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Medic / regen discussions

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Steiner
(@steiner_1609088194)
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From (my poor) memory, here are the various medic / regen rules I've played in WW2 games:

One bandage, applied by anyone. 2nd hit regen.
Two bandages, applied by anyone. 3rd hit regen.
One bandage, applied by anyone. 2nd hit dead for 20 mins with your unit.
One bandage, applied by medic. 2nd hit regen.
One bandage, applied by anyone, 2nd hit dead! (Until next scenario)

Of course, the use of rolling regens has been widely used by CiA (and others), and is a vast improvement on the old-fashioned fixed regen point. The other variation might be the time required to be spent in regen - instant return, or 5 minutes dead.

At Haggard, I had designated medics and multiple aid stations around the site, and my intention was to try and keep units together, rather than people wandering around the site lonely as a cloud. This is often a problem (with all airsoft games). Perhaps there could be a rule that says if you suffer 50% casualties, you unit must withdraw...?

What works for you?



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/11/2008 1:17 pm
(@bedsnherts)
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Personally I don't like wound rules at all. In reality a wounded man is out of the battle just as much as a dead one. The use of unit tactics and team play is one of the things that I enjoy most about CiA games and it's annoying when after pushing home a successful assault you find yourself opposite the same enemy you cleared out three minutes before.


 
Posted : 01/11/2008 2:15 pm
Steiner
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So dead is dead! Harsh, but fair? :wink:

I suppose having dedicated medics is one way of lessening that likelihood, Martin. The medic has as much chance of being out of action as the rest of the squad.



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/11/2008 2:22 pm
(@bedsnherts)
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So dead is dead! Harsh, but fair? :wink:

:lol:
As a player it just seems to be so easy to gloss over these rules (I won't say cheat) because you're having fun. I always try to abide by game rules, play by the spirit rather than the letter, 'fess up to hits, etc. but I have to confess to skimping on wound/regen times because I wanted to get back into it.


 
Posted : 01/11/2008 2:34 pm
(@bedsnherts)
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I suppose having dedicated medics is one way of lessening that likelihood

Surely then the medic becomes a primary target though. Not very Geneva Convention.


 
Posted : 01/11/2008 2:40 pm
Chomley-Warner
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And there is the dilemma Martin - you want to get as close to 'reality' as possible and yet at the same time you want to be playing, not dead and out of the game!

I have played up and down the country with just about every medic/regen/spawn system it is possible to conceive of. Our (CiA) choice of rules isn't arbitrary - it's designed to keep players in the game and actions moving forward (if used properly). Above all it's simple (meh, even simple throws people!) It isn't a question of right or wrong, but it works.


 
Posted : 01/11/2008 2:43 pm
Steiner
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I suppose having dedicated medics is one way of lessening that likelihood

Surely then the medic becomes a primary target though. Not very Geneva Convention.

Well, as I understand it, that is what it was like on certain fronts. Pretty much the only front where war was "played by the rules" was North Afrika, where hostilities actually ceased at 1600 every day (seriously).

Although, I guess the SAS put a stop to that...! :lol:



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/11/2008 2:45 pm
JD7
 JD7
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North Africa, where hostilities actually ceased at 1600 every day (seriously).

That'll be for the Brewing of Tea :good:


 
Posted : 01/11/2008 3:12 pm
Steiner
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Indeed. There was even a true story of some new British troops (unaware of the "rules") who were ordered to return a captured German truck, because it was taken after 4pm!



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/11/2008 4:10 pm
JD7
 JD7
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Yeah - I've read that story also - bloody brilliant


 
Posted : 01/11/2008 4:28 pm
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I've heard that story too - beautiful.

As I said it's just my own personal view and I bow to the knowledge/experience of those who are experienced at organising events. Plus it doesn't really spoil a game as much as eejits who won't take hits (Gott sei dank we don't have that problem in CiA games)


 
Posted : 01/11/2008 5:33 pm
Chomley-Warner
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Did you make a suggestion then? I missed it!


 
Posted : 01/11/2008 5:45 pm
(@bedsnherts)
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As a relative newby and someone who has never organised a game I'm not really qualified to make suggestions. As a player I would say that in an un-marshalled game any self governing medic/regen rules are wide open to abuse, however well meaning (I've done it and I've seen others do it). Varsity worked as well as it did because there were no such rules. An idea might be to have set times to rejoin the game (heralded by a whistle blast or something) so the reinforcements come as a unit rather than dribs and drabs. Trouble is it needs marshalling.


 
Posted : 01/11/2008 6:09 pm
Steiner
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Not the dreaded whistle blast!! :lol: :wink: But your comments have just reminded me of another variant: regen-ing in groups of x.

Varsity was different, yes. Unfortunately, in the first 45-minute slot, I got shot twice within about 10 mins and so spent the remaining 35 as a spectator. Actually, that was quite fascinating in itself, but not as good as playing. :wink:



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/11/2008 6:37 pm
(@bedsnherts)
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Heh. Me too. But after 3 hours drive and half a day sweating like Fred West's paper boy it got to where I was quite grateful for a nice sit-down and a cup of ersatz coffee.


