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Shooting / dead time / medics, etc

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Steiner
(@steiner_1609088194)
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I was just having a thought about the various options that are available when one is shot. For longer, mil-sim game types, you obviously want to get a trade off between taking an enemy out of action, and not spending the whole day dead! (Especially if you've spent half a day getting to and from the site!)

Interestingly, the Spec Ops site in Dorset have a really good looking system, which negates the need for dead people to go traipsing back miles to respawn. The obvious downside of respawning in that way is that you spend a lot of time wandering around on your own, trying to find your squad.

So, at Spec Ops, you have a medics bag, and whoever has it is able to patch up the wounded / dead with the old "bandage round the arm" trick. The dead person is then out of action for 10 minutes (or whatever time you want, really), but moves with the squad, taking no active part (i.e. can't "spot" or talk or scout). This all has the advantage of keeping in squads, which is far more realistic. Anyone can take the medic bag, so if the medic gets hit, someone else takes over.

What do you all think? :)



You've got nothing to ein, zwei, drei, vier

 
Posted : 22/12/2006 3:59 pm
Gadge
(@gadge)
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I quite like that, my only reservation is that it could confuse the other side as to how many guys are attacing them if seen fomr a distance...and i can see lots of peole getting hit again and shouting 'ow! I'm f**king DEAD you c**k' etc.





"I think we are in rats' alley - Where the dead men lost their bones."

 
Posted : 22/12/2006 5:21 pm
Steiner
(@steiner_1609088194)
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I quite like that, my only reservation is that it could confuse the other side as to how many guys are attacing them if seen fomr a distance...and i can see lots of peole getting hit again and shouting 'ow! I'm f**king DEAD you c**k' etc.

:lol: We've all been there! :roll: Maybe the wounded lie down and put their arm in the air when they come under fire?



You've got nothing to ein, zwei, drei, vier

 
Posted : 22/12/2006 5:28 pm
Barrie and Anne
(@barrie-and-anne)
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I like the idea, maybe your squad should have to wait the 10 minutes 'till you're back on your feet before moving on.

Keeping squads together would also help immensely with the command and control that the commanders were trying so hard to implement, and would improve the game no end teamwork wise.


 
Posted : 22/12/2006 7:44 pm
Kermit
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It's the technique used during Re-enactment battles. Get shot, lie down for ten, get back into it.


When we were a Kingdom it was run by a King
When we were an Empire it was run by an Empress
Now we're a country we're run by a..........

 
Posted : 22/12/2006 8:32 pm
Steiner
(@steiner_1609088194)
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Well, I'm going to play woodland on 30th December at Spec Ops - a milsim day. Do you fancy it, Kermit?



You've got nothing to ein, zwei, drei, vier

 
Posted : 22/12/2006 9:14 pm
Steiner
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We had a good day on 30th Dec. The medic rules were brilliant, I thought. Because of the terrain - largely forest, but no ferns (in the winter), the battles tended to be at long distances. This was a mil-sim, so AEGs were limited to 600 rounds for the whole day (although by the end, everyone was breaking that! However, the spirit of ammo conservation and lack of sustained spraying was kept well intact). I got 2 kills throughout the whole day, since we were the attacking force most of the day, and with the lack of undergrowth, it was a sniper's haven. The guys said it's totally different in the summer - snipers get pwned!

Anyway.... these medic rules - excellent. We were about 15-a-side and had two medic bags per team. When hit, one just tended to sit or stand with hand (or gun) upraised and call for a medic. Personally, I didn't get shot at once whilst I was "dead" and I didn't hear it happen to anyone else.

It gave the game a better feel - more teamwork required, less rushing back and forth from action to "regen", but the consequences of getting hit were bad enough to make one very cautious. But, also I didn't spend the whole of the day out of action.

I would thoroughly recommend giving this a try, chaps.



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/01/2007 3:15 pm
Old Un
(@old-un)
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IED operate a similar rule because the site is so big. Drop back, wait 30 minutes then you're alive again . The time is long enough to make it tactically meaningful .


 
Posted : 01/01/2007 3:54 pm
Chomley-Warner
(@admin-infinity)
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Regens always seem to kill a game for me - apart from the tedium of trudging backwards and forwards regens always seem to get used as a chatting point. How many times have you been struggling in battle, got back to the regen only to find half of your force having a breather there :shock: . Plus it tends to disrupt any organised thrust the moment players start dying.

On our last game we incorporated both regen and ammo resupply at the command post which made sense and the F&O site isn't that big, so not too much of a trudge!

I've played games using medic bags many times and it works better than having designated medics as the bag can be passed on, if you have the bag you are a medic.


 
Posted : 01/01/2007 4:11 pm
Steiner
(@steiner_1609088194)
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Topic starter
 

Regens always seem to kill a game for me - apart from the tedium of trudging backwards and forwards regens always seem to get used as a chatting point. How many times have you been struggling in battle, got back to the regen only to find half of your force having a breather there :shock: . Plus it tends to disrupt any organised thrust the moment players start dying.

On our last game we incorporated both regen and ammo resupply at the command post which made sense and the F&O site isn't that big, so not too much of a trudge!

I've played games using medic bags many times and it works better than having designated medics as the bag can be passed on, if you have the bag you are a medic.

Yep, I fully agree on all of those points, Chomley-Warner. :)



You've got nothing to ein, zwei, drei, vier

 
Posted : 01/01/2007 4:41 pm
Joseph Porta
(@joseph-porta)
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sounds brilliant,

i think "dead" players that are folowing their squad should upon contact, lie down on there back with hands in the air or simmilar, but all players MUST do the same routine

as has been said, if youve hit a few in a squad, and your still taking fire, its easy to hose the area, resulting in multiple hits

ive done this myself, attacking a group from behind, as my friends hit the front, i shot some that had been hit, they where turning away from the incoming from the front, but before they had time to get the old handdies up ive sprayed them again.

Ive also stormed positons (mostly at F+O) only to find several people lay down, not doing anything, but with no hands up, "are you dead??", was said by me, resulting in 1 or 2 grabing guns, which earned the whole group a 60 rd burst, even though a couple were already dead.

all players must do the same action when wounded to avoid, excessive hits.

but i realy like the sound of these rules :D


"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison

 
Posted : 02/04/2007 8:32 pm
Gliderrider
(@gliderrider)
Posts: 1490
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You could always just supplement your agm MP40 with an MO40 without a selector or hop up unit, and makes a slightly louder bang. That would resolve all hit taking and are you hit problems.

I have been tempted by this several times at open days, not good considering the father and son that were re-activating De acts in wingerworth, derbyshire,



 
Posted : 03/04/2007 5:37 am
(@gunman)
Posts: 2009
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Hi folks,
Check out the IRON EAGLE rules at http://www.gunmanairsoft.co.uk and see what you think. the idea behind them is keeping people in the game long enough to have a good battle and reward the side that makes a good hard push. Nothing worse than a great plan, all organised and ....sh*t!! we ran out of men!! Keep the game as real as poss and the experience as true as you can but don't sacrifice the GAME itself.

What do peeps think?


Heer Schmidt

 
Posted : 08/05/2007 10:21 pm
(@anonymous)
Posts: 8795
Illustrious Member
 

I like those rules in iron eagles. its abit liks battlefield 2 having a medic in the squad. you could make the squad leader the only living spawn point, if he is dead then he has to stay put for a time period and no on else can rejoin from the squad till the leader is back in play.


 
Posted : 10/05/2007 12:08 pm
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