2007 2:08 pm
 Yith
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:D


 
Posted : 13/06/2007 2:13 pm
Old Un
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Final version of whats printed on back of players amp - updated ot give idea of vehicle rules

HIT AND REGEN

First hit


 
Posted : 14/06/2007 11:56 am
HeadShot
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If the vehicles are used as cover they're going to gt BB dinks all over them. Canvas could get penetrated too.




 
Posted : 14/06/2007 12:36 pm
Old Un
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No problems both myself and Jamie have used our vehicles a lot at airsoft events , we know the score . Bear in mind he paying


 
Posted : 14/06/2007 12:46 pm
HeadShot
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Any problem with people using remotely detonated charges to stop vehicles then take out troops from the roadside once they are leaving the vehicle?

Obviously this is more controlled and requires eyes on the target so won't damage vehicles.

**I'm asking these questions for safety's sake, but now you can see where my plans are going, so please keep in this forum only**




 
Posted : 14/06/2007 2:00 pm
 Yith
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I can see where you're going Steve... we had some discussions around this area at the meeting...

Basically it went like this:

There's going to be an ambush on the road... apparently there are fallen trees in the area... I was going to suggest we pull one across the road :)


 
Posted : 14/06/2007 2:14 pm
HeadShot
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We could fell one with detcord. :twisted:




 
Posted : 14/06/2007 2:54 pm
Old Un
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I can drag you a largish tree to the area on the Friday , you could lean it up and then "fell it" with a pyro . Would look cool .

Also if you can get hold of any electricdet equipment we could do with some for the v1 explosion .


 
Posted : 14/06/2007 3:04 pm
 Yith
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I better ask Major before he goes in for his surgery then!


 
Posted : 14/06/2007 3:19 pm
HeadShot
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I can drag you a largish tree to the area on the Friday , you could lean it up and then "fell it" with a pyro . Would look cool .

Consider it done.




 
Posted : 14/06/2007 3:21 pm
Old Un
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Sorted - the Joys of Land Rovers :lol:


 
Posted : 14/06/2007 3:26 pm
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