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New round limits and regen thoughts

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Gadge
(@gadge)
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Yep, although i remember we captured one late in the battle and were actually very pleased it contained food and drinks and not ammo as we were all hungry and de-hydrated!




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 13/10/2008 8:54 am
HeadShot
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Gummie Bears and Panda Cola!!!!!



 
Posted : 13/10/2008 8:59 am
(@gunman)
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The d-day rules have always had re-loads via ammo crates in them, just never needed to use them (600rnds may have something to do with that). Each sealed crate has x counters in it which when deployed can be opened, every counter represents a re-load, when the crates empty of counters no one else can re-load from that crate. You can order re-supply of ammo from the HQ or have ammo dumps set up in the field for both sides to try and control/destroy.

Also 600 rnds is very modern combat and can leave the 2ww battles feeling to skirmishy (thats is only my feeling) Also next year D-Day rules will feature any soldier can carry upto 300 rnds loaded and NO midcaps and highcaps allowed.

Its great to hear all the different ideas from players and organisers alike and as long as the peeps that book onto 2ww games feel their geeting something very different from modern skirmish...we all win; :kiss:

Heer Schmidt

 
Posted : 13/10/2008 10:05 am
Ramsay00105
(@ramsay00105)
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Hi

My thoughts on this are that a reduction for riflemen and smgs to 300 rounds is the best way to go. A move to having squads carry some of the support gunners ammo to replicate the real way it was distributed would also help realism. Something like the Gunner and his No.2 can carry 600 rounds and the rest of the squad can have 300 rounds just for the LMG? The No.2 can then collect from the squad as needed.
The technology of the weapons and the need for different weights and grades may make replen by platoon sergeants and sharing of ammo between squad members impractical but the above changes would help realism. If squads agree before hand how they will stash ammo in a CP or other location there is no reason why one runner could not act as a carrying party to replen the rest of his squad in the field rather than have the unit trundle off the field to rearm and have a gasper. The reorg after a successfull assault would have more meaning then.
In the use of Hicaps and Midcaps I have to disagree with Gunner. The only Thompson magazine of the correct (20 round) length to represent WWII weapons is the 190 round high cap which would not be allowed under this rule. The only currently available STEN also uses a high cap mechanism. I would have no problem with the introduction of a max number of rounds per magazine rather than a ban on a type of magzine.



 
Posted : 13/10/2008 12:31 pm
Gadge
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I feel i agree with my erstwhile comrade here.

Some custom guns have internal hi-cap mags and restricting firepower by ammount of bbs rather than type of mag allows new players who might not be able to afford ten lo caps but can afford 2 hi caps to get into the genre.

I like the idea that the section carry the lmgs ammo, perhaps we could supply a different colour of bb for support weapons so you dont get a mix up? could be fun.

For me 300 rounds for SMgs is good. For bolt action players anything over a hundred and the ammo limit is a mute point really.

Grange farm btw employ a rather nice '3 seconds' rule where its considered bad form and 'not on' to fire for more than 3 seconds at a time. Its semi voluntary but everyone gets into it, it stops hi cap smgs becoming emplaced crewed weapons :)




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 13/10/2008 12:39 pm
dieselmonkey
(@dieselmonkey)
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I like the idea that the section carry the lmgs ammo, perhaps we could supply a different colour of bb for support weapons so you dont get a mix up? could be fun.

Easy way to cover that is just to ziplock bag up packs of 100 BB's and write 'SUPPORT ONLY' or something on them. distro them round the section, no problems.

 
Posted : 13/10/2008 12:55 pm
Gadge
(@gadge)
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Genius.

:)




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 13/10/2008 1:00 pm
JD7
 JD7
(@jd7)
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Nice idea DM :good:

 
Posted : 13/10/2008 1:24 pm
webby
(@webby)
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(LOL, I was just thinking back to five years ago when I'd play on open day games with 6 x 420rnd Thompson mags and refill them in just a 45 minute game! :roll: Happy days!)

Happy Kill Chomley is what we used to call you at Phoenix!

I still take a full compliment of high caps to open days, purely for the wincles who dont like taking their hits. Saying that though I went through 7 systema mags (100 rounds each) and 7 speed loader reloads at catterick this weekend before getting taken out, must have racked up near 100 kills

 
Posted : 13/10/2008 1:25 pm
HeadShot
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Remember the first rule of explaining things to airsofters: Keep It Simple, Stupid.

