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(@anonymous)
Posts: 8795
Illustrious Member
 

as of January, Gunman rules are NO hi caps! will see how that goes, i am looking forward to that myself i actualy shot just over 2 mags from my colt 1911 all day! :D had such a good time playing with some great allies and enemy, thanks everyone and Lardassmonkey hiding in plain site was so cool! love that camo!!
Doug(Doc)Mac

 
Posted : 17/12/2008 12:49 am
webby
(@webby)
Posts: 4009
Famed Member
 

My BAR stopped working, so I used my M14 like a BAR, i was prone whenever I shot it on full auto, fired it on single when I was stood up.

Then when that stopped firing on full auto I ditched it and went to my .45, then I had a lot of fun with a working gun for a change :good:

 
Posted : 17/12/2008 9:03 am
 Yith
(@yith)
Posts: 11230
Illustrious Member
 

as of January, Gunman rules are NO hi caps! will see how that goes,

Looks like I won't be going to any of them then.

All my AEGs use hicaps only apart from the MP40 which now has mids.

I really can't understand why a lower ammo limit isn't acceptable.

 
Posted : 17/12/2008 9:33 am
Chomley-Warner
(@admin-infinity)
Posts: 15632
Illustrious Member Admin
 

OK chaps, lets not get into side issues about mags and suchlike - suffice to say CiA games will always allow whatever mags players care to (or have to) use.
If you want a reasoned argument then start a thread on the CiA members section please!

 
Posted : 17/12/2008 10:04 am
Gadge
(@gadge)
Posts: 7247
Illustrious Member
 

I think a good idea would be for everybody to have 2 lots of kit, 1 german/Russian and 1 US/Brit and play on both teams once in a while, as to me there seems to be a them and us atmosphere coming into this thread. I would like to add that I respect any player no matter what side as long as he plays the game honestly, and would be proud to play alongside most of them.

Couldn't agree more, that's why i used to push for the CiA team (when i was part of it) to try running both sides and not get type cast as being an 'allied' or 'axis' player and instead be a 'wwii player'.

Personally I find having gamed and socialised with both sides that you get a *lot* more out of wwii airsoft.




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 17/12/2008 10:36 am
biguk
(@biguk)
Posts: 1916
Noble Member
Topic starter
 

My BAR stopped working, so I used my M14 like a BAR, i was prone whenever I shot it on full auto, fired it on single when I was stood up.

Did it stop working again. Thought u just had it worked on?

 
Posted : 17/12/2008 10:49 am
jonsteele
(@jonsteele)
Posts: 547
Honorable Member
 

+1 on the above. I've never used hi caps and never will - having to change mags under fire adds a level of experience that hi cap users are missing. Plus lo/mid caps don't rattle!!!

Edit - probably needs moving to where the post it refers to went!

Jon Steele
1st Sgt, Fox Company, 506th, 101st
OC 1 Squadron - RAF Regiment Living History Group!


Support our troops!

 
Posted : 17/12/2008 11:37 am
Chomley-Warner
(@admin-infinity)
Posts: 15632
Illustrious Member Admin
 

* posts relating to magazine capacities removed as they have no place on this thread - I did make this very clear *

 
Posted : 17/12/2008 11:38 am
(@anonymous)
Posts: 8795
Illustrious Member
 

ha ha !!!bloody hell! i wanst starting an argument chaps! just giving some news as a response to another message on this thread, use what mags you like i realy dont care :D am more in to pistol these days anyway, but i will say, I dont want to dress in axis kit, i started this because i wanted to play as an allied soldier, so dont expect me to go over to the dark side! :lol:

i thought the axis at the weekend were top notch! but its not for me :good:

Doug

 
Posted : 17/12/2008 12:22 pm
(@anonymous)
Posts: 8795
Illustrious Member
 

was a real bummer about webby's BAR, mind you it would work fairly well as a club for trench clearing! :rofl:
I realy want one of then even though his has been a problem :?
Doug

 
Posted : 17/12/2008 12:27 pm
HeadShot
(@headshot)
Posts: 9991
Illustrious Member
 

Wow! Lots of comments most of which have been answered more than adequately so I've little to add other than I agree with Chommers wholeheartedly.

General orders for Yanks in the morning was not to engage but to report back any enemy movements. Unfortunately some players couldn't help it and got stuck in a bit, perhaps they were shot at first. Patrols were sent in all directions on a cloverleaf formation from the US CP. After lunch orders were to engage any enemy seen.