 
Posted : 01/11/2008 7:11 pm
Old Un
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Whats a marshall then ..?? just a disinterested person for whingy players to shout at . If you don't play with idiots you don't need them , all our games have been un marshalled, as well as the A2C game where we had 150 on site .

Regen rules are not cast in stone either , it's one ofthe ways you can kkep a grip on gameplay , and we have varied them site by site to keep players in the game , rather than trudge around getting bored and tired. It's always a balancing act ...pers prefer the "fuck off for 20 minutes and have a fag" regen myself , walk less , get a breather , & you don't get everyone "stuck" in regen having a chinwag .


 
Posted : 01/11/2008 9:25 pm
(@scaleyback)
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hm , rules are always difficult, from my days paintball marshalling at danger zone, we used the " people are here to play not watch " rule. getting shot out wasnt so bad as the longest games were only 10 mins long. our job was as safety staff, not to run the games, that was left to the teams themselves. one rule that did work though was " force regen" i.e. you could only regen in apropriate sized groups , say if there was 50 each side, you had to wait for 10 people to be tagged then you could all go back in, it kept the battle moving as both sides had 10 people re-enforcing the fight every few mins.


 
Posted : 02/11/2008 9:09 am
Old Un
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hm , rules are always difficult, from my days paintball marshalling at danger zone, we used the " people are here to play not watch " rule. getting shot out wasnt so bad as the longest games were only 10 mins long. our job was as safety staff, not to run the games, that was left to the teams themselves. one rule that did work though was " force regen" i.e. you could only regen in apropriate sized groups , say if there was 50 each side, you had to wait for 10 people to be tagged then you could all go back in, it kept the battle moving as both sides had 10 people re-enforcing the fight every few mins.

TBH if you are playing as squads or teams, when to withdraw because your force needs regenning is always a command call . It doesn't need a rule as such , commanders should just use some common sense. Same as real world, once your force shrinks to a limiting size then withdrawel and regroup are the only options left . When I still did modern stuff with a regular team that was the weay it generally worked. First call out of regen was always to link back up or recieve new instructions. Far more effective than the wander off alone way of doing it .


 
Posted : 02/11/2008 12:23 pm
(@scaleyback)
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the truth is,, no matter what system of rules/game play you use, you cant please everyone.


 
Posted : 02/11/2008 7:25 pm
Boshman
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Indeed. There was even a true story of some new British troops (unaware of the "rules") who were ordered to return a captured German truck, because it was taken after 4pm!

Sorry to be annoying and perdantic, but as I read it, that is not quite accurate. According to "Panzer Commader, the memoirs of Colonel Hans Von Luck" (great book BTW) The "tea time" agreement was setup between his unit (21st Panzer Reconnaissance batalion) and the British 11th Hussars and the Royal Dragoons. "tea time" was at 1700hrs and all hostilies would cease at this time, then at 1705hrs the two sides made contact to exchange news of prisoners etc.

The "gentlemans agreement" was unintentionally broken by a patrol led by young german Lieutnant who had just joined the german unit. The patrol captured a British supply truck full of tinned corned beef etc, beer and cigarettes. when he reported in to the then Major Von Luck that he had captured the truck at 1730hrs the Major was not pleased.

To make ammends, the Major radioed Rommel that he suspect British patrols intended to outflank his position in the south and requested that he move his unit south also. Rommel agreed and sent word that another unit would take up their current position.
The next day, Von Luck briefed the new unit commander and warned him expressly against British patrols who would appear suddenly and try to take prisoners. Von Luck moved south, and then as he suspected, at 1730 that night, a British patrol raided the new unit, captured TWO trucks and disappeared into the night! :D

Due to the ebb and flow of the war, the agreement eventually broke down when the two side could no longer communicate. some time later, a bedouin came to Von Luck with a letter:

From C.O.,
Royal Dragoons.

Dear Major Von Luck,
We have had other tasks so we were unable to keep in touch with you. The war in Africa has been decided, I'm glad to say, not in your favour.
I should like, therefore, to thank you and all your people, in the name of my officers and men, for the fair play with which we have fought against each other on both sides.
I and my batalion hope that all of you will come out of the war safe and sound and that we may find the opportunity to meet again sometime, in more favourable circumstances.
With the Greatest respect.

weather that is the whole truth or not I dont know, but its an great story either way :wink:

As for Medic Rules, I personally like the 1st hit - bandage (anyone can apply), 2nd hit - dead but also with a few dedicated medics who can "heal"the first hit. I think it really adds to the immersion of a game with players calling out for medic and Sani and players can also risk their own lives to save fellow comrades!

Also As in real life, a dead player takes only 1 man out of play, a wounded man takes 2 men or more men out of the action!


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Posted : 03/11/2008 6:00 pm
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