Also remember, there's no such thing as "idiot-proof" because there's always someone more idiotic than you thought possible.



 
Posted : 13/10/2008 2:20 pm
Peppered
(@peppered)
Posts: 470
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Hi, regarding carrying the MG rounds around the squad, we should do that!!!

It would be good if we could source some brown card boxes roughly the size of ammo boxes and put the (sandwich are cheaper the zip locks and can just be knotted) bags in them?

Peter Rabbit - Tank Killer
http://www.flickr.com/photos/hawk914/2159973655/

 
Posted : 13/10/2008 2:51 pm
Gadge
(@gadge)
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I have a sneaky suspicion we may well adopt this at the next PBI game early next year. its a cracking idea.




"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 13/10/2008 3:24 pm
(@scaleyback)
Posts: 3578
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Hi, regarding carrying the MG rounds around the squad, we should do that!!!

It would be good if we could source some brown card boxes roughly the size of ammo boxes and put the (sandwich are cheaper the zip locks and can just be knotted) bags in them?

we could just use a bb bottle with LMG written on it. at pocket myself and mean-dog, and a couple of other yanks used a pistol mag shaped speed loader to fill hi-cap mags, they hold about 105-120 bbs, so it was one hi-cap with nearly all our ammo in, or a couple with 100+ rounds( i used the 100+ idea, the reasoning being that the jerrys only had lo-caps for there mp40s and we didnt want to take the piss) it made the game a lot more intense ,counting your 3 round bursts and putting a full mag on before a contact or tactical move was very realistic. we go to extraordinary lengths with our kit, why not with our ammo/tactics?

 
Posted : 13/10/2008 4:22 pm
HeadShot
(@headshot)
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we go to extraordinary lengths with our kit, why not with our ammo/tactics?

Because there will always be one person who won't comply and your ammo rules/tactics will be shot to shit.

I'm dipping out of this now because some of the suggestion have become absurdly complicated and just won't work. K.I.S.S. Plus new players need to be eased into this racket.

CiA will continue with the 600 round policy until further notice.

S



 
Posted : 13/10/2008 4:32 pm
(@scaleyback)
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just remembered the crazy bridge assualt at the end of pocket when a hit yith said " tig me nige " as i ran towards him , to wich chommers stood at the side of him replied " TIG? what kind of medic rule is that?" i dont think it will replace regen :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

 
Posted : 13/10/2008 4:35 pm
 Yith
(@yith)
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Gummie Bears and Panda Cola!!!!!

Actually it was cloudy lemonade, dandelion and burdock...

I know... I bought it by the slab for the event :)

 
Posted : 13/10/2008 5:01 pm
 Yith
(@yith)
Posts: 11230
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just remembered the crazy bridge assualt at the end of pocket when a hit yith said " tig me nige " as i ran towards him , to wich chommers stood at the side of him replied " TIG? what kind of medic rule is that?" i dont think it will replace regen :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Well to be honest at that point the game felt so much like paintball there didn't seem any point in trying to pretend to have a proper medic rule any more.

 
Posted : 13/10/2008 5:08 pm
(@scaleyback)
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i am still trying to get the greasy paint out of my m42s :rofl: :rofl:

 
Posted : 13/10/2008 7:10 pm
 Yith
(@yith)
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luckily it seems to have come straight out of my BDs :)

 
Posted : 14/10/2008 8:32 am
(@gunman)
Posts: 2009
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Topic starter
 

We run the 3 second burst, have done since we started and for the first time last month actually heard some twit counting to 3 out load, releasing the trigger and re-applying to count again :slap: what a cock-knocker...anyhooo

I agree (lol must be a first) with HS on not making it too complicated in the field, especially with new guys on their first game, alot to take in already! I wouldn't call them stupid or Idiots, just un-experienced in this kind of airsoft and this kind of gaming, most of us play this way even at a normal skirmish day so have had plenty of action styleee.

Lowcap rule
There are now stens that take mp40 mags, Tim makes em and their wicked, he also makes M1 Carbines AEG which are amazing! slight plug there Tim lol.

Any exception's to the low cap mags only rule would be warrens Stens and boxmags for MG's, or rifles that simply don't have a low cap? (if there are any)

Like the bag of ammo idea...lol Gadge...go the full hog and write the bullet size on the packs so you can only re-load the right size ammo for you rifle, .45, 7.62 and so on. Certainly not for me to run, but I'de play that game :whistle:

Heer Schmidt

 
Posted : 14/10/2008 8:35 am
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