Germans just didn't move quickly enough to get across the river. We were about 400 metres away from the river and you hadn't crossed it by the time we got there, your CP was literally next to it....and we even faffed for a while, not sure why the Germans didn't move quicker. Saying the bridge was impossible to cross because of the mud is unfair because at least 10 Allies managed to get across it and back with the captured mortar, although they were knee-deep in mud.

The game should never have become bogged down (excuse the pun) at the river because we assumed the Germans would have got across it nice a quickly, without opposition.



 
Posted : 17/12/2008 12:48 pm
jonsteele
(@jonsteele)
Posts: 547
Honorable Member
 

My thoughts, and before I start, I enjoyed the game, this is just constructive feedback from my perspective, not a dig at anyone, especially the organisers (I know how difficult it is to plan and run a game):

Site – whilst appearing a bit on the small side at first, having walked most of it in the afternoon it should have been plenty big enough for the numbers there. I'm guessing people thought it was too small as the game got bogged down (no pun intended) around the river. It was however, perfectly suited to the scenario.

Game Play – from an Allied point of view it appeared a little disjointed, but that's probably because I didn't have the advantage of knowing the bigger plan. I think too many Allied squads were sent out patrolling – it was too easy to bump into the enemy and then too easy for a fire fight to ensue. A couple of 3 man patrols would have got the Germans recce squads thinking about how they moved but would have given them a chance to complete their tasks. Given the scenario, I was surprised to be tasked to patrolling, as I was expecting having to dig in and have a cold water shave from my helmet shell!

I will apologise for Able Squad's attack on the motor in the morning – I know my orders were not to engage the enemy unless fired upon, but we stumbled across the Brits getting their arses kicked (again :lol: ) and crossed the river behind the Germans to give support. Unfortunately, it took us that long to cross (without getting too wet!) that the fight was over by the time we got there. Given we'd crept up behind the enemy undetected; I made a decision to have a go for the motor given there weren't many Germans there. Unfortunately we'd not seen the recently erected German CP and we got royally mullered!

At times things felt very orchestrated – given what I've now read I can understand why, but it grates a little when you've moved your squad undetected to a perfect ambush position, only to be told to move to an exposed position.

Gamesmanship – mostly this was excellent as ever. Its still a pleasure to realise how 'grown up' CiA games are compared to the norm. However, there were a couple of instances where we were abused for being 'Teflon Bastards'. I can't say who it was as the 2 forces were at opposite sides of the river and I couldn't see who was firing at us. However, despite hearing a lot of firing, only a few single BBs were coming anywhere near us. I know its frustrating when you think you're hitting someone and they're not taking it, but I always remind myself that its because my BBs aren't actually getting to them or they're cheating. If it’s the latter there's no need getting wound up, it only ruins your day – let them have their moment or get closer so there's no mistake! It did appear that the German forces were 'in a mood' all day – I'm not sure if this was a result of hangovers or frustration at struggling to cross the river.

Over kill when dead is an age old problem. I saw many Germans and Allies standing around looking like they may be dead but not making it obvious. If you're pushing an attack, and haven't taken out the person concerned, its too easy to hit them again just in case. Once hit, I've taken to holding my bandage above my head when shouting for the medic – I've still been hit again, but not as often. In addition, if I've been hit where I've got live players behind me, it’s a good idea to lay as flat as possible or move away from the action.

Again, I really enjoyed the game, a good mix of realism and action, so please don't take this the wrong way.

Jon Steele
1st Sgt, Fox Company, 506th, 101st
OC 1 Squadron - RAF Regiment Living History Group!


Support our troops!

 
Posted : 17/12/2008 1:01 pm
biguk
(@biguk)
Posts: 1916
Noble Member
Topic starter
 

Doh, its not a great advert for VFC if the BAR keeps breaking. You'd think they would go back to the drawing board to sort it out once and for all.

The site sounds like a great one to play in...Maybe in 2 years time i'll get the chance to play there at the CiA 4th anniversary game ;).

Where's everyones pics and vids?

 
Posted : 17/12/2008 1:02 pm
HeadShot
(@headshot)
Posts: 9991
Illustrious Member
 

Yes, just to pick up on the over-kill issue. There were many times when I couldn't tell who was dead and who wasn't. People do need to make it VERY clear when they're hit and continue to do so if they choose to stay in situ. Chommers and I shot a German quite a lot because they ran down the hill by the river, into our line of fire, turned around and ran away without calling hit, so I continued to fire at them.....I've no idea if they called themselves out but our shots were definitely registering because that's what made them run in the opposite direction!

