Wladek
@wladek
Famed Member
Joined: Jun 16, 2011
Topics: 277 / Replies: 4043
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Re: Scenario Ideas discussion section

Yes, the supply dumps along the retreat lines works. So long as they are not 'a jerry can that can be taken' then that sounds good. They are positions...

17 years ago
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Re: Scenario Ideas discussion section

Webby has a point about opposing patrols missing each other entirely. Even if they're meant to avoid a firefight you'd still hope they might come acro...

17 years ago
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Re: Chit-chat thread, Q&A, general interest

Wrong side of Africa I'm afraid. Also forcing German players to miss on purpose might peeve them slightly.

17 years ago
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Re: Scenario Ideas discussion section

Yes, radio frequencies are interesting. Using a smaller section of the site for the first scenario is a good point. I only experienced a bit of it so...

17 years ago
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Re: Scenario Ideas discussion section

Scenario 3 Tactical Withdrawal Game length 45 min The US forces must retreat in the face of the German offensive. Whether they held their line or n...

17 years ago
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Re: Scenario Ideas discussion section

Scenario 2. Hold the Line Game length 45 min The German’s launch their offensive against this section of the line. They must break US resistance ...

17 years ago
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Re: Scenario Ideas discussion section

OK, we have been going over the scenario ideas today and are posting up what we have (Lipton still isn't part of sandbox apparently). Scenario 1. Pa...

17 years ago
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Re: Scenario Ideas discussion section

That's why I am swinging to being against the use of vehicles. Using them in a combined arms role is a safety nightmare, and there is no way to balanc...

17 years ago
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Re: Things to Consider Prop-wise

Forcing it is wrong. Having and area which 'barbed wired' is nice, if it can be done, but its effects should be organic - i.e. if you choose to attack...

17 years ago
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Re: Scenario Ideas discussion section

Absolutely. The mortar(s) would be great, but just a weapon. No objective written for or around them, just another tool that can be used - like at Al...

17 years ago
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Re: Scenario Ideas discussion section

It is too scripted. I would be lovely if it all looked as exciting as on CoD, but it wont. How do you do the odds of hitting? Commanders role dice s...

17 years ago
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Re: DAK Kit Guide

Though I am not the expert as far as i am aware the answers are no, no, yes and yes. Though for our purposes any boots would be sufficient. The exp...

17 years ago
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Re: Scenario Ideas discussion section

Yes, Chomley is right. What made the mortar good was that it was just a weapon. No special rules or objectives around it, it is just another thing th...

17 years ago
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Re: Scenario Ideas discussion section

Anti tank guns are tricky, How do you make them work as you are not shooting anything from them? Also, as Yith was saying, we need to know what vehic...

17 years ago
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Re: Scenario Ideas discussion section

If you are planning on making a mortar that works like that one then, excellent. Me and Ranj were talking about how cool it was during the long drive ...

17 years ago
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Re: Scenario Ideas discussion section

I thought it made sense fine as was. It is interesting how the basics of each mission are remarkably similar to what was draw up here.

17 years ago
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Re: DAK Kit Guide

Though most importantly - Where's the link to get those German short shorts from?

17 years ago
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Re: Chit-chat thread, Q&A, general interest

Afraid not Kroot. I looked into it, and would have seriously liked to have some, but the kit for the French that were present is so different (and ex...

17 years ago
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Re: How was it?

It was a great day, well done and thank you to the organisers. It was good fun to play alongside such an enthusiastic and friendly bunch of chaps. F...

17 years ago
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