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Weekender Plans

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Jimmiiee
(@jimmiiee)
Posts: 494
Honorable Member
Topic starter
 

After reading Dadio post about support guns, I got inspired to plan a weekender. As I don't really know much of squad setups and battle/deployments I've taken the base squad set up from RO2 and made up a battle that could of happened. Not gonna put down every thing as if it becomes more than a plan I'd like it if everyone knew everything :D

Squads
4 Heer/Allied
2 Airborne/Fallschirmjäger

Heer/ Allied infantry Squad Roles
1 Squad Leader
2 SMG
4 Rifle
1 Support

US Airborne Roles
1 Squad Leader - Thompson or WW2 weapon of choice
4 Squad member - Grand(M14) or captured weapon

Fallschirmjäger Roles
1 Squad leader
2 SMG
2 Rile

Scenario
Date: June 1944
Place:Few miles from Bayeux
The Allies have landed! D day is over. Victory for the allies. Now a joint force of Commonwealth and American march towards Bayeux. German forces now move to create a frontline to stop the invaders from reaching Bayeux

Rules
Frontline: 3 Checkpoints along the site
Secondary line: 4 Checkpoints along the site behind the frontline
Ammo limit: 300 rounds per life, Support 900 rounds per life
Resupply: Only at HQ. Can Reload 100 rounds check points that are not being attacked
Medic: Once a player is hit they must either scream out in pain or call for a medic, to medic another player must tie a white bandage to the downed player, player is back in the game as wounded. If the player is left for 5 minuets he has bleed out and will need to return to the HQ to regen. If a player is hit again after being wounded they are dead and will have to respawn at the HQ. Gun hits count as hits

Special Rules
- MG deployment - a support may choice to 'deploy' his support weapon, this enables the support to gain an extra 300 rounds but must have at least 2 players to operate, the extra player gets 900 rounds to give the support. The extra player can go 'pick up' more ammo for the support. The support cannot move the gun position inless they wish to un-deploy the support weapon, upon the support gunner and there support with have to return to a checkpoint behind them or the HQ

Let me know what you think. If theres an organiser who like this idea please get in touch :good:

Thanks
JD


 
Posted : 19/10/2012 8:10 pm
HeadShot
(@headshot)
Posts: 9991
Illustrious Member
 

Best of luck.




 
Posted : 19/10/2012 8:21 pm
Poacher
(@poacher)
Posts: 2279
Noble Member
 

Just a small historical point, the American airborne never got anywhere near Bayeux?
Not even the British airborne landed near Bayeux and it was a British objective.
Good luck with the game.


aka Stigroadie

AFRA
better by design

"Truth is a shining goddess, always veiled, always distant, never wholly approachable, but worthy of all the devotion of which the human spirit is capable. "

 
Posted : 19/10/2012 8:31 pm
(@prideofengland)
Posts: 2142
Noble Member
 

Ive never organised a game myself Jim, so others with more experience than me well say Im wrong. But I believe that most games are planned once a suitable site is found as it is likely to suggest ideas for scenario and the style of game organisation linear, mission based etc.

Its great fun planning out hypothetical games though, I cant visit an airsoft site without thinking what sort of WW2 game I could put on :good:


 
Posted : 19/10/2012 8:36 pm
Jimmiiee
(@jimmiiee)
Posts: 494
Honorable Member
Topic starter
 

Just a small historical point, the American airborne never got anywhere near Bayeux?
Not even the British airborne landed near Bayeux and it was a British objective.
Good luck with the game.

Guess it can't be a combined operation, guess it'll have to be US vs Germany

Vierville might work??

Ive never organised a game myself Jim, so others with more experience than me well say Im wrong. But I believe that most games are planned once a suitable site is found as it is likely to suggest ideas for scenario and the style of game organisation linear, mission based etc.

Its great fun planning out hypothetical games though, I cant visit an airsoft site without thinking what sort of WW2 game I could put on :good:

I've got Gunman's Everly site in mind lol. I'm guessing/Hopeing I could make it work for any site

Thanks


 
Posted : 19/10/2012 9:34 pm
Poacher
(@poacher)
Posts: 2279
Noble Member
 

Vierville might work??

Why not chose a place where the infantry and airborne might have met?
Ravenoville
Turqueville
Sainte Marie du Mont
Sainte Mere Eglise even?
There are hundreds of small, medium and large villages and towns to chose from, even Carentan might be better?
It doesn't really matter, it's just a game but when you can be accurate with your geography then you might as well?
Should you find you have more Brits interested than Americans look at places like Ranville, Bavent or Merville.
Don't forget there were very few SS in the early stages of the Normandy battles, none on D-Day. The Yanks didn't fight them until around the 16th June. Those maps that were linked to show you who the Allies were fighting.


aka Stigroadie

AFRA
better by design

"Truth is a shining goddess, always veiled, always distant, never wholly approachable, but worthy of all the devotion of which the human spirit is capable. "

 
Posted : 20/10/2012 12:05 am
MartinR
(@martinr)
Posts: 2866
Famed Member
 

Yes, the only SS for quite some time were 12th SS HJ in the British sector from 7th June onwards.

