The taking of prisoners is vital to our success. It not only depletes the enemy force numbers but it will also disrupt enemy actions and considerably affect moral.
For this reason we are discouraging the use of grenades (instant kill). If contact has been made and fire exchanged then every effort must be made to collect prisoners. Once an enemy is captured he is disarmed - no need to physically search him, he cannot hide a weapon. He can however attempt to escape. There are no rules on the ratio of guards to prisoners but clearly the potential to escape increase as the guard to prisoner ratio drops, so security is the watchword. The prisoner/s must be escorted to HQ for interrogation by the CO when his fate will be decided. They will not be released straight away and will need guarding - we have a supply of sacks to shove over their heads . If and when they are released they must escape and evade and get back to their base to re-arm. The can of course be re-captured en-route if they are careless/unlucky!
The enemy may try and effect a prisoner release, either by ambushing the escort to camp or by attacking the prisoner compound so we must be on our toes at all times. For this reason if, say, a three man patrol bags a single prisoner rather than send the prisoner back with one guard, all three men form a secure party en-route. This has other practical advantages - the patrol can go back out complete to resume duties without having to find members left out in the field (who incidentally are very vulnerable to opportunistic attack). We will have field telephones out so it may well be possible to contact HQ and ask for transport to be sent out to collect prisoners, leaving patrols to continue with their business.
Once an enemy is captured he is disarmed - no need to physically search him, he cannot hide a weapon.
I beg to differ Sir, but that Webby has been selling rubber fighting knives to all and sundry (Me included) and it's worth keeping an eye out for these, as a knife kill is an instant kill.
I know I've got an m1918 concealed in my tunic, just in case, so expect them to have one concealed as well. If in doubt and keeping a watch on prisoners it's best to kepp them sat in a position that is at least two moves to get out of (cross legged or kneeling) and never get within reach. Beware of shifty fiddling with hard to reach pockets
Beware of shifty fiddling with hard to reach pockets
Is that a note for the Germans when Chommers is about?
Once an enemy is captured he is disarmed - no need to physically search him, he cannot hide a weapon.
I beg to differ Sir, but...
No, I'm giving you the rules not expressing an opinion! Enemy's cannot turn concealed weapons onto captors. They can run away, they can be rescued, but regardless of what they are packing in their underpants, prisoners are disarmed.
One option would have been to remove weapons and webbing then physically strip and search. Some people don't like physical contact or taking of their possessions so the simplest solution is use a bit of imagination. That's not to say we can't do a bit of play acting and a bit of fun if you know the prisoner well and know how far you can take things but the base line is some harsh words and a bit of deprivation once in compound. Brutality rests with the CO and I happen to know he has been polishing and lubing his pistol of late....
Incidentally, prisoners must be 'searched' for intelligence ( just ask and they will hand it over) - this might be maps, written orders or other intel. This must be handed over as soon as possible to the CO so that intelligence gleaned may be added to the overall picture of enemy activities.
Remember this event relies on a flow of information. Commanders have no prior knowledge of enemy plans or locations. Without information supplied by the ranks we are working blind and will end up being just reactive - we need to be active, aggressive and in the right place at the right time.
Message recieved and understood. With reguard to prisoner restraint, are we going with a guards hand on shoulder means they wont run? Rather than cuffs etc. Hand on the shoulder isnt easy to do and easily goes awry when under fire or stumbling etc.
ive got cuffs and me come alongs ready........
(please..please...please..)
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😈 ive got cuffs and me come alongs ready........
(please..please...please..)
I may have second thoughts about shearing a tent with you now Forester...
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I'm afraid we can't do cuffing as its too much of a risk should someone trip on escort let alone have a go at running away.
Remember, we are armed! Practically speaking they won't have a hope of getting away unless there is one guard with a boltie to four prisoners or a prisoner grabs a guard's gun (eh Wladek??
) or the guard has a boltie running at 500 fps and has to wait until the prisoner gets to 20m distance
(I'm sure there are other scenarios that you can think of that could happen but are easily preventable.)
As long as we are alert and cover the risk there shouldn't be any dramas. But do make sure you put the fear of god in them, we want them to feel a bit terrified!
Luger FTW
😈 ive got cuffs and me come alongs ready........
(please..please...please..)
I may have second thoughts about shearing a tent with you now Forester...
you'll be ok dave they are all fluffy and pink
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I'm afraid we can't do cuffing as its too much of a risk should someone trip on escort let alone have a go at running away.
Remember, we are armed! Practically speaking they won't have a hope of getting away unless there is one guard with a boltie to four prisoners
or a prisoner grabs a guard's gun (eh Wladek??
) or the guard has a boltie running at 500 fps and has to wait until the prisoner gets to 20m distance
(I'm sure there are other scenarios that you can think of that could happen but are easily preventable.)
As long as we are alert and cover the risk there shouldn't be any dramas. But do make sure you put the fear of god in them, we want them to feel a bit terrified!
what about the come alongs they will fall off when realeased...?
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We are going to have to keep you away from the prisoners, aren't we!
Rule of thumb, don't do to anyone what you won't like done to you! (Oh christ, that's opened up all sorts of possibilities for Forester now )
BTW, IED's E&E games at this site are hardcore - if you are taken prisoner they will water board you and put you in stress positions to extract verbal intel
or a prisoner grabs a guard's gun (eh Wladek??
)
We are going to have to keep you away from the prisoners, aren't we!
![]()
Rule of thumb, don't do to anyone what you won't like done to you! (Oh christ, that's opened up all sorts of possibilities for Forester now
)
BTW, IED's E&E games at this site are hardcore - if you are taken prisoner they will water board you and put you in stress positions to extract verbal intel
Is "shifty fiddling in hard to reach pockets..." part of the stress positions ?
Peter Rabbit - Tank Killer
http://www.flickr.com/photos/hawk914/2159973655/
We are going to have to keep you away from the prisoners, aren't we!
![]()
Rule of thumb, don't do to anyone what you won't like done to you! (Oh christ, that's opened up all sorts of possibilities for Forester now
)
BTW, IED's E&E games at this site are hardcore - if you are taken prisoner they will water board you and put you in stress positions to extract verbal intel
Is "shifty fiddling in hard to reach pockets..." part of the stress positions
?
oh lord what have i got myself into
Are we still going with the rule of removing weapon and webbing of any captured prisoner? I know people dont like to be parted with their kit, but cant see anyone grumbling about someone else carrying it for them. It would also make them think twice about running away and leaving it for us to sabotage.
oh I mean "look after"
Play it by ear, if they are game then go for it. If they do a runner then they will be without kit.
Incidentally - radio men are key targets. If you get one of those the kit won't be going back with them if/when they are released dispatched.
If they do a runner without kit, I'll let them go, especially if it's early game, that's a long time to go on borrowed gear which cuts back on enemy reserves.