[Sticky] Comrades in Arms Event Rules
Comrades in Arms' Rules and Regulations.
Over the years CiA has designed and developed a set of rules to use during WW2 airsoft events. These rules are based on the general rules used in most airsoft games, with tweaks to suit sites and scenarios as appropriate. These rules are not hard and fast and may change from event to event. We're posting them here so that people can get an idea of how we run our events and for other organisers to borrow should they wish to use them. (Indeed, some of the rules below have been influenced by others' events, so we'd like to think this has been a community effort!)
1: Don't be a Cock
Which means, effectively, respect your fellow players and organisers, be considerate of their experience as well as yours and use your common sense. We have never needed run an event with marshals because we have been blessed with people who have followed this rule to the letter.
2: You have to be over 18
We run events that are often unsuitable for under-18s, and often use sites that don't carry insurance for under-18s. Other organisers run events where under-18s are welcome.
3: You do not need to be a member of CiA
The Comrades in Arms membership scheme was introduced several years ago to allow any player who has attended a Comrades in Arms event to join. More info here:
This membership scheme is intended to create a sense of community and to give members benefits such as early booking opportunities. We rarely run members' only events, but from time to time may do - we have only run one in the last five years!
You do not need to be a member of Comrades in Arms membership scheme to play at CiA events.
Uniform and kit
Any British ground based forces uniform from the period 1939-1945.
Any German ground based forces uniform from the period 1939-1945 excluding Allgemeine SS (Concentration Camp guards and the like). Note ground based means infantry, armoured, airborne or other forces who fought on the ground.
Any American ground based forces uniform from the period 1939-1945. Note ground based means infantry, armoured, airborne or other forces who fought on the ground.
Any Russian ground based forces uniform from the period 1939-1945 . Note ground based means infantry , armoured , airborne or other forces who fought on the ground.
Civilian, armed or otherwise
Period looking clothes, woollens, cottons etc
We ask that all people consider wearing a helmet, though it is not a rule. Helmets protect your head, make identification of the enemy easier and are what most combatants wore whilst in combat.
We ask that players avoid wearing peaked caps as we often reserve these for the commanders.
If you have the kit available to match the time period or the scenario of the event then please feel free to use it, however there is no requirement to do so.
It is better to use whatever kit you have and get enjoyment from it, rather than feel unable to attend events or go buy yet more kit just for a specific event.
Any WW2 manufactured or custom made gun can be used for any side
Any single shot rifle ( inc M14 on single shot) with RIS rails etc removed, and scrimmed up if made predominantly of plastic.
Normal FPS rules are 350fps for auto, 500 for single shot using 0.2g bbs.
Normal ammo limits are 300 for all, and 2000 for those with a recognisable support weapon, although the ammo limits do change between events depending on the event itself.
A minimum engagement distance of 20m is mandatory when using a powerful single shot rifle (anything over 380fps). We ask that players using such weapons carry a pistol and use that for ranges less than 20m out of courtesy to their targets.
Equally at ranges of less that 5m it is courteous to say â€œbang killâ€ rather than light someone up on full auto if possible. However, this is not mandatory.
At close range typically in CQB it is also courteous to aim low, it is much nicer to get hit in the legs than in the face.
If you can sneak up on an enemy undetected, they you can tap him with your hand and say â€œknife killâ€ this counts as a hit. It is customary for the victim not to shout out.
Death and Medics
We operate on the following system:
A hit by a BB on you (not your gun) counts as a hit Please scream out, shout â€œhitâ€,â€œSaniâ€ or â€œMedicâ€ to let others know you have been hit. You can drop to the floor and feel free to keep calling for help for added effect.
You first hit is considered injurious, but not lethal.
Any other player can apply a bandage to you (your own if your carrying one), which allows you to carry on the fight.
If you are not bandaged within 10 minutes you are considered to have bled out and are dead.
A second hit whilst wearing a bandage â€œkillsâ€ you . Call out again to let everyone know you are dead.
We then have two typical options which will be detailed at the start of the event:
Firstly you return to a dedicated Casualty Clearing Station, identified as such as by an organiser. Here you can reload to your max ammo limit, remove bandages and start as a fresh soldier
Secondly we also use a 20 minute rolling 'regen' for more fluid situations. Basically after dying, remove yourself from the combat zone by 50m, sit down and take a 20 minute break. After 20 minutes you can reload to your max ammo limit, remove bandages and start as a fresh soldier.
Any explosion by pyro within 5m kills you outright unless you are behind hard cover , i.e. vehicle , sturdy tree or large mound of earth.
Smoke does not kill you.