CQB can be a right pain, have never been a fan myself but do play it some times, lower ammo limits would help to keep it down to an acceptable level, people just have to be aware that others will get pissed off and accidents will happen, I've still got the lumps on my forehead from the full auto point blank range burst of fire given to me by a German, I know that I just wanted to hit out after that, but I kept composed somehow, once outside I think we all had a better game, more fun and some fantastic sneaky moments.
"Will you stop talking about the war!!"
"What, you started it!"
"We did NOT start it!"
"Yes you did, you invaded Poland..."
The big thing I like about that site is the balance between outside and inside use, unfortunately the rain of June (British monsoon season) made us re-think the start of the day. One day either side of 3rd would have been great.
CQB can be great for a short time but once we are forced to repeat over the same area it gets stagnant and feels pointless. However CQB is more realistic in airsoft as engagement distances are more realistic than in fields and some woodland.
One of the things we didn't like about the site from the start is that there is only one entrance to each of the 2 buildings, but SWAT are forced down this route by theft and it is hard for them to keep the place secure.
I have had H&S issues about this in my mind and it may be one of the other reasons SWAT don't like pyro in the buildings other than their bad experiences with the stuff.
If and when we re-use the site more outside activity will be built into the event and it will probably be more on a serious WW2 footing without the fun characters but this may be flexible.
In the move Dirty Dozen the attack is only about the last 20min so to drag it out for hours is hard to keep interesting.
When thinking about the game months ago I wanted the Germans to be spread all over the F block complex and not dug in at the doorway in the way they were, I knew that entrance would be a easy place to protect from entry.
The way I made the MP3 audio file was that it was 2 hours long the first 20 min just music while the Germans had a walk round the building. Then there would be 10 - 15 min of klaxon from here.
http://www.youtube.com/watch?v=k2VhB7vaZI0
The klaxon was to alert the Garrison that there was an attack and the alarm had been raised.
If we had game on at 10am and the audio on at 10-10 then the klaxon would have come in at 10.30.
We would then have had 30min outside for a patrol of about 4 Germans and the US. The US were to be using radio sets x2 which I brought with me to work joint with the 3rd set in the radio room. Rooster & Alex were to capture/ occupy the radio room then send a message at about 10.10 to say move in to the US. They were then to change clothes or keep fighting in German kit until the US attack on the door.
The other option is they didn't need to have a battle until the US outside reached the door then they were to create a diversion to split the Germans inside the building.
Maybe we should not have used the medic option for the Germans so they were not as strong at the start of the day
As to ammo limits it would not have mattered to me if the limits were 200 or 60000000 as I was dead long before I shot 200 on the US side.
After 2 hours it would bring us up to about 12.10 and the Klaxon would sound again for lunch, this was to also give us time to set up the second building for the Radar unit capture. This didn't happen as it was decided to stay in the one building longer. So all the radio stuff went out the window and we had to work on the fly to run the day.
Anyway best laid plans and all that
I would like to thanks Porta & Tiny for keeping in character all day and pushing things along they are a great pair of guys and things would have been total 5h1t if they had not been able to make it.
Most will not know but they both had bad news the day before the event and we were not sure if they would be there for the weekend at all
We had a lot of setbacks from start to finish with the running of this event, at one point not long ago we were all going to cancel it due to lack of interest and other hassle, but we made a last push to find people and stuck with it. We lost 2 or 3 people in the last week before the event fortunately not key to the running.
We only had 5 US outside for the start not the 12 we had planed for last year and not the 25 Germans we wanted inside.
The FFI may have been annoying to the Germans in the way they were used but it was necessary to have them to balance the game in any way.
My good friend Roy was all set to bring his Kubelwagon for the start of this and give set dressing but he died 2 weeks before and that shook me up
Free speech is expensive these days!
I think the radar mast would have been better utilised if it had been roped off and the detonating charge left visible 15m away so someone had to run across the field to set it off and the Germans just had to stop them.
I think we need an old Blasting detonator like this http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... ink:top:en
They worked with a dynamo that spun over when you pushed the handle down, I presume they charged a capacitor then you turned the handle to discharge the capacitor into the fuse and blow the charge.
Other options are make one with a simple battery and 2 switches. One simple flick switch and the other on the handle that you push down and turn.
The advantage with the dynamo is no battery to have to test before the event.
