The targets for the vehicals to be hit are always low like the wheels or bumper! This reduces the risk of someone getting hit! we've used paintball bazoka's for ages and no one has ever been hit or splated by them. However point taken that one day it could happen!
A possible solution and a good use of an 8mm pistol, converteted into a Bazoka and wax tagets on the vehicals. Strike the wax it leaves a clear dent, vehical is disabled. Ill start looking into it asap!
Heer Schmidt
Gunman, me and paul can rig the vechles with explosive poles.
shoot the specific target on the veichle, and a maroon taped to an areial over the vechle explodes (NO DAMAGE TO PAINT OR BODYWORK)
at 50 secs into the video , SEE EXPLODEING TARGETS
these will let EVERYONE know the vechles hit and KIA
http://www.youtube.com/watch?v=PWzTldGppQI
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
Not really sure about the logistics of some of these rules.
a couple of queries:
1. helmet hits don't count. what's to stop people poking their gun and head over/around a wall and just spraying ammo at anything that moves? effectively they're indestructable and unsupressable if they're wearing a helmet!
2. Engineers paintball usage. Who's paying for my replacement ww2 kit/webbing when I get hit with brightly coloured paint if I'm inb a vehicle? And before anyone says it's water-based, I used to do paintball, and that crap doesn't come out of most fabrics/webbing
the first problem just seems counter-intuitive, the second downright wrong.
Think I'll be giving this one a miss, myself.
Fair enough each to their own .
To a degree the rules are still being kicked around at the moment , thanks for raising these points.
Re webbing who pays for it when it gets damaged in any other game? . You have to take what you don't mind loosing I find .
answer to point 1. as I think it was missed
If you want to play like that why would you book onto an expensive milsim 2ww game! Every rule in airsoft can be exploited, but thats not why we play or run such weekends. if you play like that then the only target visable will be your face and shot it will be! ouching!!
Heer Schmidt
However in fairness it's hardly milsim to have helmet hits not counting.
Helmets don't stop small arms rounds.





"I think we are in rats' alley - Where the dead men lost their bones."
whats ever is decided over certain rules wont bother me i still be booking for a unique experience.
but i would say the helmet rule does raise concerns. at phoenix we normally play every part of body and webbing etc counts as hit but if bb's hit gun the don't count.
i think even if the rule wasnt changed lol i still take the hit if i was hit in the helmet as that poor sniper etc would feel cheated from a kill with a good shot.
ROLL ON D-DAY
I wouldn't dwell to much on the minutiae of the rules , a lot of which probably won't get used a lot in the game . The numbers of times Ii've heard knife kill rules be described in detail , only to never have met many players who ever even bothered trying .
Keep focused, it's a beach , a feckin big beach , with 200 acres of woodland, and trucks and 88mm AA guns, 24 hours and feckin loads more..... ![]()
However in fairness it's hardly milsim to have helmet hits not counting.
Helmets don't stop small arms rounds.
True, the consept came from a number of films where a round hit a helmit and the guy survived and also to promote peeps to wear metal helmits as it lends to the look and feel. Otherwise in airsoft is there any other reason to wear one!
As a partner in running this event if the overall thought from CIA is its poo, lets drop it:) and get focused on the event.
Heer Schmidt
We have amended the details for low caps to high caps included, just limited rounds!
We have had a few pms from peeps not wanting to go out and spend loads more money on low/midcaps but still want to play.
GMA's Milsim lot at GM all run low caps but thats their choice! Sorry for the late update and hope its a welcomed one:)
Heer Schmidt
I...and trucks and 88mm AA guns,...
Wha?! Really???
A Proud Member Of 'Team Spleen!' who play mainly at Gunman Airsoft, Tuddenham, Suffolk.


















Yes mate, just bought two more flat bed trucks today. Got to put canvas over them and get them painted. Might have one for this weekend:)
Were making the 88props in Aug when we have a a couple of weeks spare
Heer Schmidt
Otherwise in airsoft is there any other reason to wear one!
I always wear a helmet for airsoft!
Helmets are good, and here's why -
a) They look good.
b) If you run into a tree, you don't get knocked out.
c) They give snipers something to shoot at, which isn't your face, and you get a nice ping so you always know you've been hit.
d) When running into certain death, just put your head down, your trusty helmet will take the brunt of the incoming fire.
