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Wotan rules.

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Kermit
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CiA Rules and Event Specific Rules for Projekt Wotan

“Kill Zonesâ€Â

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 23/09/2007 12:00 am
Chomley-Warner
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Do we have bandages left over from previous games?

Addi tonal to rules?

Bang rule
The 'bang' rule is a courtesy to fellow players, that is all. If you think that you are so close to an enemy that to open fire would hurt then you may shout 'BANG' instead but:
You can only 'bang' one person
The receiver doesn't have to accept the call and may escape/return fire as he sees fit.
Given the above players may feel that a single carefully placed shot to a protected area of the body will secure a kill without causing offence/argument.

Silent kills
A silent kill can be made by a knife-less player by simply resting a hand on the shoulder. It represents either a bare hands or knife kill.
No stabbing to the body or hands or weapon used near the face or neck or any other physical contact.
Only flexible rubber knives may be brought into play and must be approved by staff.
As this is a silent kill make a clear whisper that makes the intention clear 'knife kill' or 'your dead mate' are sufficient - the recipient does not shout out 'hit, medic or sani' as normal but just raises an arm and puts his weapon on the ground.

 
Posted : 23/09/2007 9:12 am
Kermit
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Good points. Will add them in. I'll wait for a day or so and see if any other changes need to be made before updating the complete set of rules.

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 23/09/2007 12:56 pm
Kermit
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Should I add in the bit about players with the medic bag being able to remove a bandage from a player? Or shall we stick to the simple system for Wotan?

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 27/09/2007 10:41 am
 Yith
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I thought the plan was to use medic bags? Its really down to whether you want to make it harder to take an objective if a medic is present there.

I say lets use it... but its up to you, do you think it will work with your scenario?

 
Posted : 27/09/2007 10:43 am
Kermit
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Could run the morning with them, then the afternoon without. It would make the afternoon a lot more difficult, therefore ramping things up a bit.

Thoughts, gentlemen?

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 27/09/2007 10:53 am
Chomley-Warner
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I'd say leave it in - could always be used as a balancer. At the start of the afternoon session one side gets deprived of bags if they are doing too well or have an advantage that is frustrating the other side.

 
Posted : 27/09/2007 10:56 am
 Yith
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As CW says, leave it in, but assign medic bags as needed! :D

 
Posted : 27/09/2007 12:27 pm
Kermit
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Sounds like a plan to me. If thats all the mods that need doing, i'll update the rules and re-post them.

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 27/09/2007 12:44 pm
HeadShot
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Yep, all looks absolutely perfect.



 
Posted : 27/09/2007 2:39 pm
Kermit
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Updated Version - made a few subtle changes to the Medic Bag rule. Please tell me if this is OK

CiA Rules and Event Specific Rules for Projekt Wotan

“Kill Zonesâ€Â

When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 30/09/2007 6:24 pm
Chomley-Warner
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Posts: 15632
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Fine by me.

 
Posted : 30/09/2007 6:32 pm
HeadShot
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Ditto.



 
Posted : 30/09/2007 7:41 pm
Old Un
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Gets my vote

 
Posted : 30/09/2007 8:02 pm
 Yith
(@yith)
Posts: 11230
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looks good...

I'm not sure whether UCAP will mention it in their briefing but there's no actual direct mention on the banning of blind firing there...

 
Posted : 01/10/2007 8:44 am
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