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New game in planning stage

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Steiner
(@steiner_1609088194)
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Hmm.... just had a little idea for a possible CiA game, whilst reading "Stirling's Men" (an account of the SAS in WWII). Set in post D-Day France, the sides are Germans vs SAS / Commandos - dressed as airbourne, dropped behind enemy lines. The Brits' objectives would obviously be sabotaging various targets, shooting up convoys, ambusing Germans, etc. However, there are two other partisan forces - the Maquis (French resistance) and the Milice (French fascists who worked for the Germans and were used to fight against the Maquis). How about this idea - nobody knows for sure who is Maquis and who is Milice - so they might be helping you, or leading you into an ambush!


You've got nothing to ein, zwei, drei, vier

 
Posted : 31/12/2007 2:36 pm
 Yith
(@yith)
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I like it... it has a lot of potential! :)

 
Posted : 31/12/2007 3:37 pm
Devonshire Trooper
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Yea sounds like a great idea all yo uneed is a big site and you could mabe make a 24hr game of it so then the SAS can do night attacks on german amo depos lol.

 
Posted : 31/12/2007 4:15 pm
Chomley-Warner
(@admin-infinity)
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I had been thinking around 'Stirling's Men' too since I read the book - but I was wondering how 'hard core' players might want to go. I was deeply impressed with the grinding hardship those chaps put up with - behind enemy lines and rarely any external support.

Would anyone fancy being dropped away from a 'main game' and having to eat, sleep and carry out a mission or two undetected and unaided? No social with the rest of the players of an evening, living with what you can carry or construct with materials to hand, travelling as light as possible with a map, compass and field glasses, maybe never even getting to fire a shot the whole weekend?

I doubt there would be enough takers for a whole game but as an off-shoot of a main game it would be do-able. Any takers?

 
Posted : 31/12/2007 5:22 pm
Steiner
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Would anyone fancy being dropped away from a 'main game' and having to eat, sleep and carry out a mission or two undetected and unaided? No social with the rest of the players of an evening, living with what you can carry or construct with materials to hand, travelling as light as possible with a map, compass and field glasses, maybe never even getting to fire a shot the whole weekend?

I think you're taking it a bit far, CW!! :rofl:


You've got nothing to ein, zwei, drei, vier

 
Posted : 31/12/2007 5:46 pm
(@lardassmonkey)
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I think you're taking it a bit far, CW!!

I don't know, I think I'd give it a go. Just as long as its not in the middle of winter, in Scotland. I'm not that crazy.

But for the general game idea I think it sounds great. Not knowing who is friend or foe can add a great twist to a game.

 
Posted : 31/12/2007 5:50 pm
(@anonymous)
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good to have games where everyone can get involved and that if they don't have appropriate kit that there is a useable get out of jail measure such as milice/resistance etc.... you could also ring the changes and maybe do Von Ryans express with mixed bunch escapees chased by assorted Jerries....

 
Posted : 31/12/2007 6:23 pm
Rhysd2
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I had been thinking around 'Stirling's Men' too since I read the book - but I was wondering how 'hard core' players might want to go. I was deeply impressed with the grinding hardship those chaps put up with - behind enemy lines and rarely any external support.

Would anyone fancy being dropped away from a 'main game' and having to eat, sleep and carry out a mission or two undetected and unaided? No social with the rest of the players of an evening, living with what you can carry or construct with materials to hand, travelling as light as possible with a map, compass and field glasses, maybe never even getting to fire a shot the whole weekend?

I doubt there would be enough takers for a whole game but as an off-shoot of a main game it would be do-able. Any takers?

I loved the evading capture/fighting to meet up as a force at churchills so I'd love to give it a go. However I'd be tempted by the resistance side of things too as that sounded mega fun at arnhem



 
Posted : 31/12/2007 6:27 pm
slick63
(@slick63)
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Would anyone fancy being dropped away from a 'main game' and having to eat, sleep and carry out a mission or two undetected and unaided? No social with the rest of the players of an evening, living with what you can carry or construct with materials to hand, travelling as light as possible with a map, compass and field glasses, maybe never even getting to fire a shot the whole weekend?

Sounds superb, I`d definately be interested :)

 
Posted : 31/12/2007 7:34 pm
Steiner
(@steiner_1609088194)
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This direction sounds more like one of Gunman's weekends where one side has all the excitement, and the other plays for free, because they're just garrison troops. If this idea is taken to the extreme, then it will be rather boring for the Germans just spending the whole day searching. Realistically, we need to make a decent game for both sides, and in reality, it wasn't just the odd one or two SAS - the book talks of convoys of jeeps, etc.

For the Maquis / Milice idea to work, the identity of who is on which side needs to be kept totally secret. And ideally, they would know the lie of the land. I have to say, Ground Zero would be a superb site for this type of game, simply because of its large size, the mass of foliage cover, and all the different forts / villages, etc it has.