Cheers
Martin


"Mistakes in the initial deployment cannot be rectified" Helmuth von Moltke
Toys: AGM MP40, Cyma M1A1, TM M14/G43/SVT40, TM VSR/K98, SnS No. 4, ASG Sten, Ppsh.
Arnhem3,Gumrak,Campoleone

 
Posted : 20/10/2012 12:29 pm
Hänschen klein
(@hanschen-klein)
Posts: 3604
Famed Member
 

Having put on my first game last year (and from feedback received it was a great success) you need to be aware of a few things.
1. It will take time and you will be on the go for about 2 months before hand constantly.
2. Don`t do it on your own. Get others involved seek out experience and ASK no one will be offended
3. The most important thing I found was. What type of game do you want to put on?? Hardcore no sleep 24 hour stuff, authentic to the last detail (There are plenty of people on here ready to slaughter you on this point Hmmm), SISK or as I did choose tried and tested rules get a scenario which encompasses all, but NOT a SISK game.
4. Site. Don`t start by choosing the scenario, find out what site you are getting and then fit the scenario to the site. I see that you are after Normandy Airborne game well as others have said go for something smaller that people don`t know about or a what if scenario based on Troop movements ie US Paras moving towards Caretan getting jumped by Germans somewhere.
5. YOU MUST do a site visit with someone. You can bounce ideas off them and plan for What do we do now? This was almost one of the most important things I did, you will need to plan as I did for timings ie at a certain time the US force needs to be around here etc.
6. Control. On the day i was controlling the Germans ad agent Orange was controlling the allied this way you can plan for all eventualities.
7. Luck. with the weather, players turning up and (No Tw**s turning up).
It is daunting but there are plenty who can help

I am not saying this is the best way by any means but it worked for me.
PM me if you need any more info and Good Luck






 
Posted : 20/10/2012 2:27 pm
Chomley-Warner
(@admin-infinity)
Posts: 15632
Illustrious Member Admin
 

Not to mention Old Un's lengthy advice stickied at the top of this forum section based on our experience of 16 events...
http://www.ww2airsoft.org.uk/php/phpBB2/viewtopic.php?f=1&t=7349&p=119152


 
Posted : 20/10/2012 2:56 pm
Jimmiiee
(@jimmiiee)
Posts: 494
Honorable Member
Topic starter
 

Thanks for the replies

Think I'll save that document somewhere and start smaller :good:. Got a site in mind now

Whats people thoughts on the MG deploment??


 
Posted : 20/10/2012 3:12 pm
HeadShot
(@headshot)
Posts: 9991
Illustrious Member
 

They should be deploed where ever is best.




 
Posted : 20/10/2012 4:40 pm
MartinR
(@martinr)
Posts: 2866
Famed Member
 

Whats people thoughts on the MG deploment??

I'm not sure it adds anything to the usual rules for support weapons, ie that they need to be deployed to fire. Having extra ammo in static positions works well.

I would think less about the minutiae of individual rules & roles and more about how you want the game to play - a series of missions or a rolling thing, scripted or free form etc. The various approaches to medics, regen, ammo, bases etc are tools to help build the sort of game you want to run.

I've organised and designed plenty of wargames, including quite large ones (50 players), but the thought of trying to put a WW2 airsoft game on gives me the willies, so good luck.

Cheers
Martin


"Mistakes in the initial deployment cannot be rectified" Helmuth von Moltke
Toys: AGM MP40, Cyma M1A1, TM M14/G43/SVT40, TM VSR/K98, SnS No. 4, ASG Sten, Ppsh.
Arnhem3,Gumrak,Campoleone

 
Posted : 20/10/2012 5:28 pm
dadio
(@dadio)
Posts: 3523
Famed Member
 

the smaller details will be best dealt with later,its very important to have control of both sides,its no good if one side storm's through a whole days planning in under an hour so controlling any advancing troops is very important ,you will always get one side dominating but everyone is there to enjoy themselves ,that's when control is important.good luck and i hope it all comes together.


armoury
m1a1 Thompson,sten mk2,mp40,stg44,sterling,mk2 bren gun,lee Enfield no4 mk1,Mauser Kar98, Walther ppk,smith and Weston m10 and Mauser m712
Give me a big enough hammer and a place to stand and I could fix the world.
i'll kill a man in a fair fight or if i think he's going to start a fair fight or over a woman or.......
a problem shared is a problem halved ,but an advantage shared is no advantage at all
if a job's not worth doing then its certainly not worth doing well





 
Posted : 20/10/2012 6:09 pm
Joseph Porta
(@joseph-porta)
Posts: 4105
Famed Member
 

the smaller details will be best dealt with later,its very important to have control of both sides,its no good if one side storm's through a whole days planning in under an hour so controlling any advancing troops is very important ,you will always get one side dominating but everyone is there to enjoy themselves ,that's when control is important.good luck and i hope it all comes together.

i cant agree with this enough. At anarchy under the eagle, oddball, me and tiny had a whole mornings stuff blitzed through in under an hour.
we tried to prevent severe stalemates, but the fallback worked too well and the impetus snowballed.

At le Chateu, the opposite happened in the morning and long periods of stalemate were a nightmare to try and break.

A fluid but not to simple balance is difficult to achieve without staging becoming obvious.

The other point is get some trusted mates to help out with ideas or the physical work

I always take tiny with me on site visits, and sometimes my other mate (airsoft but non ww2) and they always spot something i miss, (like the fact we drove through a pikey campsite on the way to a new prospective woodland site, i was so keen i didnt look out of the side windows :slap: )

The Fuhrer game is all my idea, and i alone will take the flak if things go wrong. But i do ask people for advice and help, even in a non-organizer role, people can help tremendously.


"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison

 
Posted : 20/10/2012 7:49 pm
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