Conquest Scenario Signed off, onto the final stage discussion:
Tank Turret is almost finished, will proabably need a 3 foot hole digging, and painting. It has an AEG pushing the limits of 350fps with a drum mag inside it, so plenty of fire power available. Going to have the box mag filled, with a spare bottle of ammo if needed.
Tank turret is not to have pyro thrown at it for safety, only smoke to obscure it's vision. Players will be told about this at the start of the game.
Tank turret to be destroyed Via Knocking on the roof, or opening up the hatch and forcing the inhabitant to surrender. Tank gunner can open up the hatch to get a better view of the battlefield, however can they be shot whilst doing this? Perhaps say if they're shot whilst unbuttoned, they have to wait 5 minutes before they can operate the turret again. Gunner can not shoot normal AEG out of the top (spotting purposes only) In the small chance that a round makes it though the wooden armour, we are to say that whilst inside the turret, they are unable to be shot?
I can bring the bazooka to simulate firing at the base for effect.
Craig Suggestion is depending on who won the conquest scenario, the winning side is give the mortar for use.
Craig is compiling a list of 'perks' for having won the previous section.

Agreed that if they're in the turret and a bb goes through the wall, they should not be counted as hit.
However if they have it unbuttoned and have their head (etc) sticking out and that gets hit then it's their own stupid fault and they should count as hit.
ok, I think the gunner should regen in the turret though, in reality there would be a bunker full of folk underneath it to replace them, in which case the turret may be the last thing defedning the base if it got that far.

yeah, I would keep the tank turret operator roll simple. If they open the turret and get shot then they are hit. They should have to stay in the turret, limited visibility being part of that.