You've got nothing to ein, zwei, drei, vier

 
Posted : 31/12/2007 8:48 pm
Joker
(@joker)
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Would anyone fancy being dropped away from a 'main game' and having to eat, sleep and carry out a mission or two undetected and unaided? No social with the rest of the players of an evening, living with what you can carry or construct with materials to hand, travelling as light as possible with a map, compass and field glasses, maybe never even getting to fire a shot the whole weekend?

This is not far removed from a Stirling (Airsoft) Combat Mission; the main differences being the 'inferior' (sic) period kit and the depth of 'role play' possible.
Excellent idea for a game and could be expanded, again in a Stirling fashion, where the missions undertaken and results thereof effect and shape further missions/games.

I'd definately be interested, but with the normal proviso .... depending where and when it is.

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Posted : 31/12/2007 8:58 pm
Chomley-Warner
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LOL, CiA games are never one sided Steiner! Anyhoo, Germins had commandos too! As I said, specialist sub plot to a main game!

Back to your idea. It's really, really difficult to have 'secrets' in games 'cos they don't last long and when chaps don't know who they are fighting it can be frustrating. We sort of did it at Arnhem with the Dutch by making their status obvious - however is wasn't too long before they slipped out of subterfuge mode where they could have been liasing and informing for the British and into combat mode where they got to shoot at someone.

The idea is not without it's merits though and there is scope to bring an element of this into the Ostfront game where allegiance of Russian citizens went both ways....

 
Posted : 31/12/2007 9:24 pm
Old Un
(@old-un)
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Aha...... the Ostfront Game ... :shock:

..er I went to the site for the first time today :D ....

..you want sneaky commando style raids..... snap ambushes .....some decent objectives.....stunning forest terrain that looks like Central Europe.....quarries ......it's all coming soon to a forum near you .

So get out there and start thinking Partisan

 
Posted : 31/12/2007 9:30 pm
Steiner
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If I'm fighting partisans, I want my anti-partisan medal!! :lol:


You've got nothing to ein, zwei, drei, vier

 
Posted : 31/12/2007 9:57 pm
Major
(@major)
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got mine already............... :lol:

3 tours of NI..


First and Only Airsoft!!

 
Posted : 31/12/2007 10:03 pm
neillblume
(@neillblume)
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Excellent shout steiner!
I like the idea I especially enjoyed churchills revenge, and i would welcome another game along those kind of lines.... I especially like the idea of a small force of renegade top secret commandos (german or british) that has to infiltrate behind the lines and accomplish specific missions. But i think for that to work, there would have to be more people than we normally get at CIA games.



Vorsprung durch Blitzkreig !
Speed, aggression and Hugo Boss
the innocent have nothing to fear......[img][/img]

 
Posted : 01/01/2008 2:02 pm
Steiner
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I'm sure it could be done with 30-a-side. 20 or so regulars per side, the rest paramilitary.


You've got nothing to ein, zwei, drei, vier

 
Posted : 01/01/2008 2:34 pm
Snyper
(@snyper)
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Would anyone fancy being dropped away from a 'main game' and having to eat, sleep and carry out a mission or two undetected and unaided? No social with the rest of the players of an evening, living with what you can carry or construct with materials to hand, travelling as light as possible with a map, compass and field glasses, maybe never even getting to fire a shot the whole weekend?

I think you're taking it a bit far, CW!! :rofl:

I dunno about that mate - I'd probably be up for it.

Got to admit, this does sound pretty swish, especially if you can get the right site for the game.


 
Posted : 02/01/2008 11:47 pm
HeadShot
(@headshot)
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The problem with the resistance at Arnhem is that everyone knows you're there as a resistance fighter. There were one or two non combatants, but at the end of the day people can only suspend their disbelief for so long. We did manage a couple of under-cover steals from under the eyes of some dozy Germans, but once we'd started moving into protected areas of the site we started to get arrested.

At this point it's more productive to pick up weapons and join the fight in earnest.

It's very good fun though. I'd certainly do it again.



 
Posted : 03/01/2008 10:29 am
Gadge
(@gadge)
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Yeah the only ay to really do it is to have 'crewed' sentries and civilians.

You see the thing about raids is that i reality they are undertaken by very good troops against third line rear area troops.

These thirdline sentries have been guarding site x for three years and are very bored, they get complacent and are not constantly vigilant meaning that a *good* solider who is on guard can out fox them.

In airsoft scenarios of this ilk the enemy are

1) of exactly the same calibre as the 'special forces'
2) *know* that the raid will happen, not in a few days or a even af ew hours but wihtin an hour tops, its not hard to be alert for an hour or two... it is if you have to be on duty for days and dont know when the attack is coming or if at all it will.

I reckon only by having 'crew' as gunman does can you avoid both having very bored guards or overly zealous 'civilians' or guards.

Its a cracking idea, just incredibly hard to make into a workable game.

For resitance civilians to work as non combatants you need to have at least some number of 'genuine' civilians who are not an armed threat ad who if 'mistreated' mean the german garrison have repercussions and players can be called 'dead' for a time.

Hope that makes sense, i've been thinking about similar scenarios for some time.




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 03/01/2008 8:32 pm
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