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Props and Pyro

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HeadShot
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OK, here's the props list as it stands.
I've put names next to who has them according to the props list and 'buy' otherwise:

Mortars (Kermit working on it - Budget £200??)
4 x box bangs (Ordered)
Wire spools (Guy)
Clacker (Guy)
Tarpaulin collection (Guy)
Water containers (Guy)
CiA membership cards (Guy)
Ammo boxes (Guy/Jay)
Medic bags - (CW has two)
Bandages
Intel papers (Stephen can supply)
Table (Stephen)
Aerial (Stephen)
Radio station (Jay)
Camo net (Chommers)
Drop containers - 2 Brits, 1 German (Chommers)
CD Player and battery Chom
CD Sound Effects of Radio Transmissions Chom
Mine detector (Chommers)
Mines & pioneer bag (Chommers)
CiA membership forms (CW)
Soldier's Guide to Sicily (CW)
Comander's maps (CW)
Player's maps (CW)
Pending arrival: A tiny tank (Oddball)
Brit, German, US flags. (Stephen has US, anyone else?) Chom - 1xBrit, 3xGerman



 
Posted : 21/07/2008 1:56 pm
Chomley-Warner
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Already building mine detector - will be finished tonight

Also have large camo net

 
Posted : 21/07/2008 2:00 pm
Chomley-Warner
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Explosive charges can be pre-fixed - satchel charge is just a prop (so not moving pyro within game)

100% against anyone else having control of a clacker or anything electrical, let alone attaching one. Small pyros such as grenades and mk5s are designed for player use.

 
Posted : 21/07/2008 2:05 pm
HeadShot
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It worked pretty well at D-Day, but I understand your concerns. I was thinking more about players we know and trust like Che or Yith or Webby. I used the bang boxes after a 1 minute tuition from TL.

I guess if we use a prop which they have to 'wire' and 'detonate' we could do it with the real stuff with a clacker.

Coolio on the mine detector.

Excellent on the camo net too. Was that from W&P?

I can order the pyro and put together bangs in boxes if you like.

S



 
Posted : 21/07/2008 2:18 pm
Chomley-Warner
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The difference is that D-Day was Josh's responsibility and Tony was uniquely placed to instruct.

I wouldn't like to take any risks for our games. It's not that it makes any difference to the game. 'TNT' can still be hunted for and brought to target, wire can be laid out - and I suppose as long as the player is by your side when it comes to detonate then you can get the player to push the trigger, that makes no odds.

The mortars are easier as they are just a struck pyro - sensible players only of course as you wouldn't want them to look down the tube to see why it hadn't gone off (etc etc)

I didn't go to W&P - I've had the netting for yonks (it's modern of course - WW2 net must be available 'cos I've seen it. No idea where to get that from, nor how much it costs. Don't think it matters though.)

 
Posted : 21/07/2008 2:29 pm
HeadShot
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Yep, understood.

Don't give two hoots about the modernity of the netting!



 
Posted : 21/07/2008 2:40 pm
HeadShot
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Looking at the pyro list there are 16 x 5g in the box that Guy has.

Unless anyone objects I'll order 10 x 10g and 5 medium naptha's on Friday.

Chars

S



 
Posted : 21/07/2008 2:53 pm
Chomley-Warner
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Any thoughts about using smoke in game? Might be useful when putting in attacks (or bugging out) of open areas... And if so, then handed out on a 'need to use' basis - 'free' pyro seems to disappear and not be used in game!

BTW - Major has boxes of ball grenades (with pull-pin striker) and stick grenades in his kitchen. It's short dated stuff from Tony but we can have it at cost...

 
Posted : 21/07/2008 3:05 pm
HeadShot
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Yes, good idea. I've never rated thrown pyro though, they're so piss poor. I'll have a chat with Tony about what he has and order accordingly. Alternatively those boat smokes looked very good.



 
Posted : 21/07/2008 3:43 pm
HeadShot
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Pyro ordered. Will be with me for Aug 20th.



 
Posted : 25/07/2008 1:51 pm
Old Un
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Looking at the pyro list there are 16 x 5g in the box that Guy has.

Unless anyone objects I'll order 10 x 10g and 5 medium naptha's on Friday.

