...I do however earn the (self-appointed) accolade of being the only person courageous* enough to turn up to a CQB fight with a DBoys K98...
Every time I returned to the squad, and heard, chic-chack - pling from inside the nearest building, I knew it was you re-loading.
So, did you ever get near the 200 round limit (even in the whole day)?
"I was fabulous, and it was a bloody good laugh."
I want to give a huge thanks from the organisers to you the players, as it's you who make the event not us.
So thank you.
Also, well done to my NCO's. You followed your orders and kept your units together, there's nothing more a commander could ask for. To the Americans I would like to say well bloody done! That was some hard fighting you had to put up with and you kept at it.
And finally I would like to give a personal message to my aide (and dare I say friend) Sean, your final act of bravery in the defence of your officer Is one that will be echoed down the generations as a tale of true camaraderie and heroism. You will be sorely missed and my boots will never be as shiny without you.
Anyway, again a big thank you to you all and well done.
Just wanted to echo others on thanking organisers and players (and site) for a fab event, and a jolly social the night before.
I too had no problem with a 200 round limit, and had my Thompson on single shot for at least half my combat time.
(This has helped me to decide its time I got a rifle for WWII games).
This was my first WWII outing as a Yank - and I like the kit more than I thought I would.
It was good to play alongside vets like Webby and Barry again after all these years.
The terrain was amazing - its been a long time since I last fought in buildings - and to have cheek by jowl with steep embankments and dense brush was just breathtaking.
This is the second event in a row where our squads have remained cohesive even in close combat conditions - I think having the HQ close by the action has finally made this possible, along with simple no-nonsense medic rules. One day I'll learn to stop shouting "hit" and say "Argh" first - but its a long ingrained habit I'm trying to break here.....
More games like this please.
Can't wait for the next one....
-- Panther --
A thoroughly enjoyable return to WWII airsoft, thanks Craig and Dean for putting on a great game in the face of quite a sizeable chunk of the yanks not turning up. (Probably still make out that we won the war single-handedly anyway) Or is that just the 101st? I digress....
I found myself having a chuckle on more than one occasion at Headshot's 'perfected' death acting, one was running across the pontoon out towards one of the out buidings, where he died slumped up against the thing, and slowly (but surely) slid off.... only to find himself land in a bunch of nettles!
200 round limit was perfect, the CP was never too far back to go and re-arm, and due to the frequency of us bunch getting shot to pieces, it didn't really matter that much anyway. Good news is though I have perfected tying bandages on fellow squad members arms under fire!
Highlights: Being in the train yard building by myself, facing off against multiple germans on my own, only to be shot in the back by Heide through a window on an adjacent building.
2nd was being on a bit of a sneaky one up the right flank and witnessing Yith devilishly kill a german (and himself) with a BFG. Only for my line of sight to be occluded by me walking into a tree, and just hearing Yith's cackle fading into the distance!
Lowlights: Catching some shard of a bb which split on Headshot's lid in one of the buildings, which has taken a small chunk of skin off my nose!
Sounds like it was a corking event, well done everyone
"Take that you rotton helping of strawberry flan!"
Joseph Porta to "strawberrys and cream", in the sven hassel book ,ogpu prison
Yes glad you all had a good time
Free speech is expensive these days!
just to agree with the 200 rnd limit ,medic(bandage)and close but controlled control point (re-spawn).ive found to many events have knackered me out walking to and from long distance re-spawn points witch kind of ruins it but this worked really well only sending whole units back into action,i was less tired by the end of the day than i can remember from any other event.
armoury
m1a1 Thompson,sten mk2,mp40,stg44,sterling,mk2 bren gun,lee Enfield no4 mk1,Mauser Kar98, Walther ppk,smith and Weston m10 and Mauser m712
Give me a big enough hammer and a place to stand and I could fix the world.
i'll kill a man in a fair fight or if i think he's going to start a fair fight or over a woman or.......
a problem shared is a problem halved ,but an advantage shared is no advantage at all
if a job's not worth doing then its certainly not worth doing well
I thouroughly enjoyed myself. I'm starting to like this airsofting when sober and non-hungover lark...........
