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 Yith
(@yith)
Illustrious Member

It's always an awkward thing to sort out. But I do feel that the gaps are worth it. Everyone gets to re-organise and we can make sure everyone is in the right place for the next mission. You can't really do that with a big regen.

I also loved being able to chat to the other side between games. It really does help to stop the "they must be cheating feckers" syndrome if you've been chatting to the enemy for a while.

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Posted : 31/03/2009 10:23 am
HeadShot
(@headshot)
Illustrious Member

Absolutely, but maybe just confirm a fixed RV point for each team to return to for briefing. On a couple of occasions a couple of people were wondering where to go.



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Topic starter Posted : 31/03/2009 10:25 am
 Yith
(@yith)
Illustrious Member

It's true... I did notice that...

We'll sort it for St Lo.

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Posted : 31/03/2009 10:34 am
Gadge
(@gadge)
Illustrious Member

All good points.

I think any time spent re-orging between missions more than makes up for the *hours* lost trudging back and forth to re-gens IMO.

Personally I feel that the time spent out and 'dead' or turnaround time gives folk time to discuss the battle then get stright back in. In longer games too many times i've seen groups of players sitting around yacking as they either have an exciting thing to talk about or cant be bothered to get stuck in again without a rest after a trek back.

We played from about 10.15am (arrived at about 9am) to 5pm

In that time we got in:
Rendevous - 45min game
Assault on the village - 45 min game
Destroy the Radio truck - 45 minute game
Vehicle ambush - 45 min game
Destroy the generator - 45 minute game
Prison break - 30 minutes game
Exfiltrate - 45 minute game

Thats five hours 'action' gaming out of eight hours on site (given about 50 mins for lunch and over an hour checking folk in and safety briefs).

Personally i think you get more game time this way and a tighter focus.

We will be looking to rendevous points and other solutions to minimise the 15 mins switch over time.




"I think we are in rats' alley - Where the dead men lost their bones."

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Posted : 31/03/2009 11:22 am
(@wladek)
Famed Member

I think one point that really added to this game was the way it was constructed as a story. How each mission was linked to the next gave a real feeling that what we were doing was effecting this story and they we were not following a pre-determined path with some shooting in the middle. In this regard all players getting together after each mission and Gadge 'narrating' the unfolding situation was an aid to the immersion in the day I felt.

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Posted : 31/03/2009 12:03 pm
Gadge
(@gadge)
Illustrious Member

Yup its how we tend to do them.

We write about 14 scenarios and play seven or so on the day.

The effect of the last one detemrines what is played next to make it logical.

The only downside is that it means you sometimes spend time making props that dont get used.

*but* you can store that mission type for a future event.




"I think we are in rats' alley - Where the dead men lost their bones."

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Posted : 31/03/2009 12:11 pm
neillblume
(@neillblume)
Prominent Member

OH yes absolutely! in my hands it dealt death and destruction! the rate of fire was awesome! you want that for die glocke.....

I agree. it was the perfect example of why the stg44 was so effective in ww2....

You seemed to enjoy your brief blast with the PPSH as well mate! Your grin was huge after hosing those Brits with it.



Vorsprung durch Blitzkreig !
Speed, aggression and Hugo Boss
the innocent have nothing to fear......[img][/img]

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Posted : 31/03/2009 1:20 pm
neillblume
(@neillblume)
Prominent Member

I totally agree... for me it was a superb balance the breaks gave us a chance to reload and kept attention focussed, We enjoyed the storyline aspect - it really overcame that 'open day in fancy uniform' feel and made the breaks meaningful - rather than tea and tactics and regenning in sporadic groups.

Personally it was nice not to have to trudge to regens all the time and i think it kept the sides together . My impression was that i had more action then i normally do at a game, as i had to reload several times, wheres i normally can run on a hicap all day. Some commented that it felt quite cerebral, tactics had to be employed hearts and minds won. A very intelligent days' airsoftif you ask me....... well done you guys have reall raised the bar. Thanks again to all for making Jeremy feel so welcome! He had a fabulous time and has made heroes of you all! Its great to hear him telling his open day mates about the exceptionally high standard of play - people taking hits no moaning etc. i am also happy to report that i am now one up on the father v son "enemy at the gates" game!
I still have a mental image replaying over and over in my mind of barrie and anne dropping like stones as I slotted them from up on the bank! very impressive well done

I think one point that really added to this game was the way it was constructed as a story. How each mission was linked to the next gave a real feeling that what we were doing was effecting this story and they we were not following a pre-determined path with some shooting in the middle. In this regard all players getting together after each mission and Gadge 'narrating' the unfolding situation was an aid to the immersion in the day I felt.



Vorsprung durch Blitzkreig !
Speed, aggression and Hugo Boss
the innocent have nothing to fear......[img][/img]

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Posted : 31/03/2009 1:39 pm
Ramsay00105
(@ramsay00105)
Honorable Member

Thanks to all for a fantastically well organised game.
I had a great time leading my squad who came together and put a real effort into every scenario we played.
Their performance on the Lt Heath rescue mission was particularly good when we managed to f+m in while covered by the Bren group and were able to get in and escape with Gadge having lost only two of the section when I was expecting to have got wiped out in the first few yards across the field.
The tension and paranoia of dealing with local partisan forces was great all credit to the players in these roles. It seemed completely pragmatic to execute three of them when we had to advance having taken their village and not being sure of there loyalties.

15 Plt. C Coy 2 Batt. S STAFFORDS 1st Airlanding Brigade 1st Airborne Division
The Hallamshire Battalion Y&L Regiment 146 Infantry Brigade 49 Inf Division


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Posted : 01/04/2009 12:30 pm
MrSlippyfist
(@mrslippyfist)
Estimable Member

Bit of a late post but this is the first time i could get the missus of the pc.
Had a great day, thanks to everyone that organised it and hosted it.
I was all ready to quit airsoft after the December game as it basically sucked but thanks to you all for restoring my faith.
The roleplay element was brilliant , especially when i was asked for my papers and swiftly knifed the german asking me :)
looking forward to the next game now , cheers to everyone that took part, brilliant day.

[url]<a href=""http://www.enjin.com/bf3-signature-generator"" alt="bf3 forum sigs"><img src=""http://sigs.enjin.com/sig-bf3/2ef021eacb42913b.png"></a>[b"][/url]Age. Fac ut gaudeam.

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Posted : 01/04/2009 2:55 pm
che
 che
(@che)
Noble Member

great game well done all

theres nowt so Permanent as temporary




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Posted : 02/04/2009 12:36 pm
JD7
 JD7
(@jd7)
Illustrious Member

That's excellent - thanks for letting everyone know

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Posted : 16/04/2009 11:34 am
Steiner
(@steiner_1609088194)
Illustrious Member


You've got nothing to ein, zwei, drei, vier

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Posted : 16/04/2009 11:39 am
webby
(@webby)
Famed Member

*is still feeling very humbled by your generosity!*

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Posted : 16/04/2009 2:58 pm
Gadge
(@gadge)
Illustrious Member

I cant thank you and the guys enough Adam.

I will do my best to run something in AI about this!




"I think we are in rats' alley - Where the dead men lost their bones."

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Posted : 16/04/2009 4:45 pm
(@scaleyback)
Famed Member

this warms my heart, you can buy a poppy in november, but i have one close at hand all year round. why only remember them once a year........ good stuff all involved. well done.

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Posted : 16/04/2009 6:59 pm
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