Chars

S

DOH - I've loads of 10gs left over from A2C - BTW Tonys "mil" smokes were excellent value and worked really well .

 
Posted : 27/07/2008 10:03 am
Chomley-Warner
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Watch Del and Porta please - both are hinting at introducing pyro to the game...

 
Posted : 27/07/2008 8:10 pm
Old Un
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er ..no player's using e-pyro at CiA games I think...otherwise what was the point of paying £200 for us to be qualified if any dick can do it ?

Also be aware we will have no land rover for this event (it's going shortly) and unless I replace it with something else you won't have a nebel either coz i won't have anything to tow it with . Mortars might be a better idea.

Also be aware that I work in Stockport (Manchester) now not in Leeds which was just down the road from the northern
fireworks company .

& finally if my boss gets his way i could well be out in Nigeria for most of Aug/Sept so keep that in focus as well.

 
Posted : 27/07/2008 8:27 pm
Chomley-Warner
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a) Exactly - that's why I said watch them (meaning don't let them think they can do it - it's in the private section) - Porta is talking about bringing electric det pyro and Del is talking about 'pioneer' and visiting Major...

b) Mortars are fine - best check with Tony about the metal cylinders that the charge fits into and lead times for manufacture of pyro - holiday season remember. Did he make/provide them or was it Josh's source?

c) n/a if we are having mortars - but there are firework shops open all over (Indian and Chinese!)

d) If you can't make the game then we need a contingency plan. Jay is 1IC of course so who would be 2IC? Che springs to mind (ought to offer a free place for this). Major would be up for it I'd expect (he was looking for a role) but would have to be mechanised.

Other vehicles: Armourdoug's jeep, Barrat's 'Kubel' and/or motorcycle combo, Oddball's tank

 
Posted : 27/07/2008 8:59 pm
Chomley-Warner
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Mine detector - no cost to CiA
Based on kids detector so not very sensitive but will pick up iron/steel under the surface...
Heh, based on the British design, not the German loop ring or the US disk!

 
Posted : 28/07/2008 5:44 pm
Chomley-Warner
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Diagram of Josh's mortar:

 
Posted : 30/07/2008 12:06 pm
HeadShot
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I'm still not clear on how they actually work though. What's the charge that's put in and how does it fire?

I've seen and used Tony's one with the dead mortar round in it.

S



 
Posted : 31/07/2008 9:34 am
Chomley-Warner
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Tony has made up a double pyro. It has a striker fuse on one end. This end contains a mk5 type bang but the fuse passes through this to a secondary thermobaric charge.
This pyro is dropped into the small steel reusable 'round' so the fuse protrudes through the hole.

Strike fuse, drop into end on mortar tube - weight of the round sends it to the bottom of the tube, fuse burning as it goes.
Burning fuse after a second or two detonates a MK5 type bang (overall maybe four second delay to give time to strike and drop)
This sends the complete pyro flying out of the metal round (which remains in the mortar) and up and out of the mortar barrel.
The fuse is still burning in the pyro as it flies through the air. When the fuse burns though (about seven seconds overall) the thermobaric detonates.
Usually this pyro will be on the ground when the thermobaric does off but if the trajectory is set very high you could get an air burst instead.

The barrel sleeve is then lifted, the empty charge shell is removed and can be reused. The rounds are already preloaded so players can use the device - it's really just the same stuff as hand thrown pyro.

No fins, the charge isn't rocket propelled (it's self-thrown), it's not rifled, in fact it doesn't even fit the barrel (round is 1" or so dia.), regular pyro (but specially made), usual sound levels, no detonators or striking pins. Fully cleared with HSE.

Hope this makes sense!

 
Posted : 31/07/2008 9:53 am
HeadShot
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Yup, makes sense.

I can ring Tony today and order some smokes and some of these to add to the mix. I'm sure we'll use them in the future anyway.

How many do you reckon would get used?

S



 
Posted : 31/07/2008 9:57 am
Chomley-Warner
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I bet we got though 30 mortar rounds at D-Day + 2

You need to check this with Jay though - can he build this? It's only a welded up tube with a section cut out but Tony will need to be asked about tube wall thickness, availability of metal rounds and pyro make-up time.
I don't think tube strength is a major factor though as it's the metal round that takes all the explosive force.

 
Posted : 31/07/2008 10:02 am
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