Thanks go out out to Charlie squad who were a pleasure to play with and we did get quite a lot of rest periods didn't we?!
I liked the theatricality that many brought to bear on the gameplay, really added to the atmosphere.
Not sure about the Colonel though......
I have sent the film off and hope to have it back by the end of the week. Hopefully it's worked and I haven't done anything stupid with it..................
Hello
I realise that me being massively busy this week for Flying Lead this weekend, and thus putting off posting here, could be construed as being due to despondency on my part, or a symptom of some deep irritation.
So, now I am packed and wearing my frock coat at work I would just like to say thank you.
It is hardly surprise for an organiser to say thanks I know, but I am truly thankful. To my dear (departed) US soldiers, and their intrepid squad leaders, you never once balked, winged or sighed when I threw you time after time at the enemy defences.
I was fearful all day that I was now running a game that I would hate to play – one side being thrown at a defender all day on a constant re-gen. By the time we were ‘scheduled’ for a German counter attack we didn’t even have any ground to defend, so it all felt a bit ‘meat grinder-y’.
So your play, and comments, are most welcome and if anyone has spent the last week going ‘that was a bit meatgrinder-y’ I apologise, and we will endeavour to learn.
I thank the Germans (you bastards) for being damned resilient – to look out and see shifting bodies of so much field grey was brilliant.
So I thank ya’all, and I will contribute to thoughts on Ammo and bandages when I have come to a firmer conclusion myself.
I think an objective or something tangeable could have been key in the series of structures in the villages.
Patton was stalled due to lack of resources, most of the aerial firepower, munitions and petrol going to something called Market Garden at the time. Each building could have had a resource attributed to it. Ie, the train yard could have housed munitions, next building fuel etc.
Obviously there wouldn't have been any impact on the actual game play of the day, but moreover help towards people's game attitude. Look fellas, we need to take this village, no matter what the cost because it has X, Y and Z in it which are important to the war effort
Not that it took away from the gameplay for me as I thoroughly enjoyed it! The trade-off between "kill all of the opposing team" and "we need to take this area for tactical advantage 1" really depends on the scenario.
Hello
I realise that me being massively busy this week for Flying Lead this weekend, and thus putting off posting here, could be construed as being due to despondency on my part, or a symptom of some deep irritation.
So, now I am packed and wearing my frock coat at work I would just like to say thank you.
It is hardly surprise for an organiser to say thanks I know, but I am truly thankful. To my dear (departed) US soldiers, and their intrepid squad leaders, you never once balked, winged or sighed when I threw you time after time at the enemy defences.
I was fearful all day that I was now running a game that I would hate to play – one side being thrown at a defender all day on a constant re-gen. By the time we were ‘scheduled’ for a German counter attack we didn’t even have any ground to defend, so it all felt a bit ‘meat grinder-y’.So your play, and comments, are most welcome and if anyone has spent the last week going ‘that was a bit meatgrinder-y’ I apologise, and we will endeavour to learn.
I thank the Germans (you bastards) for being damned resilient – to look out and see shifting bodies of so much field grey was brilliant.
So I thank ya’all, and I will contribute to thoughts on Ammo and bandages when I have come to a firmer conclusion myself.
Apropos of nothing, I've bought river cobbler fish this week.
BTW, I think Webby has a point. Though it didn't really impact on the gameplay, it does help with the immersion if there's a proper scenario that everyone is bought into.
"Each building could have had a resource attributed to it"
From the squarehead pov Herr Leutnant kept us in the picture pretty well, and we rather seemed to be working on the basis that various points and areas were key for the Amis. In a platoon level engagement I don't think the average landser/GI is going to be too bothered by the strategic situation though.
I thought the flow of the action with periodic firefights on isolated sections of the front and step by progress seemed pretty reasonable, and getting killed was a real pita so precluded lots of gung ho heroics. Everyone being cautious is also going to slow things down.
We were a bit surprised that the US never seemed to mass against one point, but maybe that was just our section of the front.
Cheers
Martin
"Mistakes in the initial deployment cannot be rectified" Helmuth von Moltke
Toys: AGM MP40, Cyma M1A1, TM M14/G43/SVT40, TM VSR/K98, SnS No. 4, ASG Sten, Ppsh.