An other option is use a dynamo that I have from some GPO field phones (as used to shock tiny in the video) this could be used to charge a capacitor in the same way as the real one but with a phone crank handle. A rack and pinion charge system could be made to work like the real unit but a lot of work.
If anyone wishes to hire/buy/borrow the radar just PM me.
You would need a good size car to transport it.
Free speech is expensive these days!
I didnt expect that at a ww2 game
If you expect certain types of player behaviour during the game, you probably need to say so in the briefing. Filmsim vs milsim vs mission based role play or whatever.
The game is played very differently if it is in character in a proper command structure and worried about dying vs one with instant regen.
Cheers
Martin
"Mistakes in the initial deployment cannot be rectified" Helmuth von Moltke
Toys: AGM MP40, Cyma M1A1, TM M14/G43/SVT40, TM VSR/K98, SnS No. 4, ASG Sten, Ppsh.
Arnhem3,Gumrak,Campoleone
I didnt expect that at a ww2 game
If you expect certain types of player behaviour during the game, you probably need to say so in the briefing. Filmsim vs milsim vs mission based role play or whatever.
The game is played very differently if it is in character in a proper command structure and worried about dying vs one with instant regen.
Cheers
Martin
Fair point martin.
the briefing was a bit rushed in the morning
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
They worked with a dynamo that spun over when you pushed the handle down, I presume they charged a capacitor then you turned the handle to discharge the capacitor into the fuse and blow the charge.
Nearly correct, but not quite. They work on a highly geared dynamo, which spins up "a fair rate" when the handle is turned 180 degrees clockwise. The handle does not need to be pushed down, and the handle is usually detachable for transit. There is a geared cam inside that, after a set amount of dynamo revolutions, activates the detonation current to the output terminals. The storage of current is purely inductive in the windings of the dynamo, where the dynamos output to the terminals was permanently shorted, until the point of detonation when the short-circuit would be opened and the induced flux would collapse and sent a nice burst of current to the terminals.
I can provide quite accurate period drawings of the very similar Mk VI which the British used (although considered obsolete, along with the Mk V (boxed plunger type), by 1942 - buy that time the Mk VII was also being derided over its detonation capabilities!).
A Proud Member Of 'Team Spleen!' who play mainly at Gunman Airsoft, Tuddenham, Suffolk.
They worked with a dynamo that spun over when you pushed the handle down, I presume they charged a capacitor then you turned the handle to discharge the capacitor into the fuse and blow the charge.
Nearly correct, but not quite. They work on a highly geared dynamo, which spins up "a fair rate" when the handle is turned 180 degrees clockwise. The handle does not need to be pushed down, and the handle is usually detachable for transit. There is a geared cam inside that, after a set amount of dynamo revolutions, activates the detonation current to the output terminals. The storage of current is purely inductive in the windings of the dynamo, where the dynamos output to the terminals was permanently shorted, until the point of detonation when the short-circuit would be opened and the induced flux would collapse and sent a nice burst of current to the terminals.
I can provide quite accurate period drawings of the very similar Mk VI which the British used (although considered obsolete, along with the Mk V (boxed plunger type), by 1942 - buy that time the Mk VII was also being derided over its detonation capabilities!).
Thanks for that mate it was a guess as you can tell on how I presumed it would work.
I may have a go at making a hand crank detonator using a capacitor and a field phone winder, but the plunger look is nice but not worth the time to make probably.
Free speech is expensive these days!
Aitch has made a very nice battery powered replica hand-held exploder for his US Engineer impression - he may help throw some contruction ideas and/or dimentions your way if you contact him. If not, the basic dimention drawings I mentioned will freely be offered to you anytime you might want them
If you are keen on a plunger style, I'm actually building two replica British Mk V exploders as one of my many ongoing projects. The freewheel mech used are from old mountain bike rear hubs, the dynamos are converted angle grinder motors and the toothed plunger bar has been scavenged from wheelchair retaining ratchet clamps for the use in minibuses! (Found a pair cheap at a carboot sale!).
I've dimention and layout drawings for the Mk V too, if you fancy building one of them.
A Proud Member Of 'Team Spleen!' who play mainly at Gunman Airsoft, Tuddenham, Suffolk.
This is what I have to play with.
http://www.youtube.com/watch?v=awEmuFYaB1w
Free speech is expensive these days!