Hmm, I wasn't really impressed with this! Just another airsoft game.
They really missed many tricks here.
The game was called Dragoon but other than the dressing up the game had nothing to do with the event - no historical context, no sense of location.
The scenarios were arbitrary and had no progression nor purpose - why were we suddenly move from one are to another. Defend this, attack that.
As in Cassino, there is no point doing a recce scenario with a time limit - there is either no time to do the job properly and so achieve nothing or you have to be reckless and aggressive to beat the clock.
Complete failure to make any use of props. Why go to all the trouble of laying minefields, barbed wire defences, working tank turret if you don't make any meaningful use of them.
I think this demonstrates how the minutiae can so easily distract organisers. A failure to get a handle on the big picture and just worry about 'no regens' or 'no para gloves' leads to 'just another airsoft game' rather than an awesome event which reflects well on the time and effort put into the event.
IMHO CiA get this right every time - meaningful and very accurate historical context, a purpose for everything, a strong narrative throughout the day/s that give the players both a sense of direction and meaning to their actions. All proving that 'perfect kit' isn't the be all and end all - dressing up is just that, dressing up.
That said, it wasn't a rubbish event and players got what they wanted out of it. A complete absence of paddy throwing was good (although probably it was because players weren't being stressed in-play either through demanding scenarios or a lack of physical effort). However, the lack of posts about a fantastic event speaks volumes...

Well, I've just posted a political. I enjoyed the event, but I would agree with you.
Yith strangely leading us off site in the morning with no regard to any form of tactical movement whatsoever then to only walk us back on site and set up a base. No command structure on the US side at all, in fact, no commands at all, just "Go over there and see what you can find".
Leaders (Webby in partic) playing in the game and not leading.
Weird stop-and-go style that could have easily been turned into a flowing all-dayer. Why stop and tell everyone to walk to a different place when they could have created a scenario around it, however hollow?
Oh, and the ammo limits were roundly ignored by some of the opposition. We had a German at the top of the hill firing full auto at us for ages and never running out. It was supposed to be 300 rounds per person.

























Yes, no idea why Yith lead us off site at the beginning (and Craig letting him). Scant regard to squad structure - I asked at the last game (waiting for orders from Ranj) whether we had abandoned squad structure and looking at Yith's & Craig's faces I could see they suddenly realised that they had pretty forgotten about squads since the first game!
Yeah, splitting the day into separate games just to avoid 'regen' cuts off their noses despite their faces. Starting a new 'game' IS a regen - I'm suddenly alive again! Also the last game DID have regen with a unkillable medic who could infinitely regen everyone.
Also the lack of a rolling gameplan just meant that every game just lost momentum, fizzled out and died.

Quite. The game where we had to take the lookout ended in about 3 players on each side aimlessly trading shots at one-another from entrenched positions.

























Certainly sounds badly "organised"....

















When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........
Great day, great game, that MG42 was a bugger at the end. Looking forward to seeing the team photo.
Just about sums up Alex's primary game expectation!

That's exactly what I thought.
Honestly, he was completely tactically incompetent. Couldn't sit still, couldn't keep quiet, wanted to make runs for glory. He wasn't too annoying though, so that was fine.

























Agreed on all comments. It could have been really good but, the lack of narrative between games made it an open day day without armbands and hicaps. Only Craig and Dean have any organising skills, Yith and Webby are a wasting their time, as they end up playing. I still had a lot of fun though!


























When I want your opinion - I'll tell you what it is!
That's exactly what I thought.
Honestly, he was completely tactically incompetent. Couldn't sit still, couldn't keep quiet, wanted to make runs for glory. He wasn't too annoying though, so that was fine.
a post about spiers that doesn't involve the word cocksnorkler ?
must be a first . David gave me the low down , sounds...uninspiring . Sad I had hope more of Webby and wladek