Arnhem3,Gumrak,Campoleone
We were a bit surprised that the US never seemed to mass against one point, but maybe that was just our section of the front.
Cheers
Martin
We actually did, several times, leaving a skeleton crew to hold our takings and masisng the rest on the train station, or the ridge etc. We just couldn;t break through.
To be fair, the Germans did outperform us that day.
"Each building could have had a resource attributed to it"
If that resource had been another couple of Americans then it would have been helpful!
From the squarehead pov Herr Leutnant kept us in the picture pretty well, and we rather seemed to be working on the basis that various points and areas were key for the Amis. In a platoon level engagement I don't think the average landser/GI is going to be too bothered by the strategic situation though.
I thought the flow of the action with periodic firefights on isolated sections of the front and step by progress seemed pretty reasonable, and getting killed was a real pita so precluded lots of gung ho heroics. Everyone being cautious is also going to slow things down.
I have to say on the immersion level I'm not that bothered about the reasons for attacking somewhere - as a humble GI even if section leader "why?" wasn't the question that came into my head more "how?" and "why us?". The immersion factor for me is trying not to get killed (something I clearly haven't got the hang of yet) rather than some higher strategic master plan.
I think a certain amount of caution/cowardice is a good thing. In some respects the more obstacles put in your way for re-gen the more you will treasure your life. As long as that doesn't conflict with the taking of hits of course.
We were a bit surprised that the US never seemed to mass against one point, but maybe that was just our section of the front.
We were massed...
I have a small skewer hidden in the collar of my jumping jacket, and a razorblade in my gaiter, as well as my knife.
I have to say on the immersion level I'm not that bothered about the reasons for attacking somewhere - as a humble GI even if section leader "why?" wasn't the question that came into my head more "how?" and "why us?". The immersion factor for me is trying not to get killed (something I clearly haven't got the hang of yet) rather than some higher strategic master plan.
*sigh*, point well and truely missed I think
Yes charlie, wanted to avoid any 'the army has run out of fuel, get 3 jerry cans and bring them back' or such - pretty daft, never liked it.
Plus this is Third Army. Patton's nickname is old 'Blood and Guts' - and it aint because he looses his own.
You were all being sacrificed on the alter of one man's ego.
I had said in my oringal post about having a building attritubed to something tangeable, I wasn't referring to having pyhsical objects to harvest and bring back to the CP.
Nevermind, I'll go back in my fox hole
Nevermind, I'll go back in my fox hole
As every good GI should...
I have to say on the immersion level I'm not that bothered about the reasons for attacking somewhere - as a humble GI even if section leader "why?" wasn't the question that came into my head more "how?" and "why us?". The immersion factor for me is trying not to get killed (something I clearly haven't got the hang of yet) rather than some higher strategic master plan.
*sigh*, point well and truely missed I think
Not at all, or may be. My post wasn't directly in response to yours. I was simply airing my feelings on the subject, however unwelcome.
Mine was a generally tongue in cheek post which may have been missed but the point remains that, for me, the lack of a detailed back story had no discernible effect on my enjoyment of the event or my motivation or "game attitude" and was not anything I even thought about during the day. I am clearly simple and easily pleased. Each to their own.
Yes charlie, wanted to avoid any 'the army has run out of fuel, get 3 jerry cans and bring them back' or such - pretty daft, never liked it.
Plus this is Third Army. Patton's nickname is old 'Blood and Guts' - and it aint because he looses his own.
You were all being sacrificed on the alter of one man's ego.
And for me that was the feeling I had - whether it was Patton's or the clearly insane Colonel's is open to debate!
For me it was enough to be told that the resources were diverted elsewhere and we were ostensibly only a reconnaissance unit but the Colonel had other ideas!
That formed my game attitude which happened to coincide perfectly with my normal one of "bloody hell, some bugger's trying to kill me"
I have a small skewer hidden in the collar of my jumping jacket, and a razorblade in my gaiter, as well as my knife.
As every good GI should...
Yes Sarge *grumbles unaudiably*