It occured to me at Op Haggard, as I lay calling for a medic watching Kermit slot half my family, that seeing as I was only injured surely I should have been able to point him out. I didn't and they got shot.
But the question is, at what point do you become incommunicado?
You have a point, but there will be ceratin injuries that would mean pointing the enemy out would be the last thing on your mind - you'd be too busy screaming in pain. It would be far too complicated to decide if you'd got a graze or a limb blown off, so to keep it simple you should keep quiet whilst awaiting medical help.
Jon Steele
1st Sgt, Fox Company, 506th, 101st
OC
Yes, I'd welcome a discussion on that point Barrie.
Of course, the easiest, simplest and perfectly clear rule is not communication at all whilst waiting for a medic. It's not realistic but from an organisational POV prevents all arguments.
In a past life however I have played a more relaxed rule whereby you can call 'Medic!' and then 'Not safe' or 'Safe' to let the medic know that as far as you an see the coast is clear for first-aiding. This did work well. Except that in an open day situation visiting players (who bothers to listen to safety briefs?) complained that shot players were cheating. This is much likely to happen in the WW2 environment of course, but still a potential point of friction.
Well, it's not many airsoft games that have the medic rule - usually, you're dead and that's it. Personally, if it's too dangerous for a medic to come, I don't call for one.
You've got nothing to ein, zwei, drei, vier
IMHO, Once hit you should keep quiet. I would only call for the medic if I thoought it was safe for him to do so, other than that silence from the dead men prevents accusations of ungentlemanly conduct.
I suppose in real life I would be screaming and crying like a girly for my mum medic and mates, but would be a lot more concerned about my bullet wound than where the enemy would be
I've always taken it to be a "i'm almost dead" situation so wont point anything out. however what I've done in the past instead was if I'm hit in a place I know the medics likely to die I will just call hit and not call for a medic. or only call once or twice. with hindsight that probably isnt very fair but then again it isnt telling them "he/she is there!"
I'd have to say that when someone is hit, don't they they become a "non-combatant"?, ie, can't fire their weapon or be shot at? It wouldn't be very fair if they could call out where the enemy were and expect not to be classed as in game. All that will happen is that they will get hosed. It's up to the medic to assess whether or not it's safe to go forward and heal that player.
When I want your opinion - I'll tell you what it is!
A shot player should just stay quiet and watch the game going on around them after all it's only a game and it's a laugh seeing your mates get slotted
If a medic rule is used fair enough, but shut up unless calling for a medic.
Is it coz I is Welsh
Welsh and proud
Your all fekin bonkers
In a past life however I have played a more relaxed rule whereby you can call 'Medic!' and then 'Not safe' or 'Safe' to let the medic know that as far as you an see the coast is clear for first-aiding. This did work well. Except that in an open day situation visiting players (who bothers to listen to safety briefs?) complained that shot players were cheating. This is much likely to happen in the WW2 environment of course, but still a potential point of friction.
Yes I remember this as well... was it at KGB?
It worked well and I liked it...
one thing i wish would be enforced more rigidly is the use of 2 different medic calls for the opposing sides.
Calling 'Medic' or 'Sani' dependent on side, is so much more helpful if you're actually a medic (or sani!) in working out where the hell you need to be!
It wouldn't be the first time i've ran through a firefight only to find a pesky German wanting healing!
"Stretcher Bearer!!"
i kind of like the idea that if theres danger near by you dont shout anything just hold your bandage up if its clear shout sani or medic nice and simple .
theres nowt so Permanent as temporary
I like the safe/not safe rule.
The cunning way around it is to hold your bandage up with thumb up or down...(for those that know your hand signals )
"I think we are in rats' alley - Where the dead men lost their bones."
Well am sorry, I can see one major flaw in that, people don't notice when you walk holding your chosen weapon above your head and your a dead (wo)man walking how on earth you expect them to notice thumbs up/down be they on your side or not I don't know
I'll stick to dying on the spot, waiting til whoevers shot me has gone off in whatever direction and then head back to the cp, I've never felt the need to tell anyone anything, normally cos I've been let to be slaughtered like a little lamb to the slaughter (You just go and check down there H, oh yes off I toddle ahhhhh owww, hit, owww ok I'm dead, Owwwwwww etc etc for awhile and several expletives ) if your silent, the prob you have is those shooting at you think your being bullet proof
and if your not, they don't realise your telling them sometimes due to distance/other noise that your hit and think your pispering stuff
I know when I had it happen to me in close quarters at Yith and Petes hands, letting them bimble off whislt I was abandoned til I couldn't see them (and non of the squad I was with were about cos CW let me go off lamb to slaughter and chap with me went awol ) I thought that worked very well
I assume, for this to even be mentioned it must be that at some point it has occured ?
Well am sorry, I can see one major flaw in that, people don't notice when you walk holding your chosen weapon above your head and your a dead (wo)man walking
how on earth you expect them to notice thumbs up/down be they on your side or not I don't know
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Works if you brief the section that this is the dril beforehand.
Its only the guys close enough to medic you that need to be able to see it.
Bear in mind i dont advocate this in a total 'dead men dont talk' scenario. Only for games where the 'safe/not safe' rule is allowed as its more subtle than shouting 'not safe' and alerting the enemy to the fact your mates are walking into the line of fire.
Sure we've done this at F&O a few times.
"I think we are in rats' alley - Where the dead men lost their bones."
I think its simple if there telling where peole are then shoot them again
You hit someone, then the only words out of their mouth should be "medic!". It's simple, and avoids accusations of cheating.
Indicating whether its safe/not safe is pretty much cheating as far as im concerned. As a dead/wounded player, you wouldn't sit there and tell the medic that enemy forces are still close, would you? - so why do the same through gesturing?
When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........
As already shown, players already stretch the 'rule' by shouting or not shouting medic. It's exactly the same as shouting 'safe/not safe'.
The 'airsoft' rule as it stands it that you shout 'hit' and hold your bandage in the air so it's clear to players on both sides that you are awaiting a medic.
We have tagged on the 'Medic', 'Sani', Stretcher Bearer' (to which I often add 'Mother' ) to fit in with the WW2 atmosphere.
Yet people freely admit to bringing in a medic by shouting/not shouting 'medic' as they see fit.
I can't see anything wrong with this.
You wouldn't call in a medic if you knew they were going to be killed - what would be the point? You might as well sit there mute and wait to bleed out. That's what folk do! Why not formalise it?
Still, it's a step too far IMHO to call out enemy locations (I'm sure to would if you were able to in real life, but heh, it's only a game).
And of course, any conversation, gesturing, eye movements or other subtle communication when dead and walking to regen is an utter sin.