And that's not even mentioning that in pretty much all the footage I've ever seen from any period, helmets seem to be the headwear of choice for actual soldiers, so they're realistic too.
And the number of rounds is limited to?
rounds are limited to 600 bud for aegs. its my understanding once you mags are empty of the 600 you rather got to wait for a ammo crate to get to you before you can reload or you can return to CP. but we can carry all our ammo with us. only reload when your told etc.
Event specific Rules
Medic and Regen
All Soldiers start with 2 bandages . Any friendly player can heal the first and second hit by tying one of the injured players bandages to their arm. On the third hit the soldier is a KIA.
When out of hits the wounded player must return to their CP and go to the medical tent and registered as KIA (Killed In Action) then return with two bandages.
When shot the soldier makes the load call of ‘HIT’ and must fall to the ground calling for help Medic). A shot player shouldn’t be targeted and cannot return fire until healed!! All wounded players have five minutes for a fellow soldier to get to them before they bleed to death and must regen .
Any soldier can return to their CP and be fully restored by visiting the Medical Tent (all bandages taken off and returned to the soldier)
Return to combat fresh and ready.
Moving wounded. One man with two hands or two men with one hand each can drag a wounded soldier to safety! (Medics have their own rule)
Capturing Wounded soldiers
The enemy can capture any wounded player left behind or not reachable by their own side. To do this all the enemy needs to do is medic the wounded player, they will then be considered a POW (Prisoner of war). POW’s must make their way back to there own HQ (out of game) and register MIA (Missing in action) they will then be added to the POW list.
Specific Rules for Roles/ Load outs
Each style of soldier has its own category and load out; the load outs are defined below.
1. Lieutenant – In command of up to 15 men- most probably CiA /Gunman Staff
1 Radio to HQ
Begins with 600rds
Can use pyro
2. Landser /Tommy/ Gi
Begins with 600rds
Can use pyro
3. Sniper
Can use a single shot bolt-action rifle up to 500fps with a .2 bb
Begins with 150rds (must crono with .2bb)
Can use pyro
4. Medic
Begins with 600rds
Can use pyro
Medicing a player - The medic goes to a wounded soldier and places one hand on their shoulder, neither the medic nor the wounded soldier being rescued can be targeted until the medic begins to heal the wound (put a bandage on). Medics cannot open fire until the bandage is on! However they only need to use one hand to move a wounded soldier to safety.
5. Support Gunners
Can use a support weapon firing at 350 fps
Begins with 3000rds
Support weapons are designated as correct for the period - ie Bren, MG42, Vickers 30 and 50 cal , not MP40s with a box amg - if in doubt ask .
Support Weapons ot by used deployed and not fired from the hip /on the run , ie on a surface/comrades shoulder /bipod on floor .
6. Engineer
Begins with 600rds
Can use any pyro!
Can set charges and defuse bombs!
The Engineer can use a Bazooka to take out enemy vehicles! and can repair damaged vehicles in the field by waiting with the vehicle for 5 Minutes per hit taken until all the hits are fully repaired and the vehicle will become active again. Vehicles can also be repaired at a CP. If the vehicle is capture from the enemy, the magnetic Allied star or German Cross must be change to the current controllers emblem.
Vehicles
Only designated people will drive Vehicles in the game. All vehicles will be marshalled. All 4-wheeled+ vehicles are considered armoured and will be awarded a certain amount of hits. Only strikes on the wheels or marked targets on the vehicles will count as a hit.
So there is no confusion we will be using magnetic flags slapped on the side of the vehicles to show who has control of the vehicle at the time.
Uniforms
Usual CiA Rules for Uniforms and Weapons summarised below :-
All uniforms must look the part the key here is effort. No modern camo!!
ALLIES should be wearing either authentic uniforms or:
British: Olive Drab (OD) with a beret or helmet – American: Dark Tan/OD trousers, a green jacket and helmet. –
French Resistance: Period civilian clothing. (1 hit soldiers, no Mod kits or medics)
AXIS should be wearing either authentic uniforms or:
German: OD trousers and Austrian Flectarn parker, Grey Tunic and trousers, Cap or Helmet–
Italian: OD jacket and trousers, helmet with black feather plume.
GMA can provide all the uniforms if needed for £20 or most certainly help with individual items. Go to IRON EAGLE KIT at http://www.gunmanairsoft.co.uk
Weapons
Usual CiA rules Apply
All weapons need to be period or close to period . No modern weapons such as SA80, M4, M16, AUG, G36 .
