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Scenario and Objective list


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Hi all, here's this weekends Scenario and objective list

Arnhem – Scenario and objectives.
Tuesday 19th September 1944 Day 3.
The Battle for Arnhem Bridge and its town is well under way, but due to poor allied communications and misleading intelligence the operation is still uncertain. The only positive for the allied effort is that the German command is still unsure of what enemy forces are where and reports that Nijmegen is also under attack by US airborne troops has lead to a large number of units including the 10th SS division to be pulled away from Arnhem.
For the 156th and 10th Para’s, the high ground north of the Oosterbeek railway line is their objective. Unknown to them a Kampfgruppe has been task with the defense of the high ground as it has potential for a flack battery as well as being a good observational position. Also, south of the Train Line Polish troops are being dropped and scattered all over. One glider has found itself off course and has landed behind the German defense line far North from the allied lines.
The morning has started badly for the allies and isn’t getting any better. DZ’V’ is also in the hands of the German and due to broken communications, the RAF haven’t been advised. If the DZ isn’t in partial control by the afternoon, this vital supply drop will fall straight into German hands. Only guts, team work and cunning will help see an allied result by the end of the day.
Welcome to the unwinnable battle.
With chaos raining across the battle field, 1st and 2nd British units will advance looking for possible gains and advantages that can be taken and held, mean while, with the aid of the Dutch resistance, the HQ must be defended and fixed defenses put in place to secure the HQ and allow an aid station to be set up
On the other side of the battlefield, cut off and with limited supplies, the unit of US soldiers whose drop was way off and are trying to link up with the advancing British and share the intelligence they have gathered on their way.
The key objectives for the Allied force is to take all the advantage points away from the dug in German Kampfgruppe and prepare to secure the DZ for a vital supply and intelligence drop. If the DZ isn’t in Allied hands by the end of Saturday, ‘the drop’ will fall into the hands of the Enemy and may leave this flank of the Battle lost. Sundays scenario will entirely depend on the results of Saturdays battle.
Saturday Kick off at 10am sharp with units moving out into the field and end no later than 4pm Sunday will be 10am kick and finish no later than 2pm. Rules briefing will be at 9.30am, registration will be a 8am.
Both sides will have a fixed HQ to fall back too.
Objective list.
The US Special rules
The US Troops have found themselves cut off and need to break through the enemy lines to form up with the local British force tasked attempting to capturing the high ground North of the Oosterbeek. Whilst trying to hook up with British units the US cannot benefit from any CP in the field. Each man must present himself and his papers to the Overall Commander (OC) of the British force to be able to join the battle in Ernest. If shot and left to bleed out or out of bandages, the US trooper must return to their starting position. If Poles that have presented their papers wish to go back and help their comrades still trying to break through, they will be able to use the fixed and squad CPs to give them an advantage.
The Dutch.
Both sides have the present of Dutch partisans. Allied will have an orange armband, the German supporters, red.
Tuesday 19th September 1944 (Saturday)
The British Tasks list.
• Establish control of the rail track and clear it of mines
• Knock out as many AT and Artillery Pieces as Possible. (AT)
• Capture and hold/knock out the 81MM mortar pits. (M) as they are causing havoc on a nearby sector.
• Control the Fuel Dump (F)
• Destroy the communications Tower. (R)
• There are 2 possible Flak guns that MUST be destroyed before the drop of resupply can be made.
• Make sure DZ-V or DZ-X is controlled for by deployment of Orange smoke which will be provided.
• Once the drop is made the containers must reach the British or German HQ (depending on who has control of them at the time).
The German Task list
• Don’t not lose the high ground or the battle!
• Capture the enemy’s supplies in ‘THE DROP’ to deny them of well needed medical equipment and ammunition for the Sunday.
Wednesday 20th September 1944(Sunday)
This mission will be based entirely on what happens on the Sat.
Standing Orders for Squads
New to Filmsim but a well needed addition, we have identified issues that come about from lone wolves in the field (guys playing on their own and not as part of the team).
No man goes to war alone! If you find yourself alone or your squad dwindles to 2 men you must either go to ground and wait until re-enforcements arrive or fall back to your squads Squad flag or your HQ. Also you can only leave a CP (after regen) if you have at least 3 live team mates to push off with (hopefully they will be your squad members)
One of the best pieces of equipment you can carry in the field is a small notebook and pencil, so the game rules can be cut and pasted in and any addition tasks, maps etc be carried into the field. It’s only a suggestion but could also be used as a diary of your battles over the years


Heer Schmidt