If in doubt, call yourself out, and do it loudly!!!!

Jonsteele - Once I'd got all the fuel and ammo deployed to the dump sites I tossed up whether to ask people to dig in. But the general enthusiasm shown for this by the squad I had asked to do it was so low that I decided to send people on roaming patrols instead. The patrols were meant to keep people moving and warm and also to get you a better look of the site to get your bearings. As you mentioned I did ask people expressly not to cross the river into the Brit zone, or engage the enemy, but you just couldn't resist! :rofl:

Also someone else mentioned that the briefing wasn't clear. I asked at twice for people to STFU, and also asked three times whether people had heard and understood what we had spoken about. If you couldn't hear, or didn't understand something, why didn't you say something!?

As Chommers said, these comments aren't meant as a rebuttal, but we really can't be expected to spoon-feed everyone all of the time. We plan games to give you guys the framework you need to build a brilliant game around it, a lot of it really is up to the players to take the bull by the horns and run with the game.



 
Posted : 17/12/2008 1:14 pm
(@dayglowfroggy)
Posts: 93
Trusted Member
 

Hi guys don't want anyone to find my last post offensive in any way (CW) I thought the game was very well organized and very fun .
Having re-read my post it sounds a bit whingy the good points to the day were playing with a great bunch of airsofters who put lots of effort into the game and the way they look .
Its always so good to shoot at real Germans or Allies not just hunting for armbands.
I agree with the point that everyone should swap sides a few times and it's not as if everyone would not be able to lend each other load outs or swap for a day .
I find it fun being a hun .

 
Posted : 17/12/2008 2:14 pm
Chomley-Warner
(@admin-infinity)
Posts: 15632
Illustrious Member Admin
 

No worries Froggy, as I have said to others privately I am not in the least bit offended at suggestions or comments.
But I have tried to give counter points as there is a reason for everything, even if players aren't aware of it in-game (which is good!).

The danger of course is that I appear dismissive or defensive. It's true to say CiA are incredibly proud of what we do and put a massive amount of time and effort into putting together games we like to play. The assumption being that if we like it, others will do.

We did push players both physically and mentally (lost tempers indicate that) as we are wont to do. Even though the Germans had all of the advantages and initiative they got a bit frustrated. Imagine what the Germans in that area were really thinking with zero advantages and on a fruitless and unachievable mission. I'm quite sure I would have said 'bugger it' and turned myself in. They didn't but pressed on regardless. Real soldiers.

So, apologies if it was a Bridge Too Far :roll: for the Germans, everything was possible but for one reason or another it wasn't to be.

Finally, a quick appeal to players (as I shiver uncontrollably, damned flu). Do try and get into the mode - it's not about winning (no one could win this game) but if you don't savour the difficulties as well as the achievements then you are missing out on half of the game! (BTW, our next woodland game will consist solely of Brits filling sandbags and digging bunkers as that seemed to be one of the few things that went down really well! :rofl: )

 
Posted : 17/12/2008 2:33 pm
dave barrett
(@dave-barrett)
Posts: 963
Prominent Member
 

Finally, a quick appeal to players (as I shiver uncontrollably, damned flu). Do try and get into the mode - it's not about winning (no one could win this game) but if you don't savour the difficulties as well as the achievements then you are missing out on half of the game! (BTW, our next woodland game will consist solely of Brits filling sandbags and digging bunkers as that seemed to be one of the few things that went down really well! :rofl: )

:good: :good: Here Here.


_____________________________________________________


 
Posted : 17/12/2008 3:00 pm
webby
(@webby)
Posts: 4009
Famed Member
 

And indeed other games like Bryansk, remember the Soviets were Allied during WW2!

 
Posted : 17/12/2008 3:39 pm
Gadge
(@gadge)
Posts: 7247
Illustrious Member
 

Aye i think thats what taffy meant really.

*everyone* can do a partisan loadout for the price of a couple of pints!

Not everyone is willing to thats the problem, some players are very firmly entrenched in one role (nowt wrong with that if they only ever want to be a Russian Commisar for example).

Personally I think unless you're venturing into re-enacting then its not too expensive to get yourself some counts as (or go even further) kit for a back up in case the side you want to play on sells out.




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 17/12/2008 3:49 pm
(@anonymous)
Posts: 8795
Illustrious Member
 

well i do have german kit and weapons, just dont want to play axis, may do a brit kit soon :good:

 
Posted : 17/12/2008 4:18 pm
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