Disguise your non-period weapon with scrim netting and/or OD paint.
If in doubt ask .
Exceptions are for support guns, which can use high cap magazines or box mags.
Example of weapons:
MP5 = MP40 or Sten auto
M14 = Garand/G43 semi-auto
M14 / bipod must be used deployed = BAR auto
AK47 & AK74 with full stock = MP44 auto
AK47 & AK74 folding stock = MP40 auto
Any bolt action sniper without scope = K98/M1/Enfield single
Any bolt action sniper with scope = K98/Springfield/Enfield single
M249 or M60 must be used deployed = MG34/43, Bren or M1919 30cal
FPS Limits all with 6mm .2bbs
AEG submachine guns/assault weapons 330 fps
AEG Support Machine guns 350pfs
AEG modified to single shot only rifles 400 fps, Min engagement range 10m
Spring/gas Sniper rifles 500fps, Min engagement range 20m
All single shot side arms can by used!
Camping
This is a camping event. All in-game tents must be green or brown canvas tents, from 20/20 centre ridgepole marques to small 2 man bivy tents. If you wish to set up a modern tent there will be an out of game area for you to do so. Gunman owns a lot of canvas, but not enough to sleep everyone. We can also get 2-man bivies for £15 if you wish to order one. The CP and out of game area are the only place players are safe to sleep, no sleeping in game!!! Platoons may be sent out on missions during the night, but the main game will stop at 10pm and resume at 8am. Giving up to 10 hrs for those that need to sleep, drivers etc (we don’t want people driving long distances home on Sunday over tired and dangerous) CPs will be operational all weekend.
DON’T FORGET YOUR CAMPING GEAR!!!!!
Food and Drink
We hope that all that take part will try to keep in the theme of the weekend by surviving on military ration packs, however this is a self catering event and if you don’t like Mil Rats please try and make every effort to disguise modern foods.
All will be expected to cook and eat in game, however those that want to leave the line and game may do so. There will be an area set aside for such a purpose in the out of game camping area. NO ALCOHOL DURING GAME PLAY!!!!!
Command Points ‘CP’
The CP is where ammo supplies; medical teams, field radios and maps are located. The CP may be a number of REFS on foot, a mobile vehicle or a fixed bunker. The CP will be taking note of KIA’s and forwarding reports of information on to the game HQ at the SAFE ZONE.
All IN GAME admin and missions are administered at fixed CP. The CP in all cases is ‘OUT OF THE ACTION’ and cannot be attacked unless by order from your command (top brass)
Supplies
All Supplies (ammo crates) will be located at the CP and you can rearm back to your starting quota of ammo at any time whilst there.
You will also get re-supplied in the field by order of your commanders allowing you to reload mags. This can only be done if a ‘LIVE’ ammo crate reaches the troops on the line and the troops must be within 10m of the ammo crate! At this point you may reload your mags back to the amount your allowed. Example: a soldier has used 450 rds and can reload back upto 600rds Command may also set up ammo dumps in the field to make it easier for the troops to get hold of ammo.
Capturing hidden supplies.
If you find a crate in the field and its ‘Live’ you can use it to re-supply your troops and deny the enemy of its supplies.
‘LIVE’ crates will have red tape around their lids, to use the crate the tape must be taken off! Each crate will have 20 ammo tokens. Each man takes only 1 token and snaps it in half to reload; when all the tokens are gone the ammo crate is empty.
Attacking a CP
When the order to attack a CP is given from Command the attacked CP becomes live. During the assault the CP cannot issue re-spawns or the re-load of Magazines until the attack is over. A Ref will announce when the attack begins and when its over. An attack will finish when all the soldiers on one side are killed or the attack looses it momentum and is no longer pushing forward onto the CP. If the CP is taken, the attacking force has 5 minutes to search it before the defending forces troops are redeployed or they can claim it for their side.
Heer Schmidt
would a skrimmed up HK G3 SG/1 pass for a B.A.R?
Not too far off the scale that one
, we don't like G36s, but a few HK33s have been passed off as MP44s .
Gawd am so green with envy about missing this its unreal, I may have to have a spending spree to compensate
Is there going to be someone taking piccies? so those of us unable to attend can be made truely miserable seeing what a fantastic event